Well just go to crashed ms titan or find hyperion and salvage their crop plots Alot faster and u gain alot more.
Alternatively ya can kill Plant Monsters on Akua for Spoiled Food. This works too. My 2nd Survival Mode SV is done! I tried to make it look at least Dragonish, & in exchange it's one big bulky bugger that needed a ton of RCSs to be able to turn ok & even then still doesn't Q or E spin very fast. Not sure if i'm gonna try again at making a Ship based on a Creature Theme again anytime soon... damn it's hard work, & might not make for real effective Ships...: Spoiler: Also this go I put extra effort into my Screenieing & Oriented Pic Sides towards the Sun for light between F12s. *Pants from the effort it took to Survival Mode this thing... all the placing, experimenting, taking stuff back out, trying other stuff, having to return to Base to restock on Blocks & rebuild stuff the SV Small Constructor was too stupid to be able to re-craft including but not limited to SV Automatic Doors yet somehow it CAN do CV/BA Automatic Doors that are bigger dudes, disliking how something was working & having to rip it back out & try something else... more then once... getting it built & test driving it & finding its Turning Capabilities completely inadequate, having to pop Blocks out & add more RCSs, finding the Turning still not good enough, having to go all the way back to Base to build a LOT more RCSs, stick more of them on, FINALLY having its turning power close enough to adequate & its weak Q & E spin speed will have to be put up with yet the involuntary Q & E spins the Mouse Turning does is more then twice as fast as the voluntary Q & E press spinnings & my hurting my brain trying to figure out how the hell that makes any sense, then giving up at it & just hoping this new Creation will be at least ok...* Anyone hear any word yet on any ETA on a fix for the "Real Man Bug"? How the hell is anyone supposed to experiment with stuff in Survival Mode any good? This NEEDS fixed so us Builders can experiment & build stuff in Creative without losing our Real Man-ness. *Especially looks in LiftPizzas's direction* Edit: Oh yeah, almost forgot, also FINALLY got my Tyrax Starter CV BPed for sharing, & for ya'all to stick into your Creative Mode, run around in it, & laugh at.
uhmmm.... we hunted.... .... like alot. enough to make ~40 E.Rations worth. then i got shot down on a solo trip on Akua over the Epislon factory... .... the events and how it happened are deemed "classified" <.< >.>
I finished another ship, this one just a SV. The one its replacing took a really good pounding today while raiding alien outposts on Akua's moon, I was fighting a 5 plasma turret alien tower, doing my usual maneuvers when I backed right into the barrier surrounding the north pole for the planet, not realizing it I thought I was still moving backwards.... nope. Slam, slam, slam, BOOM BOOM, slam as the plasma cannons give me a pounding while I realize my error with the barrier and at that point I got the heck out of there, ship was so badly damaged I ended up salvaging what was left of it and rebuilt this monstrosity. My first SV with a fully enclosed cockpit, no windows, I just blocked right over it. Made a little engineering room in the mid of the ship with almost all of its components with the back of the cockpit on one side of the room which is how I get in to fly it in third person view only. Built to take a massive beating, like my Hammerhead CV this one was also made in survival mode. 8 plasma cannons, my weapon of choice so far by quite a margin. Oh and because of the fully enclosed fact, figured she could use some eyes in her paintjob Cockpit is there right behind the eyes lol
Heres the first person view from my enclosed cockpit SV and a shot of her on my CV which should be getting shared this week as I am happy with my test run for my first CV made to date, and in survival mode no less, she sure is a fun boat
Today I went through the Mitsu-something shipyard in the trading post area in survival. Wont lie, more than anything today I am kinda holding my breath that we might see Alpha drop tonight.
I find that I am not having any problems with the RCS modules. I find they have a radius sort of like the gravity generator. I had three in my Hammerhead CV to start, was brutal on the turning to the left or right, spinning wasnt bad, added one more RCS to the back end of the ship and she flies like a charm now, I have 4 of them placed in a straight line down the middle of my CV spaced around 20-25 blocks apart a piece and she flies awesome now. Had to do the same thing with the RCS modules when making any larger sized SVs too.
With just the initial three RCS in my CV I would have to move my mouse all the way to the side just to get the ship to turn about a 5 degree amount. Now I mouse slightly to either side and she starts moving that way and doesnt stop. Spins great too.
Don't you just love that barrier. The very first time I flew into space I hit that thing. Had no idea what the hell it was. Crashed and dame near wrecked my old escape vehicle. Wish the game still had them instead of the escape pod thing.
The moment i add more than 1 RCS to any small nimble sv, it starts stuttering when turning quite alot, causing it to abruptly stop midturn, which makes pvp pretty much impossible to do if the opponent doenst face the same problem. Due to that,i kinda had to limit myself to very small fighters. Just one example.
Took on the mining camp last night. I was shooting and dodging there defense fire. Then I lost power and dropped to the surface in my SV fighter craft. 5 drones and base fire was killing me. I rotated though 5 sets of fire arms to defend my self. It was just to much. All was lost. Luckily I had just done a backup. Loaded up the backup. While checking out my SV fighter I found out why my ship fell from the sky and died. The craft only had one cell of fuel. My bad lol it was fun though.
I have a feeling I know what your problem with the RCS modules is. Could be wrong but I figure its worth a stab. My first vehicles I made I made the mistake of rotating the RCS modules. DO NOT ROTATE THEM, DO NOT SPIN THEM UPSIDE DOWN, when you put them onto your hotkey bar do not move them at all before you place them. Ever. I found that was causing my ship to act like you describe, since I stopped messing with the direction the RCS faces I have had way fewer problems.
99% certain that your problems are caused by having RCS modules facing different directions on the same ship, causes mayhem with the ship not knowing which way is up/down, or two parts of the ship reading it differently, causing the jerking or stuttering. Let me know if it helps, made my life a lot easier once I stopped messing with how I was placing them for appearances sakes.
I gave it a shot,but nope. Rotating/Not rotating doesn't seem to create a differnet behaviour for me. Infact i never even bothered rotating them prior,so i guess i could've ruled it out from the start. Ty for the suggestion tho PS: Doesn't change the fact that RCS need a serious remake. Most reasonable change is probably just having different sizes of rcs, which will result in any given vessel only needing 1 of the appropriate size,with no gravity generator like field which could create weird behavior. Well... or simply a field that covers the entire vehicle. Whatever works,i suppose .
That little red and white SV i made a few posts above has 4 RCS modules on it, 2 was not enough, 3 was not enough, 4 did the job.
Uploaded my Hammerhead after doing a final touch up pass on her to the CV blueprints forum, top of page 28 i think it is. 480 plastic required, shes a luxury CV