That may be a result of the grass changes they've made. I might need to reduce the amount of grass. But other than that error message, nothing else seemed wrong? And yes the jungle hides POIs from your scanners.
I was watching a video of Spanj playing on a planet with trees everywhere(not jungle). There zero POI's shown, it looked like the planet didn't have any.
He's using creative mode which by default has no POIs. I actually thought about letting all the POIs spawn in creative mode in Project Eden/Reforged Eden, but I don't know if there's really a point. They would fight back if you enable AI in-game, so you could combat test ships in creative mode, but not sure how much it would actually get used.
He made the ship in creative. Then spawned it on a Reforged planet to see how it work in real world conditions. Creative doesn't use W/V despite claims that it does.
New workshop upload for the scenario: https://steamcommunity.com/sharedfiles/filedetails/?id=2276751921
Anyone wanting to transfer stuff from old game to another : There is a tool that helps doing this. Grab it from official Empyrion forum here. [TOOL] Savegame Tool - Copy bases/ships from one game to another As helping the developer @byo13 with the testing, I found it a must tool for Empyrion, not only for scenarios, but also for the vanilla versions of the game that change often and Eleon suggest to start a new game for various changes to be activated during gameplay. Do not forget to live your thoughts bugs and/or remarks, and mostly your gratitude in the tool's thread. Final note : For those few tinkering with Empyrion on Linux. It is also easy to use on Linux since all you have to do is add it on steam library as a "non steam game" and apply a proton version in order for it to work like if it is on windows.
A small Problem: When looking at the Adv.Con. and the recipes a noticed the the "Special" Light Armor(ProGen) is unreadable in full Screen Res 2560x1440
Maybe you can try adjusting DPI settings ? You would need to right-click on the empyrion.exe file, then properties/ compatibility tab, "disable display scaling on high DPI settings" or click (for windows 10 I think) on "adjust DPI settings" and change options there...
I'll try shortening the description but most of it is just taken up by the armor stats and I can't get rid of those I don't think.
Thanks for that suggestion. I have Win7 Pro. Hope we see in EGS some times a UI Scaling Tool as we have in SWTOR...would be a great help IMO.
Eventually take away the last entry "Slot 1 : empty" its already described that the Armor has 1 Slot on the Top.
Just gonna take a quick moment, not to expound on the extremely good work Ravien and Vermillion have put into these mods. But to highlight that they spend all this time, energy, and effort for absolutely free. The closest thing I can find to it in the real world would be someone rebuilding Disney World in their backyard, and then handing out free tickets and the park is always open and no one ever waiting in line.