To what end? Approach a star and what? Watch how long it takes for your ship to melt? Approach a gas giant and what? Can't land there - there may not even be anything solid at the core. The wide sheer, heat and pressure would shred, bake and crush a ship. --- Vacation over? Nuh uh, vacation starts today at 5. Well, for me anyways. Looks good though. Now if we could just get some of those rocks in those rings to be rocks we could mine... though I have been known to tuck orbital teleport relay stations in rings from time to time.
Maybe the Storage Overview could just calculate and show the % full to the right of the graphic bar graph, since some numbers are just so large they take up a lot of space. It would match what we see when mining and our container is filling up (just a percentage essentially). The Bar Graph is nice to see though.
@Obcy Yep, automatische Gartenanalyse und vieles mehr - ich bin noch dabei und wenn es fertig ist werde ich es vorstellen und in den Workshop stellen
Not yet, as it's not finished yet. But I think in the course of the next week I will put it in the workshop and make a video in which I present the many things that the CV can do ;-) here a little teaser... Features: - 2 interactive live LCD cockpits (ship, cargo, playfield, PvP warning, enemy scan, signal status) - Automatic door closing mechanism - Plant recognition - Inventory boxes with overview display - Automatic raw material feed for constructor - Goods distribution system - Automatic engines in the pilot's seat - Complete signal control in the cockpit - Warning display when the shield generator is switched off - 2 teleporters (1x network, 1x script long-distance teleporter) - Complete medical station and sanitary facilities - Recycle / Deconstruct scripts - Automatic filling of O2, energy and Pentaxid - Automatic refueling (O2, energy and Pentaxid) and ammunition of docked ships - Automatic ambient lighting - Decoration scripts for landing pad and shield energy - Deck plans - Protected landing deck - Large backhangar - Indoor garage with ramp for small vehicles - CPU T3 (with 100,000 per crew) or easily expandable to T4
Seems like this may be a good spot post new ideas. I wanna see a tractor beam. Abilty to force dock stuff so I can drag home my kills. To that end could we use repair bay block to completely recycle a ship??
This is exactly what my mates and I were talking about. And I believe it has been mentioned. Both the tractor beam to bring things in and the repair bay to scrap ships. Added to this we wanted the tractor beam to allow us to scoop the loot from those pesky drones also.
Hier ist nun die Version 1.0 der "Vega AI" Here is version 1.0 of the "Vega AI" https://empyriononline.com/threads/mod-ext-empyrion-scripting-scripts.92458/page-10#post-419612 https://steamcommunity.com/sharedfiles/filedetails/?id=2227639387
Is there any plans to my the asteroids or rocks in the rings, interactable? As in mineable? I've been experimenting with making use of asteroids as bases. I spawn a 6 point gravity frame inside of them and effectively make a walkable asteroid.
Is there anything new on exp besides this asteroid like ring around some planets? Im on official relase
How about you remove the jump range limit so instead how every munch pentaxid is in the tank is my limit. The tanks should hold enough fuel to warp ar least 200 or 300 light years. Maybe have a special drive or some that would allow us to jump a few thousand be cool for spacecarriers. The is nothing less fun the going somewhere where I got spend 30 mins if jumping its sucks