Water worlds would be interesting with underwater bases Some sort of "industrial" world with a heavy Polaris mining and production presence Some sort of "homeworld" for the Zirax that is heavily populated with Zirax bases and vessels
Water world should join after water update, we can’t do much in the water now, and we can’t even isolate the water. You can check this post:https://empyriononline.com/threads/future-of-egs-water-development.44514/
I was thinking the same thing.metropolis! i just dont want to yaml BPS and spawnpods and code..fallback invaders are here.!.
Although a metropolis coruscant type world would be epic, it would probably be way to hard to create, and the lag would also be way high. I was also thinking the same thing as the OP with completely underwater worlds in addition to the current ocean worlds in game, but water physics arent close to being there and there's only 1 underwater creature i can think of. Also just the addition of rivers into the game would be sweet once the water physics improve. Another idea I was pondering was for a space playfield; Some sort of destroyed planet that exploded into fragments, so instead of asteroids in the playfield it would be huge chunks of land, with big portions of the planet intact.
How about a ring-type world? It doesn't have to surround the sun like Niven's books but something like Elysium in the movie with the same name.
A world that is 'tidal locked' in orbit so that one side is always day and the other side always night. You would have distinct biomes and creatures for each. Desert and extreme heat closest to the sun, and snow/glaciers with subzero temps at the furthest point. Temperate zones would be along the edge of day and night.
1. A Swamp world where you have to use HVs to get around because any ship sitting on the surface slowly sinks into the swamp ooze. It's not possible to build bases unless you build a floating platform. But the platform has a weight limit and it'll sink if you build something too heavy on it. There's dangerous creatures hiding in the ooze, maybe they chew on the floating platforms and make them sink. There has to be some valuable resource in the swamp to make landing there worthwhile. 2. A cave world where you have nothing but underground caverns and caves to explore because the surface is too dangerous--due to high temperatures, strong winds, sandstorms that rip everything apart. It's a planet-wide dungeon crawl basically. Weird lighting effects--like luminescent cave-fungus--would be neat.
3. An uninhabited planet. No factions, no aliens, no ruins--just animals and plants. It would have peaceful herbivores and deadly predators, and the nights could be very dark, dangerous, and full of spooky noises.
Been playing since pre-alpha and there are two custom worlds that are memorable to me: 1) Nuclear Winter (Drone theme)- This was essentially a dead world using the old 2.0 snow template to make a nuclear winter environment. Numerous shipwrecks, skeletons, dead trees and other ruined foliage with blue/purple fog that limited visual range to less than 100m during the day. This made navigating the mountainous terrain a challenge, not to mention all the defenses. Due to the extreme radioactivity (one of the iterations had rads set to +100) and temperatures requiring EVA modules, Prom and Pent Crystals was abundant but any other resources were found only by looting POIs and surface rocks. Landscape was dotted with plentiful Surface-to-Air defense installations and the sky was swarming with drones. We tailored several POI's to versions populated with only mechanical npcs to keep the theme. 2) Quarantined World (Zombie theme)- This one I came across on a Project Eden map where the world once had a civilization that suffered a catastrophic event. Sky/fog was green (think permanent radiation/poison fog), and I think it was based off an alien template. It had an entire capital that was collapsing ruins including skyscrapers, an abandoned arkship that didn't make the evacuation, and swarms of creatures roaming the landscape. There are plenty of abandoned POI's to populate such a world.
A Carboniferous period planet, where oxygen is in the 31-35% oxygen range. Large forests cover the world and trees reach gigantic heights. Insects also reach gigantic proportions, so our spiders and what not can double or even quadruple in size. Due to the abundance of plant debris and high oxygen content, it would be awesome to have a forest-fire biome. New harvest-able plants would be great too, even if they don't yield a new type of ingredient. Perhaps something that requires more oxygen but has higher yields.
I am currently developing the following dynamic playfields, in the following text you will find how the classification system is structured and each playfield which I am planning to create. -Type Iron - Iron Core, Iron Rock Mantle, High Density. Silicate - Iron Core, Silicon Mantle, Mid Density. Carbon - Iron Core - Graphite Mantle -Atmosphere EA - Extremely Thick Atmosphere (like venus) HA - Heavy Atmosphere (something between titan and venus) MA - Moderate Atmosphere (titan or earth) LA - Light atmosphere (like something between mars earth) NA - Near Zero Atmosphere (like mars/mercury) -Humidity HH - High Humidity, Oceanic MH - Mid Humidity - Plant Bearing LH - Low Humidity - Arid Dry Planet NH - Near Zero Humitity - Scarce Liquidity -GeoloHZc Cycle Type SG - Snow Glaciation (Axial Tilt 20.0 - 22.5) (IceAge) SI - Snow Intraglaciation (Axial Tilt 22.5 - 26.0) (Colder-Temperate) GG - Greenhouse Glaciation (Axial Tilt 20.0 - 22.5)(Hotter-Temperate) GI - Greenhouse Intraglaciation (Axial Tilt 22.5 - 26.0)(Triassic) -Customized KardashevZubrin Planetary Occupancy Scale 0a - Flora Plant life only 0b - Fauna Plants and wildlife 1a - Prehistoric-Early - Sparsely Populated, low technology civilization (Talon) 1b - Advanced Pre tier 2 colonization - Heavily populated but has been unable to colonize outside of planet. 2a - A primary planet for a civilization which has colonized its local solar system 2b - A colony planet for a civilization which has colonized its local solar system 2d - The Ruins of a tier 2 civilization (Earth in empyrion) 3a - A primary planet for a civilization which has colonized multiple stellar systems (Zirax, Polaris) 3b - A colony planet for a civilization which has colonized multiple stellar systems (Zirax, Polaris) 3c - A resource planet for a civilization which has colonized multiple stellar systems (Zirax Mechanoid Operations) 3d - The Ruins of a tier 3 civilization 4a - A primary planet for a civilization which has Colonized across the entire galaxy 4b - A colony planet for a civilization which has Colonized across the entire galaxy 4d - The Ruins of a tier 4 civilization 5a - A primary planet for a civilization which has Colonized across multiple galaxies 5b - A colony planet for a civilization which has Colonized across multiple galaxies 5d - The Ruins of a tier 5 civilization (Ancient Aliens) Planets: EI.Iron.3c5d (like KOI1843 b) HI.Iron.NA.3c5d (like Mercury) HI.Silicate.EA.3c5d (like Venus) HI.Silicate.HA.0b3b5d (like something between venus and earth but more like venus) HZ.Carbon.MA.MH.0b3b5d (oceans of hydrocarbons, lots of co2) HZ.Iron.MA.LH.0b3b5d (High gravity, iron pentacarbonyl lakes) HZ.Silicate.3c5d (barren) HZ.Silicate.HA.HH.0b1a3c5d (runaway greenhouse, like something between venus and earth but more like earth) HZ.Silicate.HA.HH.0b3a (runaway greenhouse, like something between venus and earth but more like earth) PolarisKeyWorld HZ.Silicate.MA.HH.GI.0b3a (warm oceanic world) PolarisKeyWorld HZ.Silicate.MA.HH.GI.0b1a3b5d (warm oceanic world) HZ.Silicate.MA.HH.SG.0b3a (oceanic cold world) ZiraxKeyWorld HZ.Silicate.MA.HH.SG.0b1a3b5d (oceanic cold world) ZiraxKeyWorld HZ.Silicate.MA.MH.SG.0b1a5d (like earths coldest iceages) HZ.Silicate.MA.MH.SG.0b1a3b5d (like earths coldest iceages) HZ.Silicate.MA.MH.SG.0b3a (like earths coldest iceages) PolarisKeyWorld HZ.Silicate.MA.MH.SI.0b3a (like current earth - warming period in a iceage) PolarisKeyWorld HZ.Silicate.MA.MH.SI.0b2d3b5d (like current earth - warming period in a iceage) HZ.Silicate.MA.MH.GI.0b5d (like triassic period) HZ.Silicate.MA.MH.GI.0b1a3b5d (like triassic period) HZ.Silicate.MA.MH.GG.0b3a (warming period during ice age) PolarisKeyWorld HZ.Silicate.MA.MH.GG.0b1a3b5d (warming period during ice age) PolarisKeyWorld HZ.Silicate.MA.LH.0b3b5d (an arid planet) HZ.Silicate.MA.NH.0b3b5d (a desert planet) HZ.Silicate.LA.NH.0a3b5d (something between mars and earth but more like mars) HZ.Silicate.NA.3b5d (like mars) LI.Carbon.MA.0b3a (zirax key planet) LI.Carbon.LA.3b5d (very cold planet) LI.Silicate.LA.3c5d (very cold planet) CI.Carbon.5d (destroyed ancient alien key planet) CI.Silicate.3c5d (like pluto) Moons: HI.Iron.Moon.3c5d HI.Silicate.Moon.3c5d HZ.Iron.Moon.3b5d HZ.Silicate.Moon.3b5d HZ.Carbon.Moon.3b5d LI.Carbon.Moon.3c5d LI.Silicate.Moon.3c5d Space: EI.3c5d HI.3c5d HI.3b5d HZ.3aPolaris HZ.3aZirax HZ.3b5d LI.3aZirax LI.3b5d LI.3c5d CI.3c5d Asteroid Clusters: HI.Asteroids.3c5d HZ.Asteroids.3b5d LI.Asteroids.3b5d Space Colonies: (replaces tradestation) HI.Colony.2a HZ.Colony.3a LI.Colony.3a
1. Interesting, I think the first one would be nearly impossible to simulate the survival base floating experience, however many pois can be set to floatonwater and could populate a swamp planet. 2. This is a great idea, @devs is there a way in the terrain layering that we can create caves? ie say 7 was the texture array position for a 30 block deep "cave"? [3, 5] [2,15] [7,30] Seems unlikely but maybe you could do something emulate surface biomes in a lower texture layer to get what this user is requesting?
@devs On this note, Is it possible to reduce loading radius to reduce lag on a planet which has a ton of POI's, I dont think we can get a super detailed "Coruscant" but we could have fully "civilized" planets.
We did a temperate starter between 5.0 and 9.0 called Haven that was similar. Didn't mention it because it was pretty much Akua. But starting players flocked to it as they often do. Breathable atmosphere, temperate climate, lots of food. Plus the easy going name. Sounds like a pleasant start. Remember the Tall Grass scene in Jurassic Park? Yeah, it was like that. We had people flying close air support for newly dropped players because it was a Haven for the raptors. You were just protein on the run.
What about having rivers, waterfalls? Could be heavy forest with tall mountains, rolling hills with rivers and waterfalls.