Feedback Required Your most wanted QUALITY OF LIFE feature?

Discussion in 'General Discussion' started by Hummel-o-War, Jul 3, 2020.

  1. Wakfu

    Wakfu Commander

    Joined:
    Apr 19, 2017
    Messages:
    47
    Likes Received:
    32
    more UI shortcuts to turn off things like weapons/shields/turrets etc without having to go control panel or use a keyboard shortcut.
    faction warefare, factions attack each other/invade/have roaming fleets in other territory.

    pirates raid places and planets.
     
    #221
    VPanda and garyice like this.
  2. Mac Moun10

    Mac Moun10 Ensign

    Joined:
    Oct 8, 2020
    Messages:
    3
    Likes Received:
    4
    To be able to use a drop ship with a AI pilot, or just to be able to drop a pod without having to get out of my pilot seat.
     
    #222
    jadefalcon likes this.
  3. Noob42

    Noob42 Lieutenant

    Joined:
    Sep 21, 2020
    Messages:
    38
    Likes Received:
    96
    Could we make the pilot seat a switch trigger like the landing gear? On/off when a pilot enters/exits seat.
     
    #223
    Alhira_K likes this.
  4. Tarc Novar

    Tarc Novar Commander

    Joined:
    Nov 14, 2017
    Messages:
    72
    Likes Received:
    37
    Wait, you want the landing gear to extend or retract based on when the pilot enters or exits the pilot's seat?
     
    #224
    Kassonnade likes this.
  5. Noob42

    Noob42 Lieutenant

    Joined:
    Sep 21, 2020
    Messages:
    38
    Likes Received:
    96
    No no the landing gear can be set as a trigger switch. Like when the gear opens I set my turrets and spotlight to turn off. Then when I take off the auto pop out again. I want to be able to have the same ability for the pilot seat. Essentially I want it to turn on/off thruster sets when seated
     
    #225
  6. Tarc Novar

    Tarc Novar Commander

    Joined:
    Nov 14, 2017
    Messages:
    72
    Likes Received:
    37
    Just for reference, that is not what you initially wrote. That switch idea sounds neat.
     
    #226
  7. Raeat

    Raeat Ensign

    Joined:
    Aug 24, 2020
    Messages:
    5
    Likes Received:
    10
    Slot locks in the inventory, settable by the player at any time. So that arrows to unload don't unload your primary gear too.
    A visual inventory selection tool, cut and drag for a box of slots. Like in word processing or graphics programs.
     
    #227
    Jacoviz and Noob42 like this.
  8. Raeat

    Raeat Ensign

    Joined:
    Aug 24, 2020
    Messages:
    5
    Likes Received:
    10
    Agreed. At the very, very, minimal least, please allow us to switch the icons to our desired hotbar slots via click and drag without dismantling and rebuilding our ships.
     
    #228
    Last edited: Mar 31, 2021
  9. Raeat

    Raeat Ensign

    Joined:
    Aug 24, 2020
    Messages:
    5
    Likes Received:
    10
    Please, dear Gawd, we need to be able to set our vehicle settings (Rotation Sensitivity Settings) so that they are locked and saved - per vehicle. These settings need to be saved in the blueprint save file, so they remain over respawns and restarts.
     
    #229
    Last edited: Mar 31, 2021
  10. VPanda

    VPanda Lieutenant

    Joined:
    May 7, 2020
    Messages:
    53
    Likes Received:
    13
    Just press "i" two times before exiting your seat
    and I don't like and idea to turn off turrets with land gears retracted, because what if some drones arrive?
     
    #230
    Last edited: Apr 1, 2021
  11. Alhira_K

    Alhira_K Captain

    Joined:
    Jan 16, 2017
    Messages:
    287
    Likes Received:
    379
    This is OPTIONAL and it is already in the game right now. Landing gears can be used as triggers just like signals switches and sensors. @Noob42 only suggested to also add this functionality to pilot seats.
     
    #231
    Noob42 and VPanda like this.
  12. Noob42

    Noob42 Lieutenant

    Joined:
    Sep 21, 2020
    Messages:
    38
    Likes Received:
    96
    I don't shut them all down just the no fire in atmosphere and turrets that have a bad angle of fire when landed. I also use to toggle between landing lights and headlights.
     
    #232
  13. Alhira_K

    Alhira_K Captain

    Joined:
    Jan 16, 2017
    Messages:
    287
    Likes Received:
    379
    Ohh a role player. I always nosedive till i hit something and the move my ass down. :cool:
     
    #233
    VPanda likes this.
  14. Noob42

    Noob42 Lieutenant

    Joined:
    Sep 21, 2020
    Messages:
    38
    Likes Received:
    96
    I like to flip my ship upside down and shut off engines
     
    #234
    VPanda likes this.
  15. Alhira_K

    Alhira_K Captain

    Joined:
    Jan 16, 2017
    Messages:
    287
    Likes Received:
    379
    Do you fall up or down then?
     
    #235
  16. Noob42

    Noob42 Lieutenant

    Joined:
    Sep 21, 2020
    Messages:
    38
    Likes Received:
    96
    Reverse belly flop. Best way of parking. If Eleon ever activates collision I'm gonna have a bad day
     
    #236
    Alhira_K likes this.
  17. Wakfu

    Wakfu Commander

    Joined:
    Apr 19, 2017
    Messages:
    47
    Likes Received:
    32
    Mini map for First person so when exploring POI or ships, the parts you explore are "revealed" on the minimap. make it easier for exploration.

    some kind of HUD. instead of going to control panel all the time. maybe bring up an overlay where u can adjust turrets while still being able to see the action. since you can do so many things with turrets in terms of targeting, having different groups target different blocks,thrusters, weapons etc, it would be useful to easily change those settings on the fly instead of having to go control panel.

    same thing for raising/lowering shields etc...little things you should be able to do without going control panel. have a rectangle widget with buttons in it to click to turn off stuff, probably be like 8 buttons. with an arrow to switch to more buttons. turning off shields, thrusters, turrets, etc..
     
    #237
    Last edited: Apr 5, 2021
    VPanda likes this.
  18. markis007

    markis007 Lieutenant

    Joined:
    Oct 5, 2018
    Messages:
    32
    Likes Received:
    24
    Bring back the ability to set any Base, HV, SV or CV to "public" to allow the object to be "taken" over.

    When playing multiplayer it is often useful to be able to "gift" or leave starter items to other starter or "junior" players without them having to join your faction. This also allows Bases, HV's and other objects to be left as undiscovered "treasure chests" for explorers who discover the object first. Players can do this or they can be unexpected POI's found when exploring.

    Currently multiplayers do not have any way to do this.
     
    #238
    Annimar Telesh likes this.
  19. markis007

    markis007 Lieutenant

    Joined:
    Oct 5, 2018
    Messages:
    32
    Likes Received:
    24
    Ability to have a new BP class: "Extension" i.e. BASE, HV, SV, CV and EXT

    An "Extension" bp is a extension module that can be added to any BP simply by allowing and requiring the BP and base object to both have a matching "Connection" block. i.e. the extension to be added must match the base object type .. Base to Base - HV to HV, SV to SV or CV to CV. This is enforced by the new "Connection" block.

    The in-game object i.e. a Base can then be extended modularly using this "Connection" block - This block must exist in both the Base object to be extended and in the new BP extension modular object to be spawned in and connect to. The "Connection" block on both objects - i.e. on base and extension module will determine the object orientation and connection point to spawn in the extension and allow the new extension module to then "merge" into the original base object and "extend" it. In the case of multiple "Connection" blocks the extension module is spawned into and connects to the nearest "Connection" block to the player in view. This is only required when there is more than 1 connection block on the base object to "extend" or connect to.

    Modular building on all current objects, (BASE, HV, SV and CV) would also allow extended functionality and progression as the player progresses in experience and levels and allow objects to "grow" throughout the player life cycle.
     
    #239
    Last edited: Apr 9, 2021
    Noob42 likes this.
  20. markis007

    markis007 Lieutenant

    Joined:
    Oct 5, 2018
    Messages:
    32
    Likes Received:
    24
    Ability to "extend" teleport range through tech tree research or via purchased extension boosts.

    i.e. just like armour allow any TP to be enhanced by boost pack extensions - this could allow special features or functions to be added when crafted or purchased.

    Possible example special TP features that could be crafted or purchased :-
    - Range booster to extend TP range
    - "Beam me up" boost pack extension on TP and armour to allow TP retrieval on signal from "BMU" boost pack .
    - Portal booster to allow two TP's to become twin "Portals" with additional extra range due to dedicated point to point connection link but do not allow normal TP use.
     
    #240
    Last edited: Apr 9, 2021
    Noob42 likes this.

Share This Page