Ahh, I wasn't aware of this. Many thanks for the info! I've been pleased with how well Hydrogen Fuel Packs have been running my tiny Base & HV. I'm now thinking H2/O2 Generators are now not only worthy of use, but obsolete Oxygen Generators too, as H2/O2 Generators generate more then enough air along with the Hydrogen for one's needs. I think only a MP Clan powering just their one Base & their HVs but having many Players to Oxygenate would ever need a Oxygen Generator now. I'm also now wondering if Large Promethium Packs would only be needed for CVs, as that's the one thing both important to keep powered & power hungry enough to make Hydrogen Fuel Pack using too hard to keep managed to be worth it. Speakin of which, that reminds me... in my last Post I forgot to mention I R&R Tooled my Oxygen Generator out for the parts deciding that my H2/O2 Generator had rendered it obsolete. Also built 2 Flares to try them out & not sure about if i'm liking them... That looks epic!
I built a thing. It's called the RF-4 Stinger, and will be a heavy-weight fighter in the Red team in the upcoming Red vs Blue battles.
I only build the O2 generator to recycle it into parts, as I always start on Akua; however, I am working on a game "map" with the entire solar system replaced with a dozen or so planets, all done custom. I might even try to figure out if it's possible to make the central star a binary star, or something else like that. I figure 2-3 H2/O2 generators would be more than sufficient to supply a clan of 30-ish, based on an estimate of one machine per 10 players. With that many drawing on the H2 for vehicles it's worth having them, which again obsoletes the O2-only machine.
Ahh, then the O2 Generator is indeed flat out obsolete once the H2/O2 Generator is Unlocked, especially if one starts on Akua. Binary Star System would be cool. So would be a System with a White Dwarf Star, & one with a Red/Orange Brown Dwarf Star.
I went into Creative Mode & finished my first ever SV Build intended to submit to Eleon. Also got my Flying Fist, Tyrax Hover Vessel, (Now renamed to "Tyrax Hover Tank".) & my Survival Mode Starter HV re-blueprinted to be up-to-date with 5.3. Can't re-blueprint the Flying Fist's failed predecessor cause I used it in a experiment where I pushed the sucker from Space into Akua's Moon just to see what would happen, & now all access to it has been lost... not that I mind. It's of no use anymore with the Flying Fist a superior revision over it. I've placed the 3 non-Eleon Submission Blueprints in the Blueprint Sharing Thread... that I regret to inform everyone that I might have kinda sorta accidentally killed somehow... considering my Post on there with these Updated Blueprints is going on its 3rd Edit...
Built my first craft blueprint in the factory and deconstructed my old CV. Don't need it now a heavily modified Thorn (Liftpizzas CV).
Yeah we do need a more...unique-to-Empyrion one for final release. On another note, today I discovered that I can't improve my workshop base any more without exceeding the new game start materials provided. But I will still keep trying 8^D
I'm thinking the youtube video is the same capsule as the intro one we have. Just that ours is the one with no interior and the landing legs aren't deployed. That way ours can crash and roll around on the ground.
Same old blocks they always had: http://steamcommunity.com/sharedfiles/filedetails/?id=618964942 http://steamcommunity.com/sharedfiles/filedetails/?id=618965011 http://steamcommunity.com/sharedfiles/filedetails/?id=618965088
Built the outside of the USS-Defiant for my brother (his favorite ship). Going to be working on the interior sometime this week.
I would think it'd work, aren't the colored lighted Blocks & othe such in Creative Mode just the normal version, pre-painted? Can't imagine why the Blueprinting would be unable to transfer over the Paint Job.