Ragdoll physics on enemy NPC's when they die. Also, no more NPC's collapsing/clipping through blocks when they die.
so 1. The introduction of in-game scripting is very necessary 2. Rotor blocks are very necessary 3. Add the ability to plant trees
1) Walking on CV's 2) More interesting AI/Diplomacy -> Sending attacks (with HV's, SV's, and CV's) to players 3) More interesting ship designs and automation (Not Factorio level automation)
well since most of my wanted things will be in a12 there is 3 news : - a Big weapon , that shot a single big large shot, (ion cannon, railgun, laserbeam), like in any space game/movie that have a special cannons, but of course with a big cooldown that prevent it to be fire every times , a big consumption and take a lot of place .. ... - defense point turrets , that shot directly on close homing rocket, with a succes rate of it, to not make it too powerfull ... - mining turrets for SV ..... why only hv can have mining stuff and not a sv, even a big sv must can mine ore in space ....
All building wishes... 1. I would like to see a greater variety of blocks available, especially in regards to offering a more complete library of angled blocks. Half blocks as well could use some more options. When building on occasion it seems like there are block shapes missing that other shapes suggest should exist. I run into this when trying to create a vessel with (not so) complex angular shaping. 2. Next I would love to see the ability for all textures to be capable of rotating on 90 degree increments when being applied. Currently, textures are limited to only one of two 90 degree orientations. On some blocks, this leads to the inability to use some textures if you intend to keep perfect symmetry. I could be mistaken, and perhaps there are tricks that I haven't discovered in regards to block rotation for ALL blocks. However I've found some shapes make the use of multiple textures impossible to apply while maintaining symmetry. Overall, it would be a lot easier if textures operated more akin to the manner in which you can apply symbols. Every time you place a symbol it enables you to rotate by 90 degree increments. That way you don't have to fiddle with rotating blocks, and you don't run into scenarios where symmetry is impossible. 3. (Edit) If possible it would be great if a motion sensor would continue to function when sitting in a capital vessel cockpit. This could enable some great functions and visual possibilities while in flight. Or simply allow a light that's activated with a motion sensor to remain on while flying a vessel. This could help visibility when in first person view. (I like building vessels, and most of my time in game is spent in creative designing blue prints. Naturally a
I have now downloaded some smal vessels. Some of them have about 20 containers and there you lose the overview very fast ;-) Therefore I would like to rename the containers directly by right mouse click in the overview and not group them first. Or each occupied or empty container will be displayed either red (if occupied) or green (if empty). At least that would help me ;-)
1. Rework factories - make them build from containers so people can't carry entire bases worth of materials in their pockets 2. Add death penalty - so the game actually starts to feel like a survival game rather than quickly respawn to remove negative effects 3. Grow Plots should require Water - include adding water tanks to base/capitals to 'fuel' grow plots
1) It is. But as it is a switch to be activated by Server Owners, COOP or SP it won't be hard coded to ON or OFF.
1) Choosing targets for turrets. As in when turrets are set to attack base turrets for example, you can pick which one so they don't split up and attack several different ones at a time. 2) Splitting the subgroup "NPC, Drones, Players" into 3 different subgroups. Sometimes I'd rather have certain turrets ignore drones and just concentrate on NPCs or vice versa. 3) Being able to turn symbols to a 45 degree angle.
1. A mining utility mining armor set increase carry capacity and radiation protection but a lose of food consumption and thermal protection 2. The ability to link your Wi-Fi boxes to your factory it would cut down on all the dragging and dropping and clicking into personal inventory before moving it into the factory 3 The ability to extend your drone capability through a craftable relay/antenna antenna would further stretch out your drones reach 50m. It would be a placeable like the beginning Constructor are condenser an item you can pick up and move easily
actually one of the most things that bothers me is the item/loot System. I admit that i'm not the preferd target Group since i Play 100% alone because i hate pvp. But after Clearing 2-3 Planets i don't see any Need to go futher. Since i already have a relativ good CV, miner, SV and almost every Weapon 2-3 times - there is no thrill for further Exploration. They should rework the weapon/armor design with some unique items, which are very powerful but very rare. Also they should consider adding a Kind of planet as some Counterpart for Dungeons in other games - with boss Monster and a varity in difficulty.
I would be in the preference of having more planet verity. Right now the thing that makes me play is exploration. Some of these RNG planets look awesome. I would like to have more RNG planets. Right now Project Eden is helping to satisfy that desire but having it in vanilla would be amazing too.
1. The more complex the game is, the more interesting it becomes -> skill and techtree: Possibly expand with books, memory cards to learn. 2. More textures and color options, colors for symbols. 3. Exploration should be more than fight with enemies.
1 Reverse traction motors, replace the side with rails. 2 Protect all bases from undermining from below. 3 Create programmable drones to protect the base and ships.
1. Stear motorbike with mouse and NOT the keys (like every other vehicle does) 2. More ground vehicles, perhaps wheels. 3. No light bleed between blocks
1) BPs show devices in addition to the core materials. That's it. This has bothered me since forever. It prompts to add items already in the BP to speed up construction, but doesn't tell you what items are in the construction.
1. Real space instead of dungeon space. 2. One ship size - merging small and large blocks together. However restrictions may apply depending of core. 3. Building from BP-s should be only possible at trader station.
1) ability to kneel or lie down the character (it's about time in a partial FPS 3) ability to choose if doorS will open on approach or not 3) a real trade interface in survival/solo, where you can check prices, avaible stock etc (already able to do it nowaday, so why not in a sci-fi game?!)