Ok, so I've done all the things with making this POI. For the life of me though I cannot figure out how to make it be placed in a specific location. So far I have basically created a scenario for our dedicated server. I was able to make changes to resources without an issue. I can even get the POI added and have it spawn randomly without an issue. (Well except for the fact that it is very large, and doesn't set into most places it's spawned at correctly.) So basically I would like to have it spawn at specific coordinates for the starter planets we're using with this specific seed. I tried using EPD for this, but for the life of me I cannot get it to work. Either it never sees the POI, or I end up with a bunch of errors when trying to mess with it. (currently it's giving an error for a line in the static playfield that is completely stock.) The only real reference I have to go on is the Fixed BA_Player and SV_Player that are used in creative mode, and neither of them have the "GroupName" to select the prefab. I have tried a couple of variations of inserting data to basically do this by guesswork, but have had very little success. Basically I'm trying to get an admin structure with devices unlocked for players spawned into each of the starter planets.
For a fixed POI You have to add this flag to the Playfield File MANDITORY or it wont spawn Code: UseFixed: True # If set to True uses fixed POIs + resources in Survival mode (per default set to False). Can be used together with UseRandom Then Code: Fixed: - Type: BA_Player # Type of blueprint (BA, SV, HV, CV) Prefab: BA_Outpost-AkuaV2 # Filename of blueprint Mode: Creative # Creative or Survival SubMode: Normal # Empty / Normal (only evaluated in Creative mode) [default: Normal] Name: Outpost Akua # Name of blueprint as displayed to player Pos: [ -522.5, 27, -356.4 ] # Position coordinates Rot: [ 0, -42, 0 ] # Rotation angles InitPower: True # Set if POI should be initially powered, default: False Prefab = Name of the .ebp File. GroupName wont work
Ok, that makes sense. I hadn't even seen that flag at the beginning. Does "BA_Player" still work for a structure with an admin core?
BA_Player set it so a Player can control it If you want it to be Admin set it to BA_Admin or BA_Alien You can use the "Faction:" Tag aswell
Ok, Curious question #2. Which of these files should I be editing? playfield_debug.yaml playfield_dynamic.yaml or playfield_static.yaml I was assuming I should use static, but I'm not seeing the UseFixed value in any of them.
Debug is for Internal Dynamic contains general Planet setup and Biomes You need to use Playfield_Static.yaml Add the Flag. By default its False and thus not added since we barly use it