Plant Harvesting - not as responsive as pre-1.1.3065 ?

Discussion in 'General Discussion' started by Phantom 3, Aug 18, 2020.

  1. Phantom 3

    Phantom 3 Lieutenant

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    Anyone else finding that harvesting plants from growing plots are a bit of a hit/miss affair atm? I sometimes need to click F twice to harvest and my F-spam key no longer works like it used to. I've cleared the cache and can't think of anything else to try to remedy the situation.

    I've had this issue before and it 'fixed' itself, now since the last patch harvesting is a real PITA again. Not blaming the patch but I guess it's possible that the toon growing fix could have introduced this issue.

    Dedicated Server - V1.1.3065
     
    #1
  2. nottrox ¯\ (ツ) /¯

    nottrox ¯\ (ツ) /¯ Captain

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    Yes i expiereced this need to tap F twice as well. But I didn't have large Greenhouses in Alpha 12 or 11 so can not confirm it is something new. But it is there.
     
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  3. arcticsnowyt

    arcticsnowyt Commander

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    Yup, happening to me too. I thought it was just something I was doing but I guess it could be a bug. I have a large garden, 24 x 6, and I used to be able to just mow the rows down without having to stop or re-press F at all. Now it's a hit and miss situation.
     
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  4. RazzleWin

    RazzleWin Rear Admiral

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    I just thought my age was getting in my way again. But no I had a small farm and I just couldn't go down the row of 6 plots tapping F along the way like before. Almost all of them needed to be hit twice. Some I even thought the hit box had gotten smaller.
     
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  5. JayStrider

    JayStrider Lieutenant

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    I came to the forums just now to see if anyone else noticed this. I have a variation of the blueprint below with dozens of crop plots in a several rows. Before 1.1 I could clear all rows while SPRINTING down them and mashing F. Now, WALKING I still miss about 1/3 and have to go down each row at least twice. I found that I have to alternate tapping W (forward) and F (to pick up) to move slow enough to get most of them now. It's awful carpel tunnel stuff.

    So... confirmed. Something changed with this in 1.1.

    Ref:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2175255506

    (Edit) Side note: I was going to drop something in the Bug Report section, but I took one look at the "read this before posting," then my eyes went cross-eyed and my head started spinning, and I said... screw it, I'll just deal with it. I'd love to give some helpful info to track it down, but ... my game time is not nearly enough for all those requirements.
     
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  6. Phantom 3

    Phantom 3 Lieutenant

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    #6
  7. I wonder if they introduced some sort of ROF limit on player interactions, like harvesting plants. Which in turn is making it so we can't harvest as fast as we used to.
    I can't find anything in the config files to that effect but it could also be a hidden hardcoded value.
    Something definitely feels like it has changed.
     
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