...Static.yml Poi: I do this and in orbit (in the sector) it works. Fixed: - Type: BA_Player Prefab: SpawnBase Mode: Survival Name: SpawnBase Pos: [20, 390, 0] Rot: [ 0, 0, 90 ] Faction: None InitPower: True ------------------------------------------------- I do it and it doesn't work on the planet. My base does not appear in the specified coordinates. namely Fixed. Why? what am I doing wrong? What does a base need to spawn on a planet (Fixed)? Fixed: - Type: BA_Player Prefab: SpawnBase Mode: Survival Name: SpawnBase Pos: [-175, 136, 506] Rot: [ 0, 0, 0 ] Faction: None InitPower: True Everything is fine in Random, but I need Fixed. There are stones in these coordinates, maybe they get in the way? is it possible to somehow clean the interfering stones? Or do i need some kind of blocks for spawn on the planet in the base itself? The same problem with SV_Player and CV_Player, ships on the Planet i can't spawn them from the scenario.
UseFixed: True You need to add that to the playfield_static on a planet. You'll have to compare your playfield_static to the example playfield_static file to check where you need to put it (i'm not sure if all the stuff really needs to be in the correct order, i just followed it to be on the safe side).
Thanks you, I could find more of this by tag (UseFixed: True): https://empyriononline.com/threads/fixed-position-of-pois-in-a-scenario.11241/ and it says that my need to place it at the very top of the file, and also specify a fixed seed Seed: 1234 # If set overwrites main Seed UseFixed: True # If set uses fixed POIs + resources And hooray it worked, thanks. I lost everything with Random, so I did this. At the beginning of the file. # Seed: 123456 UseFixed: True UseRandom: True So it seems like everything works.