I only use HV at the very beginning of the game. After the ability to set drill appeared in SV, the need to use HV tends to zero. Constant terrain problems, problems with getting stuck in small trees, a problem with mining (compared to the SV-version of the ship) - all this ends with spoiled nerves and a terrible inconvenience. To some extent, HVs are in demand when storming POIs, but again, moving through difficult terrain and fighting trees brings the whole gameplay to suffering. So for the last few games I haven't even tried to build improved HV models, just simple initial versions.
I'm having so much fun now that I decreased difficulty on my own. I was on the verge of giving up but then I'd be losing all the good stuff Vermillion has put into it. So I changed ItemsConfig to increase ArmorHeavy's durabilty and armor values a bit. Also increased my favorite weapons damage and durability a bit. Then I edited TraderNPCConfig to add my items to the existing trader's list (I call my project Empyrion Trading Improved. It means I can now sell most of the building blocks I scavenger from wreckages. Yay!) The last thing I did was to reduce EnergyCell's price so the trade stations wouldn't charge me for dozens of thousand credits each stop to sell my stuff there. It was almost not worth the effort to leave my SV powered on. Maybe she's an alcoholic. Gonna look into it. With my modifications, the scenario is now to my liking. Fantastic, dangerous, exciting. Thank you for all your efforts, @Vermillion and @ravien_ff and all people who design those POIs (I keep saying that )
The main charm of this game is that if you don't like something in the balance, take it and change it! This is the way (c)
Is the coop mode broken? When I start single player scenario works fine. When I try to load the same file in coop mode (or start fresh local coop) scenario is not loading. This is all I get:
I do not get the UCH Keycard as a reward when I complete the Lost Property section of Offworld Grave. Base game version is 1.4.4 3277
If your connected to a container then the key card may have ended up in there. I went around and around several times looking for it only to discover it ended up in my ship with all the rest of my loot.
An update... Problem is not repeatable. Might it have been due to me exploring the ship before the story prompts?
A question about resource deposits - when you dig out another deposit, sometimes its status in percentage does not change or does not fall below 10% - the entire deposit has been dug up, and the deposit is still displayed on the map. (This is especially true for large planets). Is this a bug of the original game or Reforged?
This was happening to me too, and I play single player on vanilla, but I have not seen this recently, maybe because I use auto-miners, instead mining with the tool.
Seen the above too infrequently. Think it's a general game bug. The one point of consistency it has is it only happens with small and very small deposits.
Sometimes that issue used to happen to me and guess I even reported here. But these days I'm finding that some ores are just scattered around that my detector has a hard time locating them. So I dig a lot and eventually the few remaining or the one remaining is there, only well hidden.
Hi, I get warning messages on the client when i change playfields on my RE Server: Code: 17-17:08:52.586 18_08 -WRN- PDA: Missing Name parameter in action 'CAA_PoiDiscovered_T:-_N:Eden_HarvestVoidium' 17-17:08:52.586 18_08 -WRN- PDA: Missing Name parameter in action 'CAA_PoiDiscovered_T:-_N:Eden_HarvestMagmacite' sometimes i also get a error popup while jumping. The save is some patches old. Can i continue playing or is the savegame broken? Thank you. Another thing: where are ships/POI i can loot quantum cores from hiding? I have no idea where to search and the galaxy is big.
This is normal. It's for some of the PDA empyriopedia unlocks, you can ignore errors like this. I don't know what would cause a CoQ error on warping, however.
Thanks. sorry to nag again, but right now I have warp problems again (but no QOC) and cannot warp to a black hole sector. Always end up at start-point. Also tryed warping somewhere else and from there it is the same. I think the part from the log is this: Code: 21-07:52:40.227 08_52 -LOG- Generating solar system Mikua/(28800000, 1500000, 1100000) in D:\SteamLibrary\steamapps\common\Empyrion - Dedicated Server\DedicatedServer/../Saves/Games/ReforgedEden/Sectors NullReferenceException: Object reference not set to an instance of an object at Assembly-CSharp.DiskSerializer.ExitLine (System.Collections.Generic.List`1[T] , System.Random , System.Int32 ) [0x00000] in <29761e17ae754ac180f4a5077f017354>:0 at Assembly-CSharp.DiskSerializer.PublishVector (System.String , System.Int32 ) [0x00020] in <29761e17ae754ac180f4a5077f017354>:0 at Assembly-CSharp.NodeEventArgs.ProcessDisk (Vector3i ) [0x000d8] in <29761e17ae754ac180f4a5077f017354>:0 at Assembly-CSharp.DialogSite+ComponentScope.MoveNext () [0x00047] in <29761e17ae754ac180f4a5077f017354>:0 at Assembly-CSharp.DialogSite+RegistryEditor.MoveNext () [0x00065] in <29761e17ae754ac180f4a5077f017354>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <8721266ddb6b402695ff445b1746b07e>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Assembly-CSharp.ProcessContext:OpenToolbar(IEnumerator) Assembly-CSharp.DialogSite:DetachReference(ResourceHelper, Vector3i, String, Vector3, Quaternion, ReferenceCollection, List`1, PluginDesigner, String, MethodConverter, Int32) Assembly-CSharp.ConditionQueue:ConnectCommand() Assembly-CSharp.DatabaseLayout:SearchWindow(PartitionConverter, TextFileConverter) Assembly-CSharp.DatabaseLayout:RebuildSelection() MBS:Update() Is there annything i can do or is this solarsystem just broken?
Hello, so these are videos(couldn't attach them) of how AI performs in my game, "reforged eden" from steam workshop https://www.sendspace.com/filegroup/JBWRF+6nCxjvzJlW0KglaeElXv1KKZ33
Unfortunately that log does not say anything that could be helpful. Can you find the sectors file for that system and send it to me or upload it here? It will be in the saves/YourSaveGameName/sectors folder. It will be a file named something like sectors_28800000_1500000_1100000.yaml (I don't have syntax in front of me). An easy way to find the file is use something like Notepad++ to do a "find in files" and search for Mikua, that should show you the correct sector file. That will at least show me what playfields it's trying to generate, though it's unlikely I'll be able to find a reason why it's not working for you.
I'm rater sure it tryes to create just this file and fails without creating annything. The log really does not help then... Is there a template for an ContAr13b7 type anomaly sector that i could check? Also 'will try to delete and redownload RE maybe that helps. Is there a cache or something else I can clean from the save without damaging it? edit: fresh download of RE did not help, would have been too easy somehow it seems yet another new start will be needed, just now when i feel i have enough resources to really start exploring (around 20 autrominers, each of the autominer planets has a teleport, one has about 40 water extractors, also i have like a 320k bin of each hydrocells and pentaxid on my space station and a supply of food for an army, oh and of course a carrier with a comat, general and mining CV)
@me777 1. Copy your EGS game files from your steam library folder to a different place (keeping a copy within the steam library folder will throw an error when attempting to launch the copy). This way your newly created secondary EGS installation will be save from steam updates. 2. Copy the RE scenario from your steam workshop folder (if you have many workshop objects: the scenario ends with number 616) to the newly copied EGS installation into the scenarios folder. 3. ??? 4. Profit by never getting shafted from updates again. Also you can use the Savegame Transfer Tool to transfer some of your ships/bases and the equipment they have stored to your new save so you do not start completely empty. https://empyriononline.com/threads/...y-bases-ships-from-one-game-to-another.96142/