From the finest phase-smiths of Eonor I bring to you 'Warp Colony'. http://steamcommunity.com/sharedfiles/filedetails/?id=618765091 Let me know what you think of it guys
Its pretty cool. Is this a ship from some show/movie/book? Or is it something you made up? I did a search, but didn't come up with anything.
This is the Capital Vessel "Bismarck" made for Empyrion Survival. It has all a CV needs and it is designed for planetary and space exploration (two hangars for SV and HV). The light armament can be exchanged with heavier turrets. With it's low resource requirements and production time, it can be used on every server and survival singleplayer games. It's design was inspired by Warhammer 40k. You can find the blueprint "Bismarck" in the steam workshop. http://steamcommunity.com/sharedfiles/filedetails/?id=618452116
Destiny from Stargate Universe This is a usable version of Destiny that I built in survivor. (Updated for 5.3) I tried to take various elements from the real destiny and incorporate them into a practical usable vessel for multiplayer. This ship features (from the series): · Gate Room · Observation Deck · The chair link room · Stasis Chamber · Mess Hall · Greenhouse Useful features for gameplay: · 2 Advanced Constructors · 5 Large Constructors (Ore Processing room) · 200 + Pot Garden · Massive Refrigeration Storage · 2 landing decks The ship weighs in at exactly: 18.0 KT. (Not as large as some other ships Ive seen)It’s not much for handling but you can point and warp fairly easily. And it has enough mini guns on top and bottom to take care of those pesky drones. There is also the Ancient Shuttle that goes with it available in the workshop as well. Workshop Destiny Workshop Shuttle Attached are some pictures. Enjoy!
My latest ship I'm using in survival. Forcefield hanger bays, no chain reaction explosions, thick hull. This ship will take a beating and is not complicated to repair. MS-Ares http://steamcommunity.com/sharedfiles/filedetails/?id=619853136
My latest capital vessel, after aurora class, beliskner, and ha'tak, i have try to build more bigger ^^. Atlantis city, its a capital vessel and not a base, but work in progress, a lot of empty building for the moment. A used as a base for now. http://steamcommunity.com/sharedfiles/filedetails/?id=620137476
For now just use as a base, I tried several things to make it a mobile minimum, but it is quite complicated. I need more ZPM (E2PZ)
I wasn't going to post this 'til the build limit was increased, but since someone asked for it...the Fury-class Interceptor. There is no current interior, and the hangar bays are large enough to dock Arturius1967's Starfury. I don't recommend using this ship in survival; even with everything turned off (besides the core), it uses up about 1 fuel a second. The entrance to the ship is in the back/underside, or do what I did and go through the window.
This is the most elegant build I have ever seen in this game. Hull proportions are well thought through, and clean wing design contrasting with detailed textures of the mid section make this ship look awesome from both far and near distance. Well done mate, well done EDIT: There is one major issue with this build though. It seems that at some point the XZ symmetry was mixed up with YZ thus some of the wing sections got mirrored below the ship and extended the build beyond 250 blocks - as a result that portion cannot be fully removed. Maybe you have a backup/earlier version of the BP which would not have that bug mate ? It would be a loss not to be able to use such nice build.
Finally,The Antonov 560 is finished! Here is the link to the Steam Workshop!Enjoy! http://steamcommunity.com/sharedfiles/filedetails/?id=621553266
Well maybe they'll create more efficient fuel cells and/or fuel tanks that we can research/build, which would make it more viable to fly around
Just tried it on a new single player....the problem is, it puts the CV waypoint at the bottom of the ship instead of in the middle vertically (already does horizontally. I believe only the Devs can fix this by moving where the waypoints are placed when spawning a new blueprint. (I only used the YZ mirror btw). Edit: Or I can just close the wings by afew degrees so it's inside the build limit when it is spawned.