Max number for certain block type ???

Discussion in 'General Discussion' started by TRX, Aug 21, 2020.

  1. TRX

    TRX Commander

    Joined:
    Apr 23, 2020
    Messages:
    57
    Likes Received:
    152
    Built a CV in Creative and then changed to Survival mode (CM) to check it out. Everything looked fine and within the CPU limits. However, when I try to spawn BP via factory in a normal Survival game, the BP is colored orange, and the message is "Exceeds max number for certain block type or blueprint type disabled by server".

    I don't think it is a 'server' issue since I'm playing solo survival so the question becomes 'Which block type is over the maximum limit"? Any way to find out?

    I've set up the Class I, T4 CPU SV as follows:
    32k ammo
    32k ore
    3 gatlings
    3 rocket launchers
    4 rail guns
    4 pulse lasers
    4 plasma cannons
    7 turrets

    Is there a limit to the number of weapons? I've read online that HWS has a limit of 21 weapons total - does this include turrets and does it apply to the generic game?

    Any insight would be helpful :). Thanks!!!!!!
     
    #1
  2. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753
    #2
    TRX likes this.
  3. prefabinfo 'Blueprint Name'


    This is one of the issues most likely.
    There is a max of 6 SV turrets allowed if playing with weapon limits turned on.
     
    #3
    Last edited by a moderator: Aug 21, 2020
    TRX likes this.
  4. TRX

    TRX Commander

    Joined:
    Apr 23, 2020
    Messages:
    57
    Likes Received:
    152
    @jmcburn - thanks for the info!!

    I actually re-checked in Survival mode and it showed up colored. There must be a delay when switching between Creative / Survival when the color coding shows up.

    So I started deleting items ... Is there a limit to the number of Turrets an SV can have? With 7 it was over max limit, but I left all other weapons alone and deleted 1 turret and it was fine. Bottom line ... it's fixed, so thanks for the info !!!!! :)
     
    #4

Share This Page