I'm thinking I must hate @Khazul or something I took his sleek Saturn and trashed it, blew a engine out and took out two generators. Had fun doing it too! So what did I do today? Evil grin. His fancy Orion cruiser. I decided I wanted in it my game but as a stripped down, gutted thing to be used as a simple moving space station. Still can warp and even still has the shields but the scavengers were in and stripped it bare. 50% of the engines are gone. The two side hanger doors are missing. Not a single gun. Oh wait there are some mini guns on the bottom side sill left. LOL And I'm still not done with it! Got me eye on his Dragon next
Today, or for some of you yesterday/tomorrow , I wiped all saves and started all over again. Snow Planed (I had my share of Dead Planets for a while) Size Large, starting Project CASSANDRA. Info for this Project goes only so far as that it will contain Vessels for which I have no clue how to build them...what else as new!
I'm confused - I'm using it in survival right now. It works fine. It's well within the T4 CPU limits. The pair of T2 RCS actually make it pretty nimble, with at least 50 deg/s or more in all of roll, yaw and pitch. I mentioned the Core Patron V in my description in the Steam workshop. The shell is the same but the internals are very different, as is the lineage. They are both based on Mr.IceCat's original design, but mine started out as a much more recent version of Polaris from Mr.IceCat, and was heavily modified from there. It's definitely not the same ship. The screenshot below shows the current CPU stats - 2x T2 RCS use 2.5 million CPU. The total allocated CPU is 3.94 million, vs. 10 million available for a T4 CPU. What version of Empyrion are you playing anyway? It's not vanilla with those numbers that you quoted.
Look at the specific RCS T2 the CPU is 12500000 per unit. How your using this in survival would make no sense at all. Unless you have CPU requirements off. Had a friend that found a blueprint that he liked and sent it to factory then spawned it in to survival and could not get it to power up. I took a look at it and it had a T2 RCS and even with T3 cpu there was no way to get it to power, Changed it out and all was good.
Today I.... I read the news, got a little f*cking ... and drew conclusions. Well, actually, for the time being, I stop any creative activity ... after the news with which I strongly disagree that this game can be called a finished product. This is what I asked the developers about three weeks ago ... the answer was news today. My friends and I will just play and watch where it goes, I certainly understand the developers and that 7 people have done this a lot in 5 years, but the game is still not ready for release, this is a fact, I understand, we all want to make a profit for our hard work and recognition and I respect these developers but disagree with the decision. I will keep track of your developments, everyone who is mainly present in this topic is cool builders =) but I will not do anything new yet. I will support what has already been done until such time as the ubiquitous restrictions that are constantly being introduced will allow it. For this I take my leave, I will periodically put likes and flood on your posts.
Leaving Alpha does not mean it is ready for release, there is the Beta stage and cleanup. The jist of the game is there, the rest is up to us and them to get worked out and they may make changes as we find things working, not working and things failing. You have not gone un heard, it is just the next step, staying Alpha till it is finished is never how any product gets to market.
My take is different than yours, I guess you think this is it. Welp then there you have it, it's finished.
Finaly, I could spawn them in online survival: Had to remove some scripts that caused errors... Who needs a log of 2 hrs of the tank stats of o2, fuel and pentaxid? At least I can finalize Mirai now online - the scripts - the core part of the A12 update. Updating CPU and M/V was just a small task in comparision. Quite literal if you consider invested time... * About 30mins for CPU + M/V... * About another 30 mins to fix 'new' gaps (from removed XL thrusters & RCS). * Way more than 20 hrs for scripts, and still not done yet.
Testing whether it is possible to build a tier 4 HV that can carry 2.5 kilotons in 2.0 gravity--2.3 kilotons of cargo and another 0.2 kilotons for the SV itself. So far it looks like the general concept might be practical. The test HV currently hovers very unevenly, but then again I haven't built any of the front end. At least the bed where I would dock the 4U container vessel should work for whatever I end up doing. I remember a few pre-CPU HV by others that were solid hover engines underneath. Never thought I would do that myself. The problem isn't just the mass of the container vessel and prospective cargo, the HV itself will not be light either. I did my math for how many hover engines I should need based on the HV approaching 500 tons. My initial calculations were no good. When the HV passed over 200 tons, I had to recalculate how many thrusters and hover engines. That is when I recalculated based on up to 500 tons for the HV itself.
Today's exploits...I lost my CV's warp drive (plus O2 tank) in Reforged Eden...That was devastating so much that I chose to turn off spawn BA only CV/BA and mined/ cannibalized my old CV to build Spanj's Thunderchild. Now I'm a lot more weary of assaulting positions with my CV being close to Zirax drones. It also doesn't help my CV had sentry turrets and not the Minigun or cannon turrets for defense. Now I'm going to keep assaulting the Mire planet biome's cultist bases and eventually get the resources needed to attack the Kriel and the Zirax homeworlds. First I'm heading to UCH territory though.
Saw a nice looking planet and decided to land on it. Yeah, whoopsie. Turns out it's a high gravity lava planet and my current ship does not have enough lift to get off the ground. So I sorta crashed, and I have been scrounging around for enough resources to add more thrusters to my ship so I can leave.
I remember doing that the first time I found a high G planet. In my case, I had enough forward thrust that I could turn my nose up and escape, but I didn't have enough down thrust to hover or move normally. Since then, all my designs have at least 40 m/s down thrust, usually more than 50 m/s, and usually more than 70m/s forward thrust.
You may have considered / attempted this already, but... you could probably just relocate most of the other thrusters already on your ship to temporarily orientate them to provide lift (and at least one for slowing / stopping your accent once you reach orbit). Then, once in orbit, relocate the thrusters to their original location. Just a random thought...
Finaly, started in A10, a long forgotton path opens up.... https://steamcommunity.com/sharedfiles/filedetails/?id=2169709807