Lighter nights, how to revert?

Discussion in 'General Discussion' started by stecph, Aug 27, 2020.

  1. stecph

    stecph Lieutenant

    Joined:
    Aug 21, 2018
    Messages:
    57
    Likes Received:
    62
    Hi, the last patch has lighten up the nights, most of people prefer bright nights, fair enough but I really don't and would love to revert.
    I see in the Patch Notes that the "Color Gradient Black" value was changed, please, can anybody advise me how to find this line for my SP game?

    Any help would be greatly appreciated, those bright nights are not helping my immersion.
     
    #1
    Ambaire likes this.
  2. IndigoWyrd

    IndigoWyrd Rear Admiral

    Joined:
    Jun 19, 2018
    Messages:
    1,028
    Likes Received:
    1,414
    I have to say, I have grown to hate the use of the word "immersion".
    I suspect this is not a value we have access to, as I was not able to locate it in any sensible .ecf or .yaml file, as that is where it would be if it were something we could modify.

    You could always adjust your display gamma settings though to darken everything to a more desirable level, but this will also produce less bright daylight hours.
     
    #2
    SnowdogJJJ likes this.
  3. stecph

    stecph Lieutenant

    Joined:
    Aug 21, 2018
    Messages:
    57
    Likes Received:
    62
    Thanks a lot for trying on my behalf, really appreciated, yeah, of course lowering the gamma will darken everything, not best solution for me...
    I have to say, I have grown to hate when devs cater to the "nights are too dark" army;-)
     
    #3
  4. IndigoWyrd

    IndigoWyrd Rear Admiral

    Joined:
    Jun 19, 2018
    Messages:
    1,028
    Likes Received:
    1,414
    I'm mixed here... since 90% of my play time takes place when it is dark, regardless of what planet I'm on, due to just plain dumb luck, I don't really mind it being a bit brighter, at least until I loot some nightvision goggles, then I don't care, but I certainly get where you're coming from here.
     
    #4
  5. Sparrowhawk65

    Sparrowhawk65 Captain

    Joined:
    Jan 6, 2017
    Messages:
    65
    Likes Received:
    160
    Agreed. I really would like some choice here. I want dark nights. To me, survival is about being challenged in all fronts. Weather, wildlife, hostile aliens, hunger, disease, environment and anything else I may have missed. I want Empyrion Galactic SURVIVAL, not Empyrion Galactic Picnics. A dark night is part of survival. I often play with the suit light off to make the game more challenging. Lightening the nights is just.... uggh.
     
    #5
    Ambaire likes this.
  6. SylenThunder

    SylenThunder Captain

    Joined:
    Jul 30, 2016
    Messages:
    219
    Likes Received:
    138
    Yes, I also feel the darkness of night was perfect before. It's not like you didn't have ready access to create a flashlight early-game either. It was a hard survival choice as to whether you moved around using the flashlight, or holding a weapon. Especially when you're near a forest or somewhere night enemies would readily spawn.
     
    #6
    Ambaire likes this.
  7. stecph

    stecph Lieutenant

    Joined:
    Aug 21, 2018
    Messages:
    57
    Likes Received:
    62
    Last night I was cruising around a jungle planet and turning lights off actually improved visibility at night!!!:)))

    The fact is that this brightening the nights happens in every-single-game i play, while researching for changing that value, I read MANY posts of people complaining that nights were....ehm...dark, Eleon catered to those few without considering the rest of the players who did not say a thing.

    @Sparrowhawk65 , man, I strongly recommend you to try "Reforged Eden" and start on the Ultra Hard start (I think), anyways the one where you are captured by the Zirax, crash land with them and need to escape....problem is the planet is a Rogue planet, no lights, bad environment, no food, pitch black for the most part....
     
    #7
    Sparrowhawk65 likes this.
  8. IndigoWyrd

    IndigoWyrd Rear Admiral

    Joined:
    Jun 19, 2018
    Messages:
    1,028
    Likes Received:
    1,414
    I checked and in none of the job postings at Eleon, was mind-reading listed as a required nor even desired skill - so if you don't speak up, no one is going to know. Turns out this holds true for pretty much everything else in life. Speak up and be heard, or stay silent and get what you get.

    Just don't go starting riots, your message gets lost in them too.
     
    #8
    ChumSickle, Kassonnade and Germanicus like this.
  9. stecph

    stecph Lieutenant

    Joined:
    Aug 21, 2018
    Messages:
    57
    Likes Received:
    62
    American eh?
    You guys are nice chaps but some of you have the tendency to spread your infinite wisdom even when not requested.

    You know, Empyirion is not my civil rights, unfortunately RL always gets in the way and I end up not soldiering the forum as I should, my bad....thankfully it is just a (nice) videogame:)

    Btw, I AM saying what I have to say now, when they actually changed something I don't like.... the game is not finished yet so, unless you have a way to revert that value (the topic of the post), please, keep your infinite wisdom for yourself:)

    PS: the game has been released under tons of controversy, try to be nicer in your posts or new players might be discouraged ok? Thanks
     
    #9
  10. Na_Palm

    Na_Palm Captain

    Joined:
    Mar 29, 2017
    Messages:
    246
    Likes Received:
    1,422
    #10
    Germanicus likes this.
  11. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,731
    Likes Received:
    2,059
    My goodness I did not know Empyrion had a nexus mod section.
     
    #11
  12. Na_Palm

    Na_Palm Captain

    Joined:
    Mar 29, 2017
    Messages:
    246
    Likes Received:
    1,422
    found it only by pure luck some weeks ago...:)
     
    #12
    Germanicus likes this.
  13. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,731
    Likes Received:
    2,059
    And most mods are old there.
     
    #13
  14. stecph

    stecph Lieutenant

    Joined:
    Aug 21, 2018
    Messages:
    57
    Likes Received:
    62
    Hey thanks for the suggestion!:)
    Yes I went to check it out and it looks really nice, I just feel a bit funny about third party programs in general, I'll study on it, but very kind of you to point me in that direction.
     
    #14
    Na_Palm likes this.
  15. Na_Palm

    Na_Palm Captain

    Joined:
    Mar 29, 2017
    Messages:
    246
    Likes Received:
    1,422
    ;)hehe, please!
    I use it on many games i play for a longer time.
    Oh, don't forget to change the hotkey for de-/activation as it collides with one in EGS!
     
    #15
    Kassonnade and Germanicus like this.
  16. jesterjunk

    jesterjunk Captain

    Joined:
    Nov 18, 2017
    Messages:
    78
    Likes Received:
    221

    I believe each playfield has to be configured separately of each other.

    So you could have one playfield with bright nights and another with dark nights.

    The file that has the values is playfield_static.yaml

    That file can be found in each playfield directory, but the following is the Example Planet directory:

    \steamapps\common\Empyrion - Galactic Survival\Content\Playfields\+ExamplePlanet


    This is the part of that file where the Light values are configured:
    Code:
    # Light
    DayLightIntensity: 1.4               # Float [0, 2] - Larger values = brighter, default is 0.6
    NightLightIntensity: 0.35            # Float [0, 2]) - Larger values = brighter, default is 0.6
    LightZenithColor: "1, 0.95, 0.92"    # Color picker - Color of light if sun is in zenith, default is almost white "1,0.95,0.92"
    LightHorizonColor: "1, 0.6, 0"       # Color picker - Color of light if sun is on horizon, default is orange "1,0.6,0"
    NightLightColor: "0.7, 0.2, 0.2"     # Color picker - Color of moon light, default is blueish "0.67,0.65,0.99"
    DayShadowStrength: 1                 # Ignore (do not change) - Hardcoded to 1
    NightShadowStrength: 1               # Ignore (do not change) - Hardcoded to 1
    
     
    #16
    Kassonnade likes this.
  17. stecph

    stecph Lieutenant

    Joined:
    Aug 21, 2018
    Messages:
    57
    Likes Received:
    62
    HAhhahaha what do you want? I'm an IT illiterate...almost;-)
    If you put it that way, I'll give it a try:)

    @jesterjunk : thank you very much for the help, but for what I understand, I would have to do it for each playfield, not gonna happen.
    Eleon changed 1 single value which I understood cannot be changed by us, I'll try use the reshade or just cope lowering brightess.
    Your example is still super valuable as it explains me how to change the color tone, which can be really good on certain planets.
     
    #17
    Kassonnade likes this.
  18. Kassonnade

    Kassonnade Rear Admiral

    Joined:
    May 13, 2017
    Messages:
    2,819
    Likes Received:
    4,112
    Exactly : "black" became "dark gray" and it's hardcoded (like they capped the gamma/ contrast). Not sure why they did not simply allow us to adjust it ourselves...
     
    #18
  19. Scoob

    Scoob Rear Admiral

    Joined:
    Sep 22, 2016
    Messages:
    1,459
    Likes Received:
    1,897
    Hmm, weren't darker night originally added because the community asked for it? Odd to see them reversing this. I recall when night-time meant NOTHING, the flash light was a useless item and I don't think the suit light even existed - there was simply no need.

    When proper dark nights were added it was a game-changer - especially in the early-game trying to survive. The flash light became valuable and the suit light indispensable. Jump-scares from critters became a thing and the resulting panic was real lol. Moving up to your first HV you needed to add lights to travel at night prior to gaining the night vision goggles.

    In my opinion brighter nights is a truly terrible change that has removed much of the early-game danger. Classic "dumbing down" or "easy mode" one might say. If easy game-play is what most people want, then fair enough, but I'd be surprised if that's what most people actually want. After all, darker nights were petitioned for by the community back then, implemented and, I thought, welcomed.

    Note: I'd be all for naturally lighter nights. For example, allow a full moon effectively tweak the ambient light levels. This might make dedicated Easy starting planets lighter at night to help newer players. However, the effect wouldn't apply to moonless starters, or starters designated to not have quite so much of a moonlight buff.

    I wonder what "easy mode" tweaks we'll get next to compliment lighter nights? I know, when you kill a critter they burst into flames so any meat harvested is ready cooked. Ooo, replace the Wheat / Corn plants with bread plants - the isn't baker simulator after all - I'm sure I could come up with lots of ideas to compliment this perpetual daylight tweak :)

    Btw: I hear @ravien_ff is considering changing his "Dark Rogue" start to "Somewhat overcast Rogue", catchy name ;)

    Scoob.
     
    #19
    SylenThunder likes this.
  20. Kassonnade

    Kassonnade Rear Admiral

    Joined:
    May 13, 2017
    Messages:
    2,819
    Likes Received:
    4,112
    I don't think they changed this for "difficulty" reasons but more for "rendering" ones. A "lighter black" means less contrast between shadow/ light, as we can see on moons at night the "shadows" look like ink stains and have a very rough edge. This has nothing to do with the amount of light at night on a given playfield. Look at the example @jesterjunk posted : the "night/day light intensity" is not the same thing as "day/night shadow strength". This whole discussion is based on a wrong assumption.
     
    #20

Share This Page