New game, and I'm encountering the same issue at other POI's so I am going to submit a report then continue turbo charging the story line. @spanj is going to be so disappointed with Sanctuary.
Question, is there a quick exit from the Ilmarinan and I'm just missing it? I remember on the old one where the back wall blew out and you could leave that way. It's kinda tedious to run back.
In the end of Uncertain Outcomes, thanks to the patchnotes I now know I have to go to Waystation (and not trading station), I went there, missions advanced a bit, now I'm told to meet Sectioner32, but I can't find him, going to the console where I spoke to him the first time does nothing. I searched the rest of the station but can't find him anywhere
The same thing happened to me. I was able to advance the mission by going back to the original endpoint in the orbital trade station in the starter system orbit.
Using Godmode to enter the room unlocked the objective, now I'm told to go to Sigma Zero system, but there's no Sigma Zero system, even using the search function. I think this save is busted...
I think you are using a save from before the current build, I just returned to Sectioneer32 on the Waystation and was able to finish the quest W/O having to go back to the starter system. The door was locked.... but I was able to trigger the dialog when I got close enough to the waypoint. As for the system you are looking for... Look for a territory with only one sun it it. It's usually two jumps away from the starter system.
Yes, I was using a save from the version just before, that's why I think that save is busted now, no point on testing further. Starting again and playing legit I'll take hours to get where I am. I've now found that system, it's called Noudurushe and the type is... SigmaZero (instead of M, F, ...). So, strictly speaking, the search system function is functioning well, because Sigma Zero is not a system name... Are you really supposed to seach the system scrolling in a 3d view? That's not noob friendly for sure...
The POI's are part of your save file, so you have to start a new game when they release an update if you want the updated POI's. The game gives you a hint for where to look for it, but I agree that it would be better if the search function could find it.
Traders Guild are a faction? I never saw them, and you didn't too, judging by the screenshot. I'm colourblind so all those coloured spheres in the Galaxy Map don't help a bit.
<chuckle> You are not the only other one that is colorblind. Deuteranopia here, I just muddle through as best I can. There are a few factions you will not find in the starter systems.
The end point of the UO not leading to the Waystation was chanaged in the EXP 2 release .. but I am afraid you need to use a new savegame for this to work correctly now (as said above .. POI/PDA are not updated in existing saves). But as I read from your posts this now worked as intended?
Robot Shark restarted and it seem to work as intended. I did not restart and I had additional problems. My final feedback for the next mission: Game tells to go to "Sigma Zero system"; help the player find it. This could be done in one of those ways: 1- Place a waypoint in that system 2- Change the search function so that it search also in the System Type: system types usually are just 1 letter so it doesnt's seem to create additional problems; with that change the system is searchable 3- Make it so that Sigma Zero is the name of the star, so search will find it Other tips - spell correctly (Sigma Zero in mission description, SigmaZero is the system type) - don't write Sigma Zero system if it's not a system name - try not to refer to things that the player would not know if following the plot; description says Traders Guild faction, but that's not in the starter system, so at that point the player never encountered them
1-3 is not possible due to technical constraints of the defaul-random (vanilla) game at the moment. The name "Sigma Zero" is in the brackets as a system type. Thats most of what I can offer to the player at the moment (including the approximate direction given in the description)
Tales of the Past and Robinson Protocol. Build 3366 (New Game) I prefer the shotgun, so I usually never make a pistol. I have never played a game where the fact that the shotgun is not available until Level 3 is a problem, so I think it would be nice if the player could satisfy the tutorial step by building either one. At the large wreckage, not much advice is given for people playing with the weights and volumes turned on. The motorbike will not fit in inventory if you take everything else. Take this stuff after you have salvaged a few steel plates and after you have deployed the motorbike. Some help would be nice on how the motorbike will pack itself up if left on the ground and eventually despawn. On reaching the station, how do I get off the bike? What should I do with it? With w/v on, it should probably be stored in the portable constructor. If the player doesn’t do something soon, the bike will pack itself up and despawn. Advice on shotgun or assault rifle is good. Don’t forget the ammo. TIP: Consider harvesting more wood and having your constructor make fuel while you are investigating the Talon village. Scary looking Talon walking around. Should I shoot them? A brief discussion on reputation and why you should not shoot them might be in order. At this point, I have encountered no bugs and no hostiles. Solo settings on Easy. Sleeping for 8 hours is inconvenient. Go to sleep in the dark, wake up in the dark. The only reason I ever sleep is because it is too dark and too dangerous to do anything. I like that you can sleep at any time, but there should be an option to sleep until morning, like before. TIP Make another portable constructor. It can be used to process resources close to where you find them, or to store items that you do not want to carry around. (another w/v tip) Small settlement marked on map, but no mission activated or checkbox. Mildly confusing. Before going to check out the village, TIP: Now would be a good time to consider making a better form of transportation. You can make a hover vehicle using your portable constructor, or spawn one in from the factory. Either way, you will need more resources. Read more about this at … (another w/v necessity) I encountered my first leaf cutters on the way to the Ancient Tower. They did not move. I was able to get very close with no reaction. I shot all 5, and they did not ever move. When I got to the tower, there were no spiders and a group of Talon warriors just standing (and not moving) nearby. Relog made the spiders spawn and the Talon warriors start moving again (and making sounds). It was very dark inside, despite the dialog about turning on the lights. There are no lights on the lower level. Without a suit light, juggling between the gun and the flashlight is difficult. I recommend more lights. After taking the elevator down, I am presented with a switch which I throw. The next mission step is to “open the door”. This is a misleading step since I am standing in front of a door and opening it does nothing except get you shot. This step refers to a door that you find later. Perhaps this should say “Find and open the red door.” The Shaman says: “Put all of the ingredients in the barrel”. What are they again? Does not seem to be in the PDA or PDA log. If you have other things in your inventory, you must just guess, and then check the materials needed at the cauldron. To avoid frustrating the noobs, I suggest relisting the ingredients somewhere. I think that's it for this build and this mission. Looks good except for the bug that keeps hostiles from spawning or moving.
Bad grammar. This appears in many different places. I understand that most people do not use perfect grammar (including me, lol), but sometimes the use of a local idiom or colloquialism can be confusing. It is to be expected when NPCs are speaking, but should be avoided in the game tutorials, instructions, and the like. Here are a couple of examples: Robinson Protocol, Salvage Steel Plates “Salvaging building blocks and devices from wreckages or stations without a core comes with a certain loss of materials in the process, what means that…”. This should be “which means that”. The use of “what means” is found later on, as well. In some places there is still a confusion of “this” and “that”, although some have been corrected. For example, on a pop-in the base building tutorial: “That’s how you spot those deposits in case you did not yet detect them: - Walk around…” This should be “This is how you spot…”, or better still, “To spot those deposits…” There are other examples of bad grammar, but they are probably ok since they are not confusing, and you probably do not have Grammar Police in your budget. For example: “Go to the trader you picked up the flamethrower from.” Better is “Go to the trader where you picked up the flamethrower.” I notice that the word “gratification” is used many times instead of “reward”. In US English, gratification usually means a sense of self-satisfaction for doing a good deed where no reward (like the Talon weapon) is given. Believe it or not, I am an engineer, not an English major, lol. This is just feedback as requested.
Robinson Protocol - Build Base Before you actually start building the base, it would be very helpful to understand how your multitool works. I may have missed it, but I don’t see it in the Robinson Protocol. My base had one in the Cargo Pallette, but no mention of how to get or make the ammo for it or even that it is there. It seems to come fully charged with 250 shots, but no mention in the tutorial. This may be a good time to opine that there are a few simple things from Reforged Eden that would be very nice to have in vanilla. The first that comes to mind is the construction sequence for things like the multi charge or the drill charge. I’m sure you know this, but for those that don’t, in RE, you make a multi charge from a fuel cell and steel plates. You can make the fuel cell from promethium pellets or by putting biofuel into a tank and then extracting the cells. But in vanilla, you must make a multi charge from promethium pellets. The fuel cell step is embedded and so you cannot make a multi charge without first going out to mine promethium. Without understanding the multitool (which is mentioned in passing in the salvage tutorial), a noob might try to use his survival tool to arrange his base. Since you probably discovered the multitool before going to the large wreckage, you may have squandered your 250 shots salvaging steel plates. Many blocks have options that you select just before placing. The tutorial could use the container placement to explain this. Select which type of container you wish to place by selecting the toolbar slot in which the container block is placed and clicking RMB, etc. The refrigerator is an obvious omission from a simple base. After you place the food processor, you should build and place a refer and then connect it to the food processor. Explain how food spoils…
FWIW, I have 10 years of experience as a Technical Writer. Since I don't do that for a living anymore, I'd be happy to volunteer for the Grammar Police (for free).
Arid start (new in 3366): I have to manually start the story quests. Not sure if this is the best place to post this, but I suspect the changes are because of the story. The Talon are now right up close to the crash area (you can crash in their territory). There's still the 3 starter ore deposits in/near the crash zone, but they can be in Talon territory (in my case, two nodes were). As an experienced player, I knew I could mine everything with no rep hit if I didn't "discover" the Talon. An inexperienced player wouldn't know that, and if they are following the quests, or even just bump into the Talon wandering around, "discover" the Talon, and now be penalized for mining those ores. I suspect this isn't intended?