Capital Vessel

Discussion in 'Questions, Discussions & Feedback' started by EleonGameStudios, Aug 23, 2015.

Thread Status:
Not open for further replies.
  1. blutiger

    blutiger Lieutenant

    Joined:
    Jan 6, 2016
    Messages:
    27
    Likes Received:
    20
    @WarMachine Wow that thing looks epic! Sheesh 3 to 4 huge ships all posted within a week's timespan.

    I can imagine CV battles with your ship WarMachine and Serevanth and you too Etha - wow that would be colossal and would probably make a great video to watch and kill some time!
     
    #521
    WarMachine likes this.
  2. Ehta

    Ehta Commander

    Joined:
    Feb 10, 2016
    Messages:
    97
    Likes Received:
    154
    Thanks for the compliment. I prefer to build small things even when making cap ships, so those small planet sized things would prolly decimate everything I've built in seconds. Not much to watch in there, but I'm currently in progress of making pure combat cap ship, so expect something even smaller :D
     
    #522
  3. WarMachine

    WarMachine Captain

    Joined:
    Oct 25, 2015
    Messages:
    127
    Likes Received:
    215
    Thanks for the nice comments. Most ships I ran across have filler or block off the excess areas, I just put doors to them and let people build in them if they want and to keep it light for those that just want a shipyard of epic ships to fly around. But yea, the nacelles are too far away from any gravity generator and huge.

    Oddly enough I prefer smaller CVs, and apparently have a reputation on PvP servers for building "little balls of death".

    This is the "Dhul-Qarnayn" AKA Alexander the Great. She is my PvP gunship. It is epic seeing a SV or CV struck with all 4 rockets.
    2016-02-26_00001.jpg
     
    #523
    Last edited: Feb 26, 2016
    Furian likes this.
  4. BlueWolf

    BlueWolf Ensign

    Joined:
    Jan 17, 2016
    Messages:
    3
    Likes Received:
    3
    #524
    Crackadamus and blutiger like this.
  5. redbaron

    redbaron Lieutenant

    Joined:
    Feb 6, 2016
    Messages:
    11
    Likes Received:
    4
    Looks great I was trying and will hav eto start over... I was building big and did not look at the cockpit and realized too late it was reverse.. let me know how your build goes
     
    #525
  6. [VG]Mik3y

    [VG]Mik3y Ensign

    Joined:
    Jan 8, 2016
    Messages:
    1
    Likes Received:
    7
    My Capital Ship in progress...

    Thick hull.... even thinker around things that could go boom
    2 outer hangers, 1 inner hanger
    Power room
    Backup power room
    Core room
    RCS room
    2 Fuel rooms
    2 Oxygen storage
    2 working control rooms (cockpits)
    1 ammo room
    cargo hold
    Farm and medical deck..... 8 fridges :)
    Maintenance shaft to get to all vertical and yaw thrusters for inner repairs

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    #526
    NOLOS, DaRkNeSs, Noir79 and 4 others like this.
  7. Ehta

    Ehta Commander

    Joined:
    Feb 10, 2016
    Messages:
    97
    Likes Received:
    154
    As promised something even smaller than my original Cap ships, continued on same color theme though. Personally I think this looks even better on full gray so you can stay in ambush position inside asteroid belts. Contains bare necessities for combat + 4 pulse lasers if you want to engage outside of turret range and 4 rocket launchers for proper assaults. Also if you're fast on cycling weapons you can get all 8 weapons to fire simultaneously, which makes for quite nice alpha strikes :D

    So ladies and gents, may I present you Mini-Corvette:
    [​IMG]
    Ambush colors and ambush positions.

    [​IMG]
    Original coloration

    [​IMG]
    8 gun alpha strike!

    Blueprint link:
    http://steamcommunity.com/sharedfiles/filedetails/?id=633940596
     
    #527
  8. Elfnessa

    Elfnessa Commander

    Joined:
    Sep 14, 2015
    Messages:
    61
    Likes Received:
    144
  9. Nickolai

    Nickolai Lieutenant

    Joined:
    Aug 13, 2015
    Messages:
    21
    Likes Received:
    36
    Working on a dedicated Warp Drive Light Vessel for long range travel.I was inspired to do this ship by another workshop user ( http://steamcommunity.com/sharedfiles/filedetails/?id=631949988 )

    The BI-Stingray is a light capital vessel dedicated for Warp Drive travel.Has all the basics installed.No mounted weapons included.

    Blueprint coming soon.
     

    Attached Files:

    #529
    Krenios, Furian and Rayah like this.
  10. Bearwolf

    Bearwolf Lieutenant

    Joined:
    Oct 28, 2015
    Messages:
    23
    Likes Received:
    10
    Regus Station - work in progress

    sides.jpg


    Current Size : 249*249*30

    Current Weight 79kt


    Current Weapons:
    176 Minigun Turret
    264 Plasma Turret


    Shell is complete, top half still to be done, plus insides.

    *Hanger completed
     

    Attached Files:

    #530
    Last edited: Mar 4, 2016
    CirrusMajor likes this.
  11. MechPilot524

    MechPilot524 Captain

    Joined:
    Nov 3, 2015
    Messages:
    179
    Likes Received:
    266
    I think a monster like that could use some CV-class rocket turrets!
     
    #531
  12. Furian

    Furian Captain

    Joined:
    Feb 9, 2016
    Messages:
    246
    Likes Received:
    361

    neat build!




    cool looking ship
     
    #532
    Last edited: Feb 29, 2016
  13. Arturius1967

    Arturius1967 Captain

    Joined:
    Aug 9, 2015
    Messages:
    275
    Likes Received:
    680
    Star Wars
    Vigil Class Heavy Corvette

    inspired by fan made 3D-art, created by Ansel Hsiao from Fractalsponge.net

    Special Thanks to EGS dev team for adding the new blocks and to Jona (steamname "darthvader") who was helping me to finish the ship, especially the bridge and the ship movement.

    Length: 262 m

    Hangar room for 16 Tie-fighters

    * 72 fuel tanks
    * 20 Oxygen tanks
    * Supply and Ammo boxes
    * Warp Drive
    * constructor and food processing room
    * medical support
    * engineering / alternte bridge
    * crew and officers rooms
    * garden / food production


    Weapons:

    * 3 x artilery turrets
    * 2 x cannon turrets
    * 6 x minigun turrets
    * 10 x plasma turrets
    * 2 x rocket turrets
    * 1 x pulse laser

    Entering a planet should be possible, but dont try to land.
    This ship was not created for planetary landing.

    You probably will crash. It's not tested yet.

    I may create a planetary landing version in the future.

    http://steamcommunity.com/sharedfiles/filedetails/?id=635267384

    Vigil-Class-Corvette.jpg

    2016-02-29_00012.jpg 2016-02-29_00008.jpg 2016-02-29_00006.jpg Vigil_class_corvette_rooms.jpg
     
    #533
    Last edited: Mar 22, 2016
  14. Dead8Eye

    Dead8Eye Captain

    Joined:
    Aug 15, 2015
    Messages:
    288
    Likes Received:
    1,027
    and for the end of day a complete new fleet special for the devs ;) the Midonian Race.
    2016-02-28_00010.jpg
     
    #534
    Kortako, blutiger, Elfnessa and 4 others like this.
  15. Ehta

    Ehta Commander

    Joined:
    Feb 10, 2016
    Messages:
    97
    Likes Received:
    154
    The flying box of potatoes! Enough space on top to land on with a small fleet of Mini-line vessels and contains everything essential inside. I was actually asked what is my load-out on the survival games and I'm afraid the answer is not really elegant or even interesting. This thing eats roughly the same amount of raw materials as the original starter small vessel (+ tiny bits of sathium and neodymium, which you generally get from asteroids and looting enemy bases) :D

    I've tried strapping a turret or a few on top of it too, not even once used any of those, so they're not included in the blueprint. Aside from that I just make one Mini-Advanced and one Mini-Raid and stick those on roof. Then just leave the box hanging on the orbit while you clear the planets drone base and find a suitable landing spot. After two first planets I'll usually hang one of my "pocket-cruiser"s on top of it too, just to chew down those buildings even faster, since there's nothing meaningful to loot after you've cleared the two first worlds.

    Posting an image of this thing is like posting a picture of a cardboard box, but nevertheless here's my best one!

    [​IMG]
    Found a nice minor bug in there as well, when you "warp" through planets atmosphere you get this sassy looking effect everywhere in space! :D

    [​IMG]

    Edit: Added image of the whole setup I use for "late-game" survival. Picture is taken from an experimental ship, which turned out to be useless due to rockets bugging and exploding in the tubes instead of launching when you strafe. So not going to publish that :D That aside, My current clean-up fleet is one Lada, one Mini-Raid (with double miniguns) and one Mini-Advanced with one railgun.

    Build from the start is: Just mine until you get to the level 3, then make Mini-Hover to explore if the seed has any proper mineral deposits (at least you need copper and iron under 1km distance from each other) personally I prefer to use power stations on Akua and Xenu temples on Omicron, depending where you start. As soon as you find proper location make base there or invade Power station or Xenu temple depending where you did start. Power stations are considerably easier since there's no troops inside, but as a downside they lack plant pots, which are already installed in temples. From level 7 you can make Mini-Me small vessel to explore more and mine asteroids for sathium. From level 10 I usually start building one Mini-Bomber or Mini-Advanced and this cap ship o'course. Then you're all set actually :D


    Blueprint link:
    http://steamcommunity.com/sharedfiles/filedetails/?id=635857713
     
    #535
    Last edited: Mar 1, 2016
    Krenios likes this.
  16. Arturius1967

    Arturius1967 Captain

    Joined:
    Aug 9, 2015
    Messages:
    275
    Likes Received:
    680
    Star Wars

    Venator Class Jedi Cruiser

    This ship is a cooperation work with Jona ( Steam and EGS forums name "darthvader" ).

    It started as Jona's idea several months ago. He also created the first draft of this monster.

    One day he asked me to help him working on this ship. We was working several weeks together in a private multiplayer session on this ship. We had to rework the whole ship few times, because of block limits and ireaparable design mistakes. Once we also had to do a complete fresh restart.

    Our saved world was looking something like a space ship graveyard ;)

    We used original Star Wars art images as basis template for the shape. We worked with layer overlay techniques to compare the screenshots from our ship with the original reference pictures.

    Facts:

    * Length: 610 m
    * Scale 1:2
    * Build time: hunderts of hours
    * Built time period: about 3 months

    * Hangar space has room for dozens of fighters. Even small Capital ships can be landed there
    * 56 large generators
    * 80 fuel tanks splited in 4 different rooms
    * countless RCS'es
    * countless lights
    * crew rooms
    * officer rooms
    * captain quarters
    * garden / food production
    * enginerring / alternate bridge
    * medical support
    * Warp Drive
    * kitchen / food processing
    * officers kitchen
    * leisure rooms
    * constructor room
    * cargo and ammo rooms
    * train trail at top of the ship (over the hangar)
    * plenty empty space for your imagination

    This is not only a space ship, this is a flying city with the firepower of a battleship.

    Planetary landing is possible, if you can handle the ship controls and find enough free space for landing.
    There are special landing gears at bottom of the ship.

    We don't think it's possible to build bigger ships in EGS, at least in the near future and if you want to build more than just an empty hull.

    We was already hitting the game engine limits for single Capital Vehicle.

    If you press the P key for control panel, this can take several seconds to apear.

    If you have a low end PC, we suggest to not spawn this ship, this can kill your graphic card and explode your computer ;)

    Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=636017267

    Venator-Class.jpg
     
    #536
    Last edited: Mar 22, 2016
    CirrusMajor, 大Dong, Diszzle and 3 others like this.
  17. Rayah

    Rayah Lieutenant

    Joined:
    Jan 8, 2016
    Messages:
    34
    Likes Received:
    70
    How did you guys handle the gravity generator over-lapping? I stopped working on the interior of the large Fury for this reason, hoping it will change later.
     
    #537
  18. Arturius1967

    Arturius1967 Captain

    Joined:
    Aug 9, 2015
    Messages:
    275
    Likes Received:
    680
    Well, it's just to calculate the range of the generators. But in a big complex ship, you will never fully avoid overlapping. The point is, to keep it as small as possible.
     
    #538
  19. Eliteace

    Eliteace Captain

    Joined:
    Mar 2, 2016
    Messages:
    71
    Likes Received:
    182

    Attached Files:

    #539
    Last edited: Mar 3, 2016
    redbaron likes this.
  20. StarCitizen

    StarCitizen Lieutenant

    Joined:
    Feb 14, 2016
    Messages:
    38
    Likes Received:
    49
    * QUEUE THE THEME MUSIC FROM JAWS *
    Ladies and gentlemen, I give you the Hammerhead.

    Was going for three things when making this, 1) Something stylish 2) Functional 3) Efficient and I am quite pleased with how she works after several days of taking her out. Built to resemble a hammerhead shark, the mouth serves as the interior hangar, there are two large spots on her back as well to land upon, in space her belly can hold a small fleet of SVs.

    From the hangar, going in on the lowest floor contains engineering where all the vitals are kept, every single thruster is along the walls or in the back of the room, two large generators, three large ammo boxes, five 02 tanks and dispenser between two advanced constructors. Gravity generator and warp drive of course plus five fuel tanks.

    Directly above engineering is the living quarters area, sleeping and dining on either side, a small lounging area, two complete bathrooms, and the best part, the movie theater in the back that has a passage in the back along to the tail where you can man the plasma turrets. Also a medbay and 02 dispenser in this area. The entire floor is hardwood for the living quarters.

    Top floor is the farm and storage plus a lounging area with a great view. The farm also has extra fuel tanks, four of them along the upper walls, six fridges in this room as well to store what you grow. 9x9 farming area minus two spaces for the elevator shafts. Also two redundant large generators on this floor.

    Back above the mouth is the bridge or flight deck, cockpit is located here plus a medbay and 02 dispenser. Awesome observation area at the front of the bridge in what is the eyes of the shark. The floor here is a white hardwood flooring.

    She has an artillery turret mounted directly on the roof above the cockpit, easily accessed from the bridge. There are two plasma turrets that are easily accessed as well on the back of the ship, and the side fins each hold a minigun turret that are not accessable unless you jetpack to them. The ship also has two rocket launchers and plasma cannons for dogfighting should the need arise.

    I built this entire thing in survival mode on Omicron, hope you have some plastic aside as this ship is essentially a luxury model CV capable of very comfortably sustaining a crew of a dozen or so while looking damn good exploring the stars. 480 plastic required. Otherwise 60 of the two rare ores, 4k or so iron ingots, with the rest scaling accordingly. There are 4 RCS placed in a line directly down the middle of the ship. The core is located directly beneath the 02 dispenser in the living quarters. She flies well and holds her fuel well and has several access points throughout, only exception being the belly.

    Had a lot of fun with this one so far, hope you guys enjoy it too. Just a note I posted an older photo of the bridge, before I redid the floor ;) Same applies to the movie theater now that I think of it lol.

    "When you can survive like this, why go home?" Eye shot.png Movie theatre.png
     

    Attached Files:

    #540
    Last edited: Mar 5, 2016
    Joeseph, redbaron, Elfnessa and 2 others like this.
Thread Status:
Not open for further replies.

Share This Page