I'm assuming the game still internally hard codes the number and type of harvested items from a fully grown grow plot item or from free-standing plants? For example it's not possible to get a corndog plant to "drop" something other than the corndogs? Like on special occasions such as Easter time?
Yes you can adjust this in the configs last I checked. I'm not at home so can't share examples of code right now.
Thanks, Krazzykid I'm on a mission lately taking the grow plots optimisation apart more in depth. Keen to be able to extract the actual dynamic raw info from published Scenarios, so less interested in static documentation. ... Aaah found it in BlocksConfig { Block Id: 599, Name: PumpkinStage3 Class: CropsGrown AllowedInBlueprint: false, display: true IndexName: Plant { Child DropOnHarvest Item: Vegetables Count: 8 } { Child CropsGrown OnHarvest: PumpkinStage3NoFruit OnDeath: PlantDead } ... I was just lazily text searching for the wrong things and missed it. Sweet.
Check the BlocksConfig.ecf with keywords like dropondestroy or droponharvest : { Block Id: 955, Name: Cactus1 Class: CropsGrown { Child DropOnHarvest Item: AlienThorn Count: 3