Added to game THE BROTHERHOOD OF FARR NEEDS YOU!

Discussion in 'Projects and Challenges' started by spanj, Mar 25, 2021.

  1. ravien_ff

    ravien_ff Rear Admiral

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    Yes in a scenario you'll see all the traders in the list even custom ones.
     
    #21
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  2. Escarli

    Escarli Rear Admiral

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    Always best to build poi's in vanilla
     
    #22
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  3. spanj

    spanj Captain

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    I built mine in vanilla creative but others maybe in project Eden or something I guess
     
    #23
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  4. goldwingknight

    goldwingknight Ensign

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    @spanj and @Hummel-o-War
    Hey guys. Thanks for your patience as I work out some of the issues with the POI.
    this is my first major submission and I appreciate the feedback and chance to make it better.
    Here is an updated epb file for the Bank of Farr

    Change Log from the version @spanj posted in this thread:
    - Turned Shields on before saving (this should fix the POI spawns with shield offline. shield will now start on it can be turned off in the security control center with a switch.)
    - Moved Guns beside the ramp to the lower vault out one space (to force the player to enter the room before they attack them)
    - Set the spawn zones for every mob spawner (All of the thin spawners were set to default area)
    - added turret robots to lower hallway with correct spawn zones set.
    - Set all POI doors to public or a lock code with an override switch and set vault turret reset/disable switch to public access. (All doors set to a lock code can be opened by finding the correct switch in one of the hidden rooms) (fixes path for access to all doors and spaces issue)
    - Put small amount of gold in chests in upper vault. ( these had plant materials in them rather than appropriate treasure)
    - Put gold coins in barrels in main vault. (these had plan materials in them rather than appropriate treasure)
    - Added O2 Tanks to meet capacity of POI. Turned on O2. (Fixes no O2 on airless planet)
     

    Attached Files:

    #24
  5. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    No worries. This is an ongoing process ;)
     
    #25
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  6. spanj

    spanj Captain

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    @Hummel-o-War I need to make some adjustments to the Farr HQ, did you already make changes to it in regards to making doors/deco etc public access? if so, can you ping me the .epb so I can make the adjustments to that please?
     
    #26
  7. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    No did not make any changes to the HQ.
     
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  8. spanj

    spanj Captain

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    @Hummel-o-War
    Updated the FarrHQ
    - fixed deco blocks not set to public access
    - fixed assault cyborgs spawning in front of player outside of core room
    - fixed lower hangar door not opening after core access switches were activated
    - fixed inaccesible doors not linked to signals

    Just a reminder this one should be spawned on the homeworld with a few of the FarrDefenceT2 towers around it only.
     

    Attached Files:

    #28

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