Blueprint Rotation

Discussion in 'Suggestions' started by Shadex Demarr, Dec 27, 2020.

  1. Shadex Demarr

    Shadex Demarr Lieutenant

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    Why are we only allowed to spawn blueprints along a single axis? Why is there no ability to rotate along either of the two others? The sun is almost never directly along the X axis so your solar panels in space are always max 4. It's space for crying out loud. Now I am suuuure someone will chime in with solar panels suck in space why are you bothering blarg blarg whatever. Doesn't change we need a full BP rotation choice in space.
     
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  2. ravien_ff

    ravien_ff Rear Admiral

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    It faces the direction you are.
     
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  3. Shadex Demarr

    Shadex Demarr Lieutenant

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    Wish that was true. Downloaded 5 different space bases from the Workshop as well as one I built myself. Every single one spawns in flat on the X axis as if you had hit the O key. I even faced my cursor directly at the sun before spawning. Nope, does not change anything.
     
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  4. ravien_ff

    ravien_ff Rear Admiral

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    I just tested it:

    20201227170246_1.jpg 20201227170241_1.jpg 20201227170237_1.jpg

    Works just fine. It will face the direction you are looking when in space. You can additionally use the keys to rotate it 90 degrees left or right if neeeded.
     
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  5. Shadex Demarr

    Shadex Demarr Lieutenant

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    OK then this is getting stranger and stranger. Here are three screens of how it works for me. Yes, that's the sun in this system. It is just really far away.
     

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  6. Shadex Demarr

    Shadex Demarr Lieutenant

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    NYAHA!! It's a creative mode/godmode issue!!! Alright, so anyone else runs into this and you are testing builds in creative mode know that the godmode toggle forces everything to spawn on the X axis regardless of orientation. Oh thank the stars. Thanks for popping in Ravien.
     
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  7. Track Driver

    Track Driver Rear Admiral

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    Good to know. Thanks.
     
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  8. xtended2l

    xtended2l Commander

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    Godmode is weird in this game. I dont understand why it doesnt use jetpack-type 360° rotation. Forcing the player to move in 2D using arrows is something I dont understand.
     
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