Hello, I have a lot of Blueprints from the Workshop, hey do not blame me, there are a lot of good designs out there... and I have the bad habit of a collector Well, the case is that I have way more downloaded blueprints that the number of items that the list allows (F2 menu), so not all are displayed. Would be possible to increase the number of Blueprints on the list, please? Thanks a lot
I got the same problem, I gotta go periodically to my wkshp to unsub to the oldest builds and... I hate getting rid of awesome builds just for the sake of
Thanks for caring about, anyway sorry my ignorance, means this that Empyrion is not reading from the folders in the drive to populate the list? I mean... I have all the folders there in the drive, one for each blueprint.
I cannot tell you how we read it Copy them to the LocalGame Blueprint Directory Then they will show up Root/Saves/Blueprints
This seems not quite correct though. Games like Cities:Skylines players can have thousands of subscribed items at a time and all of them show up correctly. One player has over 10 thousand subscriptions and all of them show up. So why can some games have thousands of workshop subscriptions, yet Empyrion can only have 300 (or whatever the number currently is)? Plus, back when Empyrion still had the old limit of 100 subscriptions, at the time I had 5 times that in other games. So it feels like it's not just a Steam limit going on here....
I really do not understand why Steam is downloading all the Blueprints, and creating all folders and files, but the game is unable to load all of them from the drive to the list. If EGS is using the Steam API to load the subscribed items to the list, it makes sense, and Valve should fix his own API, but if EGS reads the contents from the drive... sorry but I do not understand why we are suffering this limitation (that after investigations seems that it is very old in reality), except if it is a bug that, for whatever reason, cannot be fixed.