Long ago I played the wonderful game Descent II - there were magical types of weapons, as well as several types of missiles, including homing ones. Here is an example of a conventional homing missile: The principle of a homing missile implies that you fire a rocket approximately in the direction of the enemy and the rocket itself chooses the nearest suitable target (even if it does not take into account obstacles between you and the target). In Empyrion, I observed successful shots of homing missiles (you can see with the naked eye that the missile follows the target - albeit in a small sector), but I did not observe successful shots. Attention question - are there any homing missiles in the game for players? What is marked in the title as "H-" and requires electronics for production - is it just for show, or should the missiles be homing?
Yes there are Homing missles. There is the T2 rocket Launcher and the epic rocket Launcher as handheld weapons. For SV there are the Homing Missles as well. For those above you have to fire them when your cross is red on the target. The turrets for HV, CV and BA are homing automatically. As the turrets are doing the targeting for you.
Bad news. It is very difficult to aim at a fast flying drone - the whole point of the weapon is lost if I need to aim myself. Are rocket launchers (weapon) for CV homing too?
it is even worse for the handheld. In a poi the crosshair is always red as everything in there is a potential target. How do you tell what it is homing in on?
And then you add to that, the fact that most of the mobs now jitter around and shift and juke and jive like they drank a couple liters of energy drink . . . seems the whole point of the higher-tier weapon is kind of lost eh?
Added a message in the suggestions section. Let's see what happens next. If something goes wrong, correct me. https://empyriononline.com/threads/homing-missles.95250/
Depends on the type of rocket. There are rockets that require a target lock in order to acquire the target they are going to home in on.
Not at all. I use a T2 Rocket Launcher when laying siege to POI's on foot regularly. They're great to pop up, launch at a turret and take cover before the turret fires. For drones, forget the rocket launcher, grab a sniper rifle or laser rifle. A couple shots to the red dot on the front, and down they go. I regularly carry a sniper rifle and shotgun. They're cheap, effective, and satisfying.
That works fine when you are on the ground, but when you are surrounded by half a dozen drones in space you don't want to leave your ship. A turret could be useful here, but it can only fire at one target at a time and since we can only have minigun turrets on our SVs then the homing rockets would be more effective if they worked as advertised.
Space has this distinctive advantage of being big, which means there's plenty of room to put room between yourself and a drone swarm, which means you can line them up and pick them off one at a a time. When it comes to picking off drones in an SV, I prefer the Rail Gun. The range is excellent, the firepower substancial, and the rate of fire excellent. I spent 11 versions without SV turrets, so I just can't bring myself to handicap myself at this point.
A "target seeking" mode, and thence a "target locked" mode would be neat . . . I am pretty sure that is how a Javelin or any of the other MANPADs of ca 1975 or later work . . . so it seems a small thing to consider that technolgy in 2497 would have SURPASSED these levels. At present, much of the small armaments in the game are WORSE than their contemporary counter parts. Take the entry level shotgun for example . . . a $200 Mossberg Maverick 88 is available RIGHT NOW which holds 7 in the tube and you can chamber a 8th; yet the 25th century equivalent of this weapons holds a maximum of 5 shells *sigh* The game is replete with these type of small, subtle failures to adjust in game items and functionalities in believable fashion. I honestly gave up harping on such things many years ago, though perhaps now that the game is "complete" the developers will start to consider how to make their game more fun by adjusting some of these things. The short take home is: one does NOT make one's game more fun by making playing it more annoying, and MANY of the features in this game at present do precisely that: annoy. The motorbike, the sounds of the chainsaw, HV saw, Nightmares, Scorpions, the jittery NPC movement, the barely functional "homing" missile small arm, the pathetic bullet sponge pistol, etc., etc.
might have been answered already but these are homing not seeking. With homing it will home in on, the target you have in your sights when you fired. if will not just go in a straight line like the non homing missiles do. There are no heat seeking or target seeking missiles.
Did a little searching and found that homing and seeking are used interchangeably. https://military.wikia.org/wiki/Infrared_homing https://encyclopedia2.thefreedictionary.com/Homing+missile But regardless of what you want to call them, there are two major problems with the current system. 1. You need pinpoint accuracy to even have a chance of them actually homing, if not they will not home. 2. Even if do you have accurate aim they often do not track their target anyway. So whether they are seeking or homing is really irrelevant as they are not working as intended and people here are trying to come up with suggestions on how to fix or improve it.[/QUOTE]
Just not in this game. The do not seek, they only home in on the target that you selected when you "painted it" with your cross-hairs as you fire. nowhere does it say that they are inferred homing by the way. The ONLY home in on the target that was initially acquired.
[/QUOTE] well that's what he game calls them, I have no problem using them as they are designed. The work exactly as intended. They home in on the target acquired as the trigger is pulled . They do not seek a target based on heat or anything. Perhaps a better way to say this is that they are intended to be Image seeking and not Thermal seeking. They seek the target based on what it looks like (if you want to be technical, in the game they seek the object ID # of the target you have inside the cross hairs when trigger is pulled)
Regardless of what you want to call them, the point here is that they are pretty much useless. The reason many like myself and the OP use the homing rockets is to be able to take out small fast moving and hard to hit targets, there is really no point in using them on large targets as they have a large enough surface to hit on that you don't need the homing capabilities. The problem is that tor them to track at all you need to have almost pinpoint precision aim when you pull the trigger, which for a human being is very difficult to do unless the target is flying straight towards or away from you, and even if you do manage to get a precise aim they don't track half the time anyway. And thats the point of this thread, to propose changes to make them more useful and in line with their intended and expected behaviour
(1) useless for you maybe, not useless for me and others that understand how to use them as they were intended. (2) the point of my reply is they are usefull as they are and they being used exactly as the dev intended and have designed them. (3) play the game you have, not what you think it 'needs' to have. (4) there are actual reasons why they work like this as detailed in my prior post above (which you chose to ignore or whatever)