Question about Factory vs Deconstructor

Discussion in 'General Discussion' started by Thor'sHammer, Sep 3, 2020.

  1. Thor'sHammer

    Thor'sHammer Commander

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    I recently posted a rather long and rambling beginners guide and in it asked a Q for the 'Pros'

    No one answered (no problems!) so let me ask it here.

    What's the "loss" loading to the Factory as opposed to the Deconstructor? I know you can, for example, upload damaged blocks to the Factory or tear them down in a Deconstructor.

    Which utilizes the resource more or is it the same?

    I've not used the Factory yet but am about to make an SV from it and want to maximize my hard work getting those blocks. :)
     
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  2. stanley bourdon

    stanley bourdon Captain

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    to the best of my knowledge, the deconstructor still returns 100%. The factory returns 100% but you must be careful. If you put a component into the factory that has cobalt in it but the build that you put it into does not the cobalt will be lost. This is why I use a factory stuffer (actually 8 different stuffers) these stuffers have at least 1 of each type of resource in their recipe so that I do not lose resources.
     
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  3. Thor'sHammer

    Thor'sHammer Commander

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    Is this like some kind of slave labor? Grab some poor sot who's down on his luck? :p

    Seriously what are you talking about???

    Thanks for the info. I knew the Factory didn't give back but didn't know it would WASTE resources, that's important knowledge.

    On the Deconstructor - IDNK that it ran 100%, that's cool. I always build one as soon as I can.
     
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  4. stanley bourdon

    stanley bourdon Captain

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    If you go to the workshop and search on stuffer, factory stuffer, or factory (many other terms), play around with the search you should find examples of what I am talking about. depending on how they were made they may be out of date with the introduction of new resources but they will show you the basic concept. the way most people start with this concept is to find a hudge build on the workshop and use that as there stuffer. for several reasons and depending on playstyle a dedicated stuffer is often more efficient.
     
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  5. ChumSickle

    ChumSickle Captain

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    the "Factory Stuffer" things are a life saver. Often while looting a POI or something after its been cored i end up with a ton of stuff that I cant carry, nor really want to carry. So after a few POIs and a few salvaged ships, I dont usually even need to mine the base ores all that heavily for any factory need.
     
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  6. Thor'sHammer

    Thor'sHammer Commander

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    AhHA! Thx!! I'll check that out.

    That's exactly the situation where I started trying to learn about the Factory. I thought "Why am I carrying all this stuff?" and started shoving to the Factory.

    Only downside I see is that you can't get stuff back, so if you want to build locally and you just uploaded 20K steel plates it's annoying when you need 10 and have none handy. :confused: Guess it's just an early game thing.
     
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  7. Kaeser

    Kaeser Rear Admiral

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    That's why you need specific stuffers, small ones you can just spawn to get the parts at a more convinient place and time

    You basically stuff the factory then at your base you spawn a small sv or ba that has the parts you need for ex
     
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  8. stanley bourdon

    stanley bourdon Captain

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    the reason I have about 8 for putting stuff in is because of playing on servers with size class limits
    I have over 20 blueprints designed to get specific things out of the factory and several "regular" blueprints that are used for more general retrieval.
     
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  9. Kaeser

    Kaeser Rear Admiral

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    In servers like HWS the Factory is the only way to get certain devices, like shields....
     
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  10. dpburke2

    dpburke2 Captain

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    As someone who uses the factory all the time.

    Constructed items placed into the factory gives a credit for both the build time of the item as well as the material costs. Material costs in excess or not part of the target blueprint (BP) are stored in the factory and can be applied to the next BP. My experience has been that the time savings does not roll over to the next BP however, only the unspent materials.

    And while I will spawn in BP from the factory based on unlock level, I tend to favor using BP that I have unlocked most if not all of the tech. Why? Because when the BP takes damage, I have unlocked the tech and can build the part(s) as needed. Sure, many times when my SV/HV/CV is shot down, quite often my character dies too, but there also many times I limp away from the incident still driving/flying the damaged vessel and being prepared for repairs is helpful. Of course, my priority goes to unlocking the weapons so I can build the ammo, because factory BP might include guns but no ammunition.

    So why do I use multiple constructors and a deconstructor? Because of the time savings for putting in the finished parts, I can split the work to build the parts between four constructors (that's my average). So by building the parts, I can take a 2+ hour factory BP and have it in about 30 to 40 minutes, as I rarely get the parts precisely right. And some of that time while the constructors are producing parts, I am gathering additional resources or preparing to employ the new BP. Larger builds I might split up part construction between more constructors or start earlier with building parts while I am gathering the massive resources required for a large BP. And the deconstructor because sometimes I built the wrong part and don't want to lock up resources in the factory instead of building what I need at the moment.
     
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  11. Numonar

    Numonar Commander

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    As far i experienced the Factory, that extra cobalt you mentioned will be saved for later use by another blueprint.Thats why if i need Iron, i stuff all the crap items in there as much i can, aslong they got iron in it, all the other resources get saved.
     
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  12. stanley bourdon

    stanley bourdon Captain

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    Yes, it is but only if the blueprint had at least 1 cobalt if the blueprint had no cobalt the cobalt will be lost.
     
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  13. Numonar

    Numonar Commander

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    No, if your current blueprint dose NOT need any cobalt and you add any item that also has cobalt in it, it will be saved for further bluebrints, nothing is lost.....
     
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  14. Numonar

    Numonar Commander

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    the factory will use your items to fuel the blueprint you have active at that moment, and translate excess materials over to new blueprints ( but only the materials, not the time saveing from adding whole items.
    the De-Constructor will return base items to some degree, some items cant be deconstructed down to ingots, but if you need Zascosium and or Erestrum, putting a HV mining laser or repairbay,railgun etc into the DE-Constructor will net you materials you can use for crafting other stuff.
     
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  15. Thor'sHammer

    Thor'sHammer Commander

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    Wow, this took off, what a great bunch of info! Thanks to all of you.
    I've found the Deconstructor is pretty good for tearing things down, find it odd and annoying it won't break down Armor, or the 10 million night vision goggles you get from loot boxes. You think they'd be worth SOMETHING besides occasional trade value of two when you have 15. {Sigh}

    Well, that makes sense.
    I do a similar thing now using the Advanced constructor and a small one on my base, as well as the HV's one to get mutiple stuff going. Not to the stage where I could have FOUR big ones! Soon tho'
    Nah, admit it, you want the ammo FOR REVENGE! Thanks for all the info!

    Interesting. I'm only running Single Player right now, but it's nice to know for the future, thx.
    I see I really must get deeper into the Factory thing. There's SO much to know in this game it's a bit overwhelming and the Guides ... well you know. Thx!
     
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  16. stanley bourdon

    stanley bourdon Captain

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    you are welcome. Be warned it has often been said by the dev teams that the current factory is just a placeholder. Much speculation about what will replace it. We will not know until it changes if that ever happens.
     
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  17. Thor'sHammer

    Thor'sHammer Commander

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    That's one of the things that attracted me to EGS, an active Dev team and this Forum.

    One hopes that the move out of Alpha doesn't portend a slacking of the effort. So far I'm not seeing signs of that, and I hope at least a few are enjoying some time off. Need that to recharge from time to time, gotta rest them brain cells!
     
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  18. arcticsnowyt

    arcticsnowyt Commander

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    Personally I'd like to see the Deconstructor use a "step down" approach to taking things apart.

    ie: Take a Base T3 CPU Extender for instance. It breaks it down into a Large Bridge and the other "mid-level" ingredients. The Large Bridges, once taken out and put back in, should be able to be further broken down into small bridges and all the other goodies. Then, when you put the Small bridge back into the Deconstructor it would break it down to the base materials.

    When you discombobulate a bunch of stuff you stock up on things like Zascosium Alloy when really I want the Erestrum and Zasc ingots to make Erestrum Gel for ammo. I seem to recall (correct me if I'm wrong) when the Deconstructor was first introduced it broke everything down to base ingots. Some, like me, preferred it that way but it seems the majority didn't so they changed it. But I do believe this was when it didn't return 100% of your parts either.
     
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  19. Thor'sHammer

    Thor'sHammer Commander

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    Yeah, I was puzzled at first at how it broke down. I expected components like bridges since that's what went into the item to make it. The way it works now you have to REMAKE items which just seems odd. More of a SMELTER than a DECONSTRUCTOR as it stands now.
     
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  20. IndigoWyrd

    IndigoWyrd Rear Admiral

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    I use the Factory to create/recreate great vessels and bases I've designed. I don't download anyone else's stuff except to review.
    I will dump "junk" items into the Factory while raiding if there's something I want to spawn. Otherwise, junk items have one of two fates:

    1. They're deconstructed.
    2. They're sold.
     
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