I do not think that qualifies as a bug, since the game is working as designed. I just wanted to point out that an itty-bitty rock inside a ring should not bring a CV to a screeching halt. Just my two cents, I have had a few times I have had to creatively pilot a CV through a ring because of the little rocks within it. Thank you for your dedicated work.
I was playing through "Uncertain Outcomes" when I had a nasty surprise. Again, the game was working as intended but >help!< I was at the Mining Facility, found the Staff of Guidance, and was ambushed by the Zirax. No biggie, I have played the mission multiple times and was expecting it. Then I was ambushed by a Zirax Dreadnought. I'm guessing that the troopers yelped for help and the Dreadnought responded. I escaped, but I'm a little hesitant to explore the Planetary Remnant while it's around. I think I will wait for it to leave before going to the Remnant.
If a wannabe tree thinner than my middle finger can stop my 100kt cv then an itty-bitty rock can do the same to yours.
RAMMING SPEED! >poing!< What!?!!? Nutshell, new suggested feature. In the meantime, a little less debre in the rings please.
This is over and over and over .. in the Command window and the logs: Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Question, did you start a new game when you loaded 3124? I looked over my log file, I am not seeing the same error message. Could you upload yours?
It does seem rather ridiculous. Maybe not a bug, but certainly a broken decision. Maybe they should remove colliders from rocks that are part of a ring. That will look odd as well as it will result in rocks inside you ship. Not a fan of the way overly saturated and bright colors of the rings either.