Project Eden (WIP massive random scenario)

Discussion in 'Scenarios' started by ravien_ff, Jun 18, 2018.

  1. ravien_ff

    ravien_ff Rear Admiral

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    There's like 5 or 6 but half of them are hidden. :D and they all are only the beginning.
     
    #1141
  2. RazzleWin

    RazzleWin Rear Admiral

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    Why do I feel there should have been an EVIL laugh right then!
     
    #1142
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  3. Myrmidon

    Myrmidon Rear Admiral

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    Having them hidden you somehow force players to drop the scenario due to loss of interested. Don't you think? My self included hence I ask you to have them somehow known at least on the WS page.
     
    #1143
  4. ravien_ff

    ravien_ff Rear Admiral

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    Well there's different types of missions. Some are just listed right in the PDA.
    And some are ones that you can discover by talking to NPCs in different POIs.
    There's also NPCs that tell you rumors about where you might find interesting things.

    It's an exploration scenario so I want a variety of missions you can find if you go exploring. It will also have more linear missions as well.

    It's not a story focused scenario though but A12 has added incredible story tools so this really is the beginning. I plan on an update after A12 that really focuses on missions and story. :D
     
    #1144
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  5. Myrmidon

    Myrmidon Rear Admiral

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    Thats good about A12. Just make sure players know how to find them. Thank you.
     
    #1145
  6. VPanda

    VPanda Lieutenant

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    Planet and moons disappeared from map in this system, after "error" message from Empyrion engine. And look at POIs count, is it correct? they are hudreds^^
    20200518173627_1.jpg 20200518173634_1.jpg
     
    #1146
  7. ravien_ff

    ravien_ff Rear Admiral

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    Disappearing planets is a known game bug, should be fixed in phase 3 I believe.

    The POI count is accurate, but most wreckage won't show up on the scanner anymore next update.
     
    #1147
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  8. Germanicus

    Germanicus Rear Admiral

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    Trying the impossible...Building a NEW CV on Dread...:rolleyes:
    CAEXP1242910_2020-05-21_14-51-27.png
     
    #1148
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  9. VPanda

    VPanda Lieutenant

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    sorry to bother you, but what are estimated timeframe for Eden to be ready for alpha IV?
     
    #1149
  10. Germanicus

    Germanicus Rear Admiral

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    I would not dare to answer this for @ravien_ff ....
    As long as A12 is in EXP status and things are in flux PE can not be released for A12 Public/stable:rolleyes:
     
    #1150
  11. VPanda

    VPanda Lieutenant

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    yeah I know it's not "stable", played in 12.3 and almost everything was fine though
     
    #1151
  12. ravien_ff

    ravien_ff Rear Admiral

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    Probably a few days. I'm currently working 8 days in a row.
     
    #1152
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  13. ravien_ff

    ravien_ff Rear Admiral

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    Update for phase 4 of Alpha 12 Experimental:
    Remember that you must restart Steam and a new save game is required to get the changes.

    - Added changes and various tweaks from phase 4 (planets, missions, traders, underlying configs, etc).
    - Updated sector file broken by phase 4 changes.

    - Various fixed and updates to the PDA.
    - Added more to the Project Eden Empyriopedia section.

    - Rebalanced temperature and radiation of cold and hot stars. Space is now always cold, but with some temperature and radiation variation depending on star type.
    - Updated Beginner starter planet for the default missions.
    - Added more loot to the bonus room in the crashed prison transport on rogue and dark rogue starting planet.

    - Removed unnecessary MapDistance markers on Ocean starter and fixed MapDistance for the hidden player start.
    - Changed Titanium deposits on snow planets back to SSOR buggets. All titanium deposits should now work okay (the ore scanner might not see them yet - known bug if so. Just dig straight down). Let me know if you think titanium is still too hard to find!
    - Removed Kriel POIs from planets in the starting solar systems.

    - Added new planets: Black Ice, Molten, and Barren.

    - Added a few more random sites to B and M class stars.
    - Added new Alien Data Cache hacking POI to Rogue class systems (thanks to Demonic).
    - Added type of space playfield to playfield info (asteroid field, station, orbit, random site, etc).
    - Tweaked some solar system configs.

    - New galaxy generation using star regions. Eventually many of the star clusters will have their own sets of planets and POIs but for now they are mostly default.
    - Added several minor star clusters: Blue Giants, Red Supergiants, Small and Large Rogue Drone cluster, and a Trader cluster.
    - New Kriel star cluster. Has 2 custom planet types. Accessible via neutron star highway.
    - New satellite galaxy of M31. It's "No Man's Land" with very few faction POIs. Accessible via a path of stars.

    - Redid faction territories. Now Pirates, Polaris, Zirax, Talon, and UCH can always appear in unclaimed territories. More faction variety can be found within each faction's territories. Pirates can always be found everywhere.
    Remember that playfield descriptions might mention specific factions or POIs that might not actually appear depending on which faction's territory its in. This isn't a bug but rather a limitation.
     
    #1153
  14. Germanicus

    Germanicus Rear Admiral

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    Well...that means than....start all over again..."Who dares, wins" but not on Dread;).

    Change within my current game only that the Reputation was fully reset.
    And Zirax are from unfriendly back to hostile...:rolleyes:

    CAE1242914_2020-05-25_11-42-21.png
     
    #1154
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  15. [BB]Drifter

    [BB]Drifter Commander

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    If you quit picking on those poor defenseless Zirax they probably wouldn’t be so hostile... :rolleyes:
     
    #1155
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  16. Germanicus

    Germanicus Rear Admiral

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    Haha, your are completely wrong...:D. DREAD is the Dead2 Starter Planet - only I am there. And I started Hostile with them. But as the Starsystem is well within Zirax Territory I get +25Zirax Rep each 5 min.
     
    #1156
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  17. GoldDragon

    GoldDragon Captain

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    But they are so Tasty! :(
     
    #1157
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  18. Germanicus

    Germanicus Rear Admiral

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    Depends on which "End" you start chewing on them...:D:p
     
    #1158
  19. [BB]Drifter

    [BB]Drifter Commander

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    Taste just like chicken....
     
    #1159
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  20. [BB]Drifter

    [BB]Drifter Commander

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    I submit you are starting on the wrong end then... o_O
     
    #1160
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