What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Track Driver

    Track Driver Rear Admiral

    Joined:
    Jun 28, 2016
    Messages:
    798
    Likes Received:
    1,591
    So, I guess you're not the one to ask about making in-game videos? I had hoped...
    Maybe someone else can explain it to me. I'd like to get my brother involved before we're both to old and blind to do it. :cool:
     
    #22601
    dpburke2, Ephoie and bluemax151 like this.
  2. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    Its mainly a question if your Graphic Card and PC can handle it. The Cards have often Video Capture Tools in their Software like NVIDIA and AMD.
    You just have to activate it while in game and off you go. Of course you should remember that Video-making uses a good junk of Memory.
     
    #22602
  3. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,282
    Likes Received:
    11,939
    I use NVidia's built in Shadowplay and it works well for me, but I don't do streaming so there's probably better ones for live streaming.
     
    #22603
    dpburke2 and Ephoie like this.
  4. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,282
    Likes Received:
    11,939
    Alert! Anomaly detected!

    I played around with adding another Anomaly class star. I don't have any custom content for it yet, but it's so cool I had to add it. :D

    A planet trapped in a plasma storm.
    20201011235202_1.jpg

    Even here life can survive.
    20201011235300_1.jpg

    The plasma stream arcs overhead on a rocky desert at night.
    20201011235357_1.jpg

    View from a Crystalline moon.
    20201012000015_1.jpg

    View from the bridge of a UCH Research Vessel.
    20201012000122_1.jpg

    I want to add custom planets, space content, and missions to these but that will be awhile. :D
     
    #22604
  5. Khazul

    Khazul Rear Admiral

    Joined:
    Jan 15, 2020
    Messages:
    825
    Likes Received:
    1,447
    I would assume the biggest headache is any real time transcoding needed for streaming unless this is now severely hardware accelerated?
     
    #22605
    dpburke2 likes this.
  6. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    Well my Graphic Card (Radeon RX 5500 XT) Software has a Built-in Streaming Software
    Streaming.jpg
    I posted my reply to his, seemingly, question about video capturing and not streaming:confused:.
     
    #22606
    dpburke2, Ephoie and ravien_ff like this.
  7. The Salty Snake Chef

    The Salty Snake Chef Captain

    Joined:
    Apr 18, 2020
    Messages:
    85
    Likes Received:
    171
    Man ravien_ff...Good to know that I'll be having even more content to drive into when I play Empyrion again! Still knee-deep in Stellaris due a friend and some of Xcalibur's Discord buddies commenting on how good it is. But man this and the rings on planets makes me wanna try and redo my frozen planet start again...I was absolute garbage when I tried it at first.
     
    #22607
    dpburke2 and ravien_ff like this.
  8. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    That reminds me of an old Centauri Joke:

    How many (Polaris) People are necessary to change a Light Bulb?
    B3100v1.2_2020-09-10_09-17-03.png

    :D:D:D
     
    #22608
    Sup, dpburke2, Robot Shark and 2 others like this.
  9. Track Driver

    Track Driver Rear Admiral

    Joined:
    Jun 28, 2016
    Messages:
    798
    Likes Received:
    1,591
    Quite right. Streaming was not my intent.
    Thanks again.
     
    #22609
    Germanicus likes this.
  10. bluemax151

    bluemax151 Captain

    Joined:
    Sep 17, 2019
    Messages:
    170
    Likes Received:
    355
    @ChumSickle

    Is there still only a few planets that you can use to reach Legacy space? Right now I'm traveling through systems setting up teleporters and surveying for resources. From what I can tell I'll have to travel through Kriel space to get there. I know from watching Spanj that Nouder-e was one of the routes in from his Alpha 12(?) playthrough but that doesn't appear to be the case in my game. I'm not sure how much of the map is randomly generated and what is static though.
     
    #22610
    dpburke2 likes this.
  11. Ephoie

    Ephoie Captain

    Joined:
    Jan 27, 2018
    Messages:
    331
    Likes Received:
    518
    Nuckin' Futz!
     
    #22611
  12. ChumSickle

    ChumSickle Captain

    Joined:
    Jul 17, 2020
    Messages:
    414
    Likes Received:
    746
    I am not really sure. When I traveled there I just pointed the map towards Legacu space and started hopping. I very well could have ended up going through Kriel space.

    But, I will add, even though it’s “way out there” it only took me a few minutes to get there. Just hop, open map, hop, open map, hop, and boom. It wasn’t nearly as bad as I thought it would be.

    I have considered the teleported thing, but honestly don’t know how to set them up. So that will be a new challenge.
     
    #22612
    dpburke2 likes this.
  13. bluemax151

    bluemax151 Captain

    Joined:
    Sep 17, 2019
    Messages:
    170
    Likes Received:
    355
    Cool, it's just taking me a bit longer because I'm exploring some of the systems I've been going through. I try to set up a little teleporter BA prefab I have every 20-30 LY. Nothing fancy just a really simple build. I need to make one as a Space BA too but every time I start it ends up super complex and I scrap it. I'm not intending to actually enter Legacy space yet but I'd like to setup my FOB now and start ferrying supplies to it in preparation.
     
    #22613
    Germanicus and dpburke2 like this.
  14. ChumSickle

    ChumSickle Captain

    Joined:
    Jul 17, 2020
    Messages:
    414
    Likes Received:
    746
    I recently got somewhat a case of “end game lethargy” where resource gathering is quite easy, and the main challenge is the Legacy homeworld...but wrestling with those POIs is quite frustrating. So I decided to take a break and restart in a Reforged Galaxy scenario.

    I spent last evening setting up my standard starting bunker and starter SV. I keep having to remind myself that Reforged Galaxy is a far different animal and everything ranges from a bit harder to MUCH harder. So I am having to slow down.

    I got a decent starter world spawn with some good legacy POIs to explore, but I am grossly under gunned. It is fun to go from “Nothing can touch me in my massive CV while I go anywhere am so anything I want!” to “I really hope that drone didn’t see me get close and scan to see what ore it is protecting!” again.
     
    #22614
    bluemax151 and dpburke2 like this.
  15. dpburke2

    dpburke2 Captain

    Joined:
    Sep 5, 2017
    Messages:
    515
    Likes Received:
    1,977
    I haven't played it in a few weeks, but I do have a survival game where I was building a teleporter network because I wanted to have a route to get out to the various areas such as near Legacy space or back to the starter world as I was playing with my children/niece/nephew and so I wanted a way to get back and forth depending on who I might playing with or without.
     
    #22615
    bluemax151 and Germanicus like this.
  16. bluemax151

    bluemax151 Captain

    Joined:
    Sep 17, 2019
    Messages:
    170
    Likes Received:
    355
    @dpburke2
    The teleporter build is not something you posted to the workshop right?

    I tried making another space teleporter BA and it came out less complex this time. I managed to not get out of hand and keep it simple but I'm not happy with the shape. I think I have an idea for another attempt but I'm going to wait for my patience to recharge first.

    I'm currently surveying a pretty nice large sized snow planet. It's giving me the opportunity to harvest water and oxygen. I replaced 2 of my laser turrets with plasma and added an extra missile launcher on the CV after Track Driver's feedback. I haven't had the opportunity to test them yet though. Not much out here in this area of space. Also got a chance to test the Cargo SV in high G and it worked well in 4.08g. Still had 37.9t of cargo lift.
     

    Attached Files:

    #22616
    Track Driver, dpburke2 and Germanicus like this.
  17. Khazul

    Khazul Rear Admiral

    Joined:
    Jan 15, 2020
    Messages:
    825
    Likes Received:
    1,447
    A couple of minimal teleporters on my workshop if they are of any use to you:

    20201013131512_1.jpg
    https://steamcommunity.com/sharedfiles/filedetails/?id=2256590965
    (Kind of what I did today as it got published today :))

    20201013131658_1.jpg
    https://steamcommunity.com/sharedfiles/filedetails/?id=2131515025
    (This one needs buried devices enabled which seems to be default)


    Because signals tend not to work after you leave a playfield (in solo at least unless they have fixed it at last), I suggest only put a single fuel cell in when you need to use it rather than fill it up.

    The space one on solar power should give you enough time to select a destination and jump, but if heavily used, then it wont, so same applies.
     
    #22617
    Last edited: Oct 13, 2020
  18. dpburke2

    dpburke2 Captain

    Joined:
    Sep 5, 2017
    Messages:
    515
    Likes Received:
    1,977
    Mine is actually a planetary build. I kept it small, cheap, and limited fuel supply because at least in my game the teleporter is still draining the BA dry when I leave the playfield.... So when I have been making the jumps I have had a small stack of fuel with me to power up the teleporters. Maybe I am missing something in the design of my BA that would shut off the teleporter when I leave it behind to jump to another playfield. And, yes, it is on the workshop. I thought about making a space BA with a solar array, but my reasoning for a planetary BA is tw0-fold. One, I was missing a medical center so this BA rounded out my collection. Two, it could function as landing point for setting up a field base with landing pad, factory, farm, or whatever else I decided that I wanted to create as part of a new settlement on another world. As such, I've been favoring breathable atmospheres.
     
    #22618
    bluemax151 likes this.
  19. Khazul

    Khazul Rear Admiral

    Joined:
    Jan 15, 2020
    Messages:
    825
    Likes Received:
    1,447
    TBH - My teleporter satellite seemed like a good idea at the time, but it doesnt matter where they are and planet is alot more convenient and when setting up chains - gives you an excuse to visit some planets you would probably skip otherwise. Also with the long standing playfield unloading bug (which I guess is at the end of a million long list), the keeping the TP in its own BA makes sense from a fuel perspective.

    When I first made these, I made chains from starting planet out to the major factions and also all the way to near legacy space and also the galactic core. Another 'seemed like a good idea ta the time....' :/
     
    #22619
    dpburke2 likes this.
  20. bluemax151

    bluemax151 Captain

    Joined:
    Sep 17, 2019
    Messages:
    170
    Likes Received:
    355
    Thanks Khazul. The ground base Teleporter BA I designed also has the components buried in a column under it. It really helps keep it to a small footprint which is a godsend with all the uneven terrain. I actually use the same structure for different purposes. Garden, constructor, decon etc..
    Can you elaborate on the last bit of your post? I assume you mean the motion signal for the teleporter won't work and it will drain the fuel supply? I haven't noticed that yet in my game but I have solar on my teleporter BA in addition to a standard generator so that may be compensating. I also added a cargo box I can stash emergency supplies like spare fuel cells in. Now you know why my builds end up way too complex :)


    @dpburke2 thanks, that's what I get for not fully reading the descriptions of your workshop entries.
     

    Attached Files:

    #22620
    Last edited: Oct 13, 2020
    dpburke2 likes this.

Share This Page