Yes, everything is turned on the way the ship should work ... And yet the ship is completely off. That ship only works for me in the Solo survival game, in case I have the weight of items turned off.
"Mayday, Mayday, taking heavy damage. Warp drive is offline... who am I kidding, no one is listening...." So I managed to get myself in a little bit of a bind last night. While searching for materials, I found a promising looking system and a moon that claimed to have what I was looking for - turns out the resources I was looking for were not to be found in orbit, and the moon... nearly the whole surface was littered with Zirax forces. A lucky shot managed to take out my warp drive, leaving me a little bit stranded on a hot, dry moon . I managed to cobble together enough stuff to build myself a little shelter, hide my damaged ship, and throw together some bare essentials for staying alive long enough to discover the moon where I was stuck was severely lacking in a few essentials - namely a source of carbon. Fortunately in orbit was enough wreckage I was able to scavenge enough nanotubes to get a few more things built, which just left me needing two things: additional food, as my supply of rations was running low, and Neodymium. Since the Zirax fired the first shot (they always do), I didn't feel bad returning the favor, and located a Survey Base not but a couple clicks away from me. Using the terrain to my advantage, along with a sniper-rifle, I was able to neutralize any resistance they might have offered and found that Ripper Dogs, when seasoned, taste just like chicken. Of course, just about everything tastes like chicken - or chicken tastes like just about everything else. After a few days and nights, I was able to scrape together just enough Neodymium to cobble a teleporter together, and return to a safer, cooler and moister world, where I assembled the parts I'd need to construct a replacement warp drive - since carrying a warp drive isn't possible. With parts in hand, I went back through the teleport, was able to assemble my replacement drive, and bring my ship, my cargo, and myself back to my primary base. Repairs are underway, and things are back to whatever passes for normal. For now. I expect to find some very irritable Zirax in my near future, but are there any other kind?
The default creative scenario has CPU: on. If you did not build for that, it'll seem to be not working. I'd recomend my Creative Studio A12 if you play vanilla, or the Reforged Creative Studio if you play the Reforced-Eden scenario, as they both have cpu off!
Today in Empyrion I went for a walk in my station...... ACH DU LIEBER HIMMEL!!!!! I really wish I hadn't seen this......
Ist dies dein Raum, um zusätzliche Aliens zu verbrennen? Genauer gesagt, für eine entspannte Untersuchung der Feinstruktur der Körperstruktur und der Reaktionen auf Störungen des Prozesses der Vitalaktivität eines fremden Organismus? Just remove all RCS and reduce the number of engines and everything will be fine with your ship.
Well, something like that. It's an interstellar spaceport.... we're very concerned about security here.
One cannot enable Mass/Volume in Creative at all. So I dont really get your question. EDIT: buut... there was this recent change were the ship gains some weigth when carry cargo, REGARDLESS of the mass / volume setting -- though, not 'as much' as if it was enabled..
The data you see is without a full cargo space, it is a newly spawned ship, refueled.. However, I am very sorry that the weight limitation cannot be turned off in creative mode for my ship to work
Did you know that spoiled food stacks up to a quantity of 2000 per stack? I didn't, until a friend brought home a looted teleporter and installed it in our small base. It then ate through our meager fuel supply in a matter of minutes while we were off resource gathering...
May I ask what for you need 170 RCS? Do you want to turn you CV on a dime? If your Truster are spread out in a good or optimal Pattern you don't need even ONE RCS. If you have ALL Truster on the Back you con use a few RCS to improve Turning. Would you care to share your BP here? Just to take a look?
You misunderstand. There is NO weight limition in Creative ! M/V: can not be set to true (which would GIVE limitations) It is FALSE by default, so there are NO limitations in regards of weight. Or speak more precicly. Because your 2nd screenshot shows CPU, not weight. Also, I think for a square block (~260m * ~240m) those thruster values are good. But as everybody has already asked, why so many RCS and then whine about weight?
Today I... made unified seats for each seat ... dada, don't worry, the constructors will definitely be gold - this is the chip that fell into me. I also just threw weapons on the hull of the ship ... in order to reserve the CPU and not get out of the restrictions ... because there is 1 million left ... I need to stuff everything that I want to put here ...
Can you make a blueprint of your ship and put it on the forum so maybe someone can look at the problem ?
This ship works perfectly from 170RCS yes they are needed and I do not intend to rework it.. This ship works perfectly from 170 RCS yes they are necessary and I do not intend to rework it ... In version 9.2 of the Game RCS were needed and I believe that they are still needed... The only thing that bothers me is that in classic Creativ mode the ship doesn't work...And I'm talking about the ship operating in Solo mode when the limit is off---The translator Google is behind the pussy
It seems that he has CPU active, his Vessel is 20 Million OVER CPU limit. That prevents his Vessel from doing anything. Zdá se, že má cpu aktivní, jeho plavidlo je 20 milionů přes limit CPU. To brání jeho Lodi v tom, aby něco udělala. I am sure that isnt much easier for you to read either