Suggestion: Unlocking crafting recipes

Discussion in 'Suggestions' started by Robot Shark, Dec 13, 2020.

  1. Robot Shark

    Robot Shark Rear Admiral

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    I have been annoyed with being unable to craft some of the items the game uses in a constructor.
    I understand that the Devs want to limit what players have access to.

    So I was racking my brain, trying to figure out how to make these items craft-able. But also keep balance.

    Then it hit me, it's an old solution but I hope it's one the Devs will consider.
    Unlock advanced crafting recipes by finding the item, then teaching the constructor how to make them.

    Some items unlock by leveling and selecting them in the skill tree, others by finding them and teaching the constructor how to make them.

    Submitted for the Devs consideration.
     
    #1
    Last edited: Dec 13, 2020
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  2. Track Driver

    Track Driver Rear Admiral

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    Perhaps, as a matter of "balance", this would be a function of the Advanced Constructor.
     
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  3. Khazul

    Khazul Rear Admiral

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    I actually think much of the equipment should be unlocked by looting / trading for blueprints of them instead of this stupid leveling+unlock system. Doing so for advanced components makes sense as well. Some more basic components and equipment could be unlocked simply by finding and salvaging them too and then a bunch of really basic stuff could just be known.

    I also don't mind the SE way of doing things where you unlock stuff by building the enabling item in the tech tree, but I think having to loot/trade for blueprints would by more interesting.
     
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  4. Track Driver

    Track Driver Rear Admiral

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    Let me take this a thought further. A separate device, an analyzer, could receive the collected item and, after an appropriate period of time, create a useable template/recipe/blueprint of that item. Length of time would vary by the complexity of the item. The analyzer would be linked to the constructor much like a cargo box. At least I think it could work that way.:confused:

    As for the analyzer, that could be found in the MS Titan wreck or similar POI.
     
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  5. Khazul

    Khazul Rear Admiral

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    Agree on an analyser machine, but not on it being somewhere NOT in my base :)
     
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  6. Track Driver

    Track Driver Rear Admiral

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    I suppose the analyzer could be crafted like any other piece of equipment.:rolleyes:
     
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  7. xtended2l

    xtended2l Commander

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    Yeah! Give us M.A.M. from the Satisfactory ;)
     
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  8. Track Driver

    Track Driver Rear Admiral

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    I might go along with that if I knew what "M.A.M. from the Satisfactory" was.o_O
     
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  9. xtended2l

    xtended2l Commander

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    The almost exact thing you described, that was already implemented in Satisfactory two years ago. Just another "Simpsons already did this" moment ;)
     
    #9
    Last edited: Dec 22, 2020
  10. Track Driver

    Track Driver Rear Admiral

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    Well, I certainly go along with what I described, so....

    Yes!
     
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  11. Robot Shark

    Robot Shark Rear Admiral

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    I was thinking more along the lines of making the deconstructor available at a lower level and having it unlock the device after it takes one apart.
     
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