Add passenger mod to core [MP]

Discussion in 'General Discussion' started by Arguro, Aug 6, 2020.

  1. Arguro

    Arguro Lieutenant

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    Maybe this has already been raised, but I would really love to see an option to add passengers to CV that can log out. Kind of like a cryostasis pod, where you log on into your pod. If the CV you're on gets destroyed, or you die, you can still opt out and respawn at your home location.

    Even better would be walking around while moving, but thats ofcourse a whole 'nother can of beans.

    This allows for longer term voyages in multiplayer were you don't need to beholden to a base or your own CV. It also adds to the exploration part of "galactic survival" and to the feeling what Capital Vessels are : huge ships with crews.
     
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    Last edited: Aug 6, 2020
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  2. dpburke2

    dpburke2 Captain

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    Considering the bits I have read about people getting left behind in space after their comrade(s) take off while they were disconnected, it makes me very nervous playing with my son/daughter to use the same SV/CV for travel. I would much rather know that we can take the CV/SV from place to place without stressing about whether or not a character gets moved with the CV as long as they were "seated" beforehand--or in cryostasis as suggested above. So far, I play far more often than my son, so there would be significant advantages for the both of us if he could somehow be recorded as an ongoing passenger in the CV until he is ready/interested in playing again. Perhaps with the cryostasis idea above, the device in question could be somehow marked as occupied until the attached user ID has logged back into the game and exited the device--as I would imagine that during flight that they would be treated in similar fashion as someone sitting in a chair. Granted, it could complicate the whole docking all-to-all....

    Not so worried about HV, because even if something does go wrong whoever got left behind should be on a world already even if things are extremely inhospitable, so a rescue of said individual might be a little more forgiving.... some worlds/moons more so than others.
     
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  3. D K

    D K Ensign

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    I know the technical limitations of ships moving with people on board (even though this limitation should be worked on), but I'm really not sure how cryopods/saving locations isn't a feature in a multiplayer game. This is a big design oversight.
     
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  4. IndigoWyrd

    IndigoWyrd Rear Admiral

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    Is it really an oversight, or just something that hasn't been worked on/done yet?

    I get really twitchy when people start throwing "oversight" around.

    I've also been a strong supporter of the notion of a positional-save in Multiplayer for things like this. However, I actually oppose the use of the Cyro-pod for this, but not for the reasons you might think. I say use a Bed for this instead. Why? Because the Bed is a completely useless decoration in Multiplayer. We can't even sit or lay on them, but using one to save one's position and serve a re-entry point into the game at a later time would be fantastic.

    Why not the Cryo-Pod? Because I would rather see it used for a different purpose: Entering a Cryo-Pod puts you in a state of Suspended Animation. You stop loosing blood. You don't suffer from hunger. The progress of disease or injury is halted. Think of it as a sort of "pause" in real-time.

    Why would we want this? Several reasons:

    1. Ever been busy doing something in-game and be set upon by a localized discomfort that ends with your making a mad dash from the keyboard to the nearest restroom? Pop in a pod and go, and if it takes longer than you expected, rest assured you'll likely be alive and well when you return.

    2. Ever catch Every Known Parasite from an encounter gone wrong only to discover you lack the proper treatment - or try to whip one up while infected and try not to die while you wait for the food processor to finish? Hop in a Cryo-pod, put the progression on hold, and wait for your treatment to finish.

    3. Ever get called away from the game to do some household task - perhaps one that will take just long enough to starve to death?

    There are any number of reasons why a trip into Suspended Animation would be helpful, even desirable, and we already have the asset for it. The coding to make it work, maybe 5 or 6 lines of code.
     
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  5. Brimstone

    Brimstone Rear Admiral

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    No, it's deliberate. Seated position used to be saved, but PvP exploits caused it to be removed. And PvPers wonder why PvE has harsh feelings... :rolleyes:
     
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  6. IndigoWyrd

    IndigoWyrd Rear Admiral

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    Well then it's certainly not an oversight. I know they changed exiting from the open cockpits and certain docking methods for the same reason.

    In some ways. it's good to have PvP'ers so disparate to win at any cost that they'll spend so much time and energy finding exploits, so they can be fixed or patched out of the game.
     
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  7. ravien_ff

    ravien_ff Rear Admiral

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    Adding this would be really great for private dedicated servers.
     
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  8. Brimstone

    Brimstone Rear Admiral

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    Unless the "exploits" are things that add value to PvE players... It's a prime example of why PvP should be treated as a scenario
     
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  9. Arguro

    Arguro Lieutenant

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    Thanks everyone for chipping in. I do love the idea of bed & cryopod. Bed = log out but stay as crew. Cryopod is suspend disease progress. It's an interesting dynamic.
    I don't really see no downsides, not even exploits for this, especially if it comes with a cooldown of sort, once you wake up again. I think especially PvE will benefit for this, and like I mentioned, crews who want to stay together for perhaps longer voyages.
     
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  10. IndigoWyrd

    IndigoWyrd Rear Admiral

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    It adds value to those making use of them, or else they wouldn't make use of them. It adds value to PvE players when these are patched out, as they can't be victimized by them.
     
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  11. Brimstone

    Brimstone Rear Admiral

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    PvE players aren't likely to be griefed. They are, however, fairly likely to want to be able to log back into the same seat they logged out of, even if their buddy moved the ship...

    PvP players may also want the same thing, but hey, they chose to play PvP.
     
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  12. IndigoWyrd

    IndigoWyrd Rear Admiral

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    PvE players do get griefed - in some instances, repeatedly. Either or, I'm pretty sure people who log out in one seat would very much like to log in back in the same seat. Certainly beats being left floating in space.
     
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  13. SnowdogJJJ

    SnowdogJJJ Commander

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    I could not agree more, make it a switch in a config file somewhere..PLEASE
     
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  14. Khazul

    Khazul Rear Admiral

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    Not really - I would guess the vast majority of these PvP exploit 'fixes' are just poor considered nasty hacks that just make the code base far more awkward to work with and introduce yet more bugs on top of an already massive list of n00b type bugs that have no business getting past a properly reviewed pull request.
     
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