id like to introduce saying that what probably counts the most nowadays in a game is combat and maneuverability, so i recommend to work on weapons, enemies, sound-effects and player-movement. the things this game adds on top of other games are amazing, the logistic and base-management got so many hours of work and make the game so valuable, but only for the ones who can see. the blind only cares about his field of view, the color on his weapon and the meat he can grind out of his enemies. need more accurate hitboxes on several enemies, such as the bug01, scorpion, spider motorbike needs love. imo a dirtbike would fit better into most environments. of course the nakedbike looks amazing. would be nice to steer more degrees, tires with better grip, triple the cc and mouse-steering. weapons should be heavily customizable, with attachments at least, and favorably parts. add payshop for the kids, so they can colorize their weapons and armors, perform emotes, spam voicelines. "skins" shouldnt be free, earn that extra-cash, monetize stupidity. swimming needs love. flippers fishing (^_^) jetpacking in space needs love; it feels weird when you turn over your back... plants in our crop-plots should not grow in 30 minutes.... make that at least 6hours, preferably 12-18hours, yielding more crops per harvest of course. give meat values it deserves... canned vegetables giving more nutrition than canned meat is just a bad vegan-joke; honor what died for my plate, and give it serious values. "crafting-console" from where i can order my constructors to craft this and that. oxygen and water machines need upgraded versions that can fit on base, instead of terrain-only. these base-adapted versions should work with the logistic-system and drink fuel from the fuel-tanks. clearer power-management. power-source - power-storage - consumers. the batteries that only work for solar but then burn fuel as well are somewhat un-intuitive. these are the points that jump my mind after my first "playtrough" best regards Kostriktor
in every game i can remember, you can stand on ledges and look down. here in Empyrion, as soon as you come close to any kind of ledge, your character miss-steps and inevitably falls down... thats a feelsbad and addresses maneuverability dont slide of ledges like a banana-stepper automatic tool-turrets - https://empyriononline.com/threads/tool-turret-in-singleplayer.65332/#post-336559 climbing ! - https://empyriononline.com/threads/non-jetpack-jump-should-be-about-30-higher.91261/
mouse-sens does not feel correct in certain circumstances. make mouse feel the same in all situations; aiming, sprinting, driving, space-jetpacking, pilot-looking-around etc. raw mouse input
editing files for your own server is awesome "unlock" attack-speed, automatic-weapons can easily shoot thousand rounds per minute, not in empyrion ... let us customize plant-grow-time and plant-produce
If you want the challenge/realism of slower growing crops you can edit the file BlocksConfig.ecf in the \Steam\steamapps\common\Empyrion - Galactic Survival\Content\Configuration and adjust the GrowthRate:, CropYield:, and drop on harvest values. Search for "Wheat" to find the stages of growth for a wheat sprout (for example) and it's a pretty simple change to try. Likewise the rounds/minute for various weapons and the damage they do can be adjusted in the same file- these are simple text edits so as long as you save an "as installed" copy in case you need to roll back it's pretty trivial. Unfortunately the "Config.ecf" mechanism was removed in a previous iteration (it allowed tweaking properties as an over-ride "load installed then apply Config.ecf" mechanic) and I don't believe it's been fixed/returned to us yet.