Im not sure how it works, but somehow, even when I've kept a few blocks free space on one side of a seat, it still sometimes will put me into a non free space, glitching me out inside a wall or ceiling.. is there a way to have us only spawn in the free area's?
I haven't had this happen to me in my builds. Can you post a like to the Steam blueprint so we can have a look.
I could link half my workshop but try this one if you want to get stuck.. in the middle is space enough to get out of the seats, but you will be ejected into the sides or straight onto the ground about half the time. https://steamcommunity.com/sharedfiles/filedetails/?id=2155107864
I have build an HV with a seat elevated a block and a 2 block wide Space left and right(actually 1 Block because of a thin sloped one close to the Cockpit). 99% of exiting the Cockpit I get moved to the left side while only 1% to the right. Right side happens for me only if my HV is somehow tilted to the right and so I would not have enough free blocks space on the left I assume.
From the screenshot in your link it appears as if you have pretty much the bare minimum of free space available for exiting the seat. This is all fine and well as long as your craft is always 100% auto leveled (O) when you exit the seat. If your craft is just a little bit off from the auto level plane then your character will likely be angled in reference to the craft slightly and you will be placed inside blocks or put outside the craft. This is just based on my experience with dealing with similar issues. If you want it to no longer be an issue then you need more available free space for your character.
guys Im not attacking Eleon, I know the fixes, im making a SUGGESTION for improvement Im going to start all my suggestions from now on with that sentence This mechanism is just not working like it should/could/would be ideal. your comments reminds me; Ive made a suggestion in the past to have a standard "gravity gen" build into the cores of HVs and SVs; so tilted vessels can still be walked in without problems.. that would make our lives ingame have lot less hassle I think (IRL you would grab railings and the sorts to hold yourself down, we cant do that, so this would be a fair solution I think). Than the point in this one: sometimes I get ejected into non-free spots.. even that 1% Germanicus mentioned shouldnt happen If there's free space, that's where you should be ejected. I have a miner with normal cockpit, drill on top of it.. I get stuck into the drill half the time.. Like.. dont always spawn us on the middle 2nd block on top of a (normal) cockpit, if there's room to the side, or at the back of it.. maybe throw us out a bit further from fixed cockpits? w/e the fixes that are needed.. it could all be just a bit smoother.. a bit frustration ingame is fine, but the less, the better and yes krazzy, hovering while exiting that vessel helps, you get glitched right through the floor under it.. which is probably also not the intended exit mechanism Eleon had in mind
Nobody blames you for anything. We are all in the same boat. How often do you think I forget to switch back form 3rdP to 1stP when exiting the Cockpit? 6 out of 10 times at least. Only to end up with my head sticking out of the ceiling and struggling to get back into the cockpit and 1stP View..
I wasnt even aware that makes a differences (and I think it shouldnt make a difference tbh ) Theres a lot of things to be fixed in the game, but I think this mechanic is an important one to handle; new players getting frustrated about their guy being stuck in a wall of his first freshly build vessel, without apparent reason.. the poor guy grinded for hours and now it doesnt even work! that's when people start rage quitingg and writing negative reviews about "that buggy POS game!"
Yeah its not the happiest moment in game if this happens. Well, I rage quit too, sometimes, but so far not from EGS but more SWTOR...
After having had enough time to download and look at your linked blueprint above you absolutely don't have enough free space next to the cockpits for the player, hence why you get ejected through blocks so much. The floor in between the cockpits you have a curved block and an angled ramp block taking up some of the space where the player needs to be. You also have a LCD screen projector taking up some of the space the player should occupy when exiting the seats. The players head also clips into the shutter doors above their head slightly (could be a model issue, I don't know). If you remove these things and put flat blocks into the floor then the player exits into the correct free space every single time for me. So yes, there is technically enough space for you to get into that area to begin with, but the player slides and gets pushed around from the hitboxes and angles of those blocks/devices I mentioned above. Removing them leaves enough actual free unobstructed space to exit the character into the correct spot. If your other ships are designed in a similar cramped fashion then that is your issue. I can't say for sure without checking each one by one. In that HV you linked above there is not enough free space for the player though to exit properly, you have obstructions. Yes, I know that making these changes ruins your build. Not much to be done about that though, it's simply too cramped for the player to exit into that space ever.
this topic is not about a (that) specific build. but thanks for your input. this is the one of the few vessels I got with a floor like that, but theyre not the only vessels where I get ejected into spots I shouldnt be ejected I think the problem lies more in the issue of tilted vessels that causes these ejection problems.. something I lost out of sight as being an issue.. so not so much an issue with free space, but more with the way we move in our vessels.. the only way to solve that with current game mechanics would be a way that our character is moving on the same plain as the vessel is, by eg a little "gravity gen" ish feature build into them? (something like; when you are touching a vessel, you get positioned on the same plain?)
Maybe a better solution is to be ejected out of your seat at the same angle your ship is at. They know this info and just need to apply it to the character.
What I'd like is fixed exit points on cockpits, that could be selected in the CP. I have an enclosed cockpit, for example, on an SV with a passenger interior. It would be nice to exit into the interior (back of cockpit) instead of standing on the canopy...