I finally stopped my (3 month long) Project Eden 1.0 playthrough, and started on Reforged Eden 1.2. I LOVE the rewritten introductory missions. They make sense to me now and are actually worth reading! Great work. Then I got the surprise of my life when visiting the Talon... So the Talon speak Maori? An interesting touch - it looks pretty alien to those not in the South Pacific I guess...
Last night I toured the CVs that were part of the ZeroG 009 challenge. Enjoyed myself. And while the video quality reveals that I was pushing my PC to try streaming that, I went ahead a shared my experience. Now exported to YouTube.
Today I was able to successfully load in my 3 different Player starter POIs into my scenario playfields. These are just empty shells that the player can use, but would have to furnish themselves (as to not give too much at the start). Still need to do a little tweaking on the TemperateStarter filler blocks as I have a small trench on one side, but otherwise very happy. (I really wish the texture selector matched between materials, nothing like spraying a large area with concrete/steel mix blocks to have to go back and switch textures constantly)
Thats good, as all of them and the playfields are kinda a knockoff....Daboo (temperate) Tatoon (arid) Yavoon (snow). The middle one is named Tatoon Homestead Not completely successful as I thought. On my Snow POI the "basement" still has about 1/2 block of terrain. Any ideas why? I reset the pivotpoint and used filler blocks everywhere except underneath. Should I use filler blocks under the POI?
Reaaly cool and cozy-looking starter bases ! For you problem I suggest you read the last 3 pages of the "filler blocks" thread, where someone had similar problems. It looks like the feature is very touchy and you might have to try several times until the terrain and structure fit snugly... https://empyriononline.com/threads/how-to-use-filler-blocks.47127/ .
I decided to finally try out Project Eden, found out the hard way that it does not like the "level = 25" command. Still looking around the starter planet, enjoying the changes so far.
Eden and Reforged Eden are both worth leveling in. In fact, set things to "slow." Take your time, enjoy it.
When I saw it - made me think of this, which of course was a definite 'knock off' - of a certain little town in tunisia of course, nothing to do with star wars (what droid? move along...). Its my tiny starter base for arid starts.
Thanks for the guidance. It was good to read through that post again to double check my settings. I was able to get it to work, but only by removing all filler blocks and just adding building blocks farther out around the structures. Filler blocks seem to have a very random outcome depending on the seed. I loaded into 4 different games with different seeds and the results/effects of the filler blocks was different in everyone.
In fact it may not depend so much on the seed as it depends on the terrain characteristics, since the location is random (slope, bumps, edge of blocks position relative to the terrain's voxel grid, etc). If the structure is placed where its edges fit with the terrain grid it may give a different result than when the edge of blocks are in the middle of a "terrain" block space. I don't think the "random POI placement" algorythm goes into such fine details, so this may be the reason why results vary.
I havn't made an HV tank type thing in ages and figured I needed one to go with other new builds. Still a long way from done - not touched the inside yet. Had its first test run vs a drone base, lost a little bit from the front, but basically passed its live first test. Edit: Last time I made a T4 tank HV was back when limit was still 70K, I havnt really used that tank since,, but just spawned it in and OMG it turns so slow now). This thing in order to get just 40deg/sec yaw, has 60(!!!!!) RCS on it despite the huge number of L2 side thrusters and the rear L2 clusters (it looses some turn due to ones in the middle because of broken moment summing), but still - feels like HV turning and RCS have been nerfed... again. I guess they must have reduced RCS CPU a bit along the way too, but seems like you need them all again - ugh!
Been on a Reforged Galaxy play through, was able to finally spawn in a starter CV, the Kriel Shade. Really awesome little ship...but due to reforged changes, a bit underpowered. So, I decided to concentrate on upgrading it to T3. After what seemed like forever grinding with my mining SV in different areas I was able to build my extenders. I added added thrusters here, upgraded thrusters there. Added a mining turret to the top, and a couple new cannons. Wanted to make it a rather more formidable mining/unshielded POI tool. Then it dawned on me "I wonder if I can upgrade the shield to T2...and should I even bother?" after all, this isnt a combat ship, and I just need the shields to take down a few surface guns... So I decided to go for it...push the little ship to its limits. Upgraded the shields to T2, but didnt have enough for another Large generator, so was making do with adding another small. It was tight...when charging my "energy use" goes up to 85-90%...in flight sometimes it spikes even higher. But hey...Ill get that extra generator when I can... So I take my newly upgraded ship into orbit and decide to test the mining drill. I have never used the mining drill in Reforged, so wanted to see how it reacted. I am sitting there happily chewing away at this rock (if you have ever mined in Reforged, the mining drill is MUCH welcomed relief). Then I notice some beams flying past my ship...just a few...probably a drone...but I should check anyway... I jump back in the cockpit to see my shields at 50% and dropping fast...so I hit the gas...40%...30%...15%...10%..... It wasnt a drone, it was, I believe, the dreadnought. If I hadnt upgraded my shields to T2, there is a very good change that I would be majorly borked right now. The Shade is made, primarily, of steel, plastic, and good intentions.
Even if you had a heavily armored T4 combat CV, it will still drain shields and start chewing away armor blocks very quickly. I put cockpit controllers all over some of my ships now (entrances, hangar etc) so I'm never far from a controller. If you have a warp capable CV - not worth mining anywhere you may find large hostile PVs as shield are getting to the point of being near useless if you are not at the controls.
I've made two small POIs today. The first is a mobile Zirax Command Center. I hope nobody needs to go in there. And the second one is a deployed mobile server farm. Intended to provide computing power to a network consisting of several of these to make hacking a certain enemy POI faster.
Today I am mostly finished with the surface area of a custom POI I am working on called the Scrap Yard. Next will be working on the underground section.
I changed my playstyle recently because some of this. Actually worked on friendly status with the Zyrax. Learned a couple things. First, the game is a lot easier when the Zirax aren't trying to kill you at every turn. Granted, it can still be a bit spooky when the Zirax patrols keep showing up. You know that the game engine is tossing them there in your face because the mechanics is based around the Zirax being one of those "survival" elements of the game. So when the PV pans past the asteroid you are mining, it can still cause your heart to skip a few beats until you confirm that no shots were being tossed at you or your vessel, and eventually the PV moves on. Second, the Zirax POIs are designed more for you to fight them and not for visiting on friendly terms. Shortly after we got faction reputation and it was conceivable to be friendly with the Zirax, I have wondered what their bases looked like when visiting on more friendly terms. However, until I was chased down and annihilated in the starter system by a dreadnought, I have never taken the time to achieve neutral status with the Zirax. Now that it feels like I must have an endgame quality vessel just in first stages of the game, well, now I decided it was time to work on that cease fire with the Zirax. I must say it was a disappointment thus far. The POIs I have visited intially look real cool when you are fighting your way in and end up a bit lame when going for a friendly stroll.
Well, the funny thing is, when I was warping away from my starter system I picked a neutral system, then got a CoQ error, so then randomly picked another nearby system...but I forgot to make sure it was neutral. So, I had, in fact, warped into Zirax territory. I did, today, log in and move to a more neutral location. Mined a bit and then added that large generator I was lacking. I then moved the constructors around have have two advanced and a small churning. I may need to upgrade the thrusters some more, as I am not suffering speed drops when I start loading up with ore.
I pointed out that "Zirax Bashing"-Habit several times to the Story Tellers of the Game. I really hope that they have some kind of interesting Story for us to have all those Trigger happy Players think twice before starting a War with the Zirax Empire. I for my part play a long time with the Zirax as Friends. I like to believe that in the End-Game, however this may look like, I will need their help to beat the Enemy we all fear and have to destroy once and for all. But we can't do it alone...