Happy birthday Eleon! Thank you for the thousands of hours of enjoyment and I wish you the best for the future!
You know when engineers create machines, solutions and devices, they cannot expect the user to be expert on that topic. This is why user manuals exists. The game may not be as buggy as it is on the users computers but this is why with careful planning you set up a test environment for the user specs... Run all the stupid programs you can while playing... Try to listen youtube while playing empyrion on Edge... Boom you ran out of ram! (Wait what?! 16GB RAM, 6GB VRAM) Not testing in REAL environment may cause trouble...
I guess that's just a difference in how we interpret things. Adding the tech was done, not getting the tech 100%. They have, and continue to acknowledge bugs and get them fixed pretty darn quick from what I have seen. Who knows, I could be totally wrong, they could take their ball and go home monday. I get it, if you didnt enjoy the game, or didnt care about it, you wouldnt be voicing a concern. I dig that.
@Beasthammer : did you check the thread I pointed you to and Rexxus post ? That's a 10x performance gain that players simply brushed off the table. For what reasons ?
I think the quote stands out to me, and whether we believe them or not, it speaks to the "completed" part: Leaving Early Access DOES NOT mean this is the “final release” or finished by any means, because, as detailed above and in the initial announcement, everything else will literally not change a lot. In our definition of the Alpha stage, it has had the purpose of bringing in all the features that define the basics and primarily the larger technical basis of the game. Starting from the Database, large planets up to the galaxy addition in Alpha 12. This type or ‘grade’ of complex, code-breaking features is now completed, which contributed to the decision of leaving Early Access as well. We are aware that there are dozens of features that are not yet added. All those left out features will be the main context of the upcoming “Post Alpha” content releases.
Like many others, seeing the game being labeled as a "1.0 Full Release" in its current state just... doesn't feel right. Its worrying for a variety of reasons, such as new player perception that the game is really in a finished non-buggy state. Which it really isn't. bugs are still running amok, certain systems are janky and unbalanced at best. On top of that for me, theres just a lot of worry that certain systems that REALLY need overhauls for the game to feel less... I don't know, cheesy, won't be getting the changed they desperately need. I'm far from the first to say that the "AI" system feels like an early placeholder at best considering they all just have aimbot if you're within view. And the only way to legitimately go through bases on foot without taking extravagant amount of damage from that is to cheese it so you get just out of view of turrets or dudes and shoot them that way, or whatever. You all know what i'm talking about. Maybe all that really needs to be done is say on the steam page that the game is in a BETA or something of that sort, because in reality thats kind of where we're at. Most content is finished, but the game needs a LOT of refinement and bug fixes before we can honestly call it a finished full release game.
I mean I believe this 100% but thats not the point really, the point is more that by removing the early access tag on steam, they are telling people who find the game on steam a completely different story. When you see a game go from early access to full release, you assume (rightfully so) that the game is pretty much complete with minor bugs. We aren't there yet.
I gotcha fam. I see the issue with new players coming in. Personally, when I bought the game I had no idea what version I was getting.
So, so true... Well said! For me personally I can't wait for joystick support, it's the only thing getting in the way of my enjoyment and losing myself in the game! Playing with a mouse and keyboard is too much like work... I've never been able to do it....
Yeah... " More blocks"... But more important than the votes %, it's the arguments pushed forward to refuse any kind of solution. And notice that most of these players are not even here anymore. So they come to the forum for a while, weight in their opposition, then they vanish. Was that really important for them to see the game hold itself together as an ensemble of features, not just "their" preferred aspect (think "PV and OPV despawning" drama here... hem...) ? Sometimes it is very clear that some players only want some kind of recognition for their knowledge of one particular piece of science, losing the scope of the "game" in the process.
Lets hope the joystick support (it's in the name! Joy!! ) will be considered as a future UPDATE and not a CORE mechanic!
Totally with you on this...drives me nuts trying to turn around by flipping my mouse sideways over and over again...
Hahahaha! You willl notice this feature could benefit from some optional sliders to adjust sensibility. But at least it's a good starting point.
It is agreeable. In your perspective i am just like the users you have described. Now we are talking and maybe i wont come back for 2-3 weeks. But don't let it misslead you. Ppl may still care! Even though they are silent. The number of posts under your name only show what you like to spend your time on (for me they are my kids). Not the value of your thoughts. People usually like to compare themself to others and state if they are better or not. I usually look for information, ideas. A user with 10k post and a user with 10 posts is equal in my eyes until they provide valuabe information or a satisfying conversation. (There are "core" ppl around this forum, who may become too obsessed with the game that they will not see the issues anymore, this is why you guys need fresh opinions and new ways of perspective)
You are making assumptions that you can verify yourself by reading all my posts if they hold up or not. I have discussed with these players, in fact some even had more posts than me even at that time. I'm not mentioning what you think of "more blocks" here, but think about it. My kid doesn't require as much time now, and I don't need to justify how and where I spend my time in real life to address what's going on this forum. This is a very superficial and unfair analysis on your part here. I also take breaks and read a lot. But the thing I try the most is to keep the game in focus, not isolate one aspect and another like they could be considered apart from the ensemble. The best example for this is "physics" : some people don't realise that a game like Empyrion can not be a realistic "physics simulation" without completely rendering the game unplayable. Try arguing that and you'll only learn how physics are complicated and developers are noobs and whatnot.
Happy Birthday, EGS. Congrats on the progress so far and looking forward to the future and further growth of this game.