Multiplayer, server: Official server Eleon - VANILLA. Version: 1.5.3 3390 Description of the problem: When I IN CREATIVE MODE build a base from a blueprint - the phantom of the base DROPS INTO THE GROUND NORMALLY - to the entire height of the base (!!!) ... but when I create this base from a blueprint IN THE MULTIPLAYER ON THE SERVER => then the phantom of the base sinks into the ground PARTIALLY , AND STOPS (refuses to dive completely, as in creative)
It is a server setting to allow them to be sunk or not. That server must have it disabled (or enabled, whichever) It stops you from lowering further than the first device. Remove the devices (and core) and re-save it, then you can sink it as far as you want. Add the devices in afterwards.
Judging by your location, you may also be hitting the bottom limit of the planet, it varies depending where you are, but as you are at the water level the limit must not be too far underneath Under the dirt there's a layer of rock you can't go through or dig trough, you can't also build or spawn bases below that level You can't do it in a server but in creative go into god mode and go below the ground surface, that level you see at the deep end is your limit Just look for a higher place to spawn the base
Friend, this is a VERY STUPID SERVER SETUP (!!!) On the starting planet, I installed the base from the drawing WITHOUT PROBLEMS = under the floor (in the basement) there were 8 modules (oxygen tanks, solar concentrators, generator), and all this sank into the ground WITHOUT PROBLEMS (!) ... but when I moved to ANOTHER PLANET - I CANNOT install the base from the blueprint - the phantom rests on the FIRST MODULE (solar concentrator) AND STOP (!) THIS IS UNDERTAKING ON THE PART OF THE DEVELOPERS (!)
But still - I CANNOT install an ALREADY EMPTY BASE at the required depth (!) In creative mode, I deleted ALL MODULES (which should be found UNDER THE GROUND), on the previous planet (not the starting one) - I WITHOUT PROBLEMS submerged the base to the required depth underground (!) ... but there our clan spoiled the ground, and we decided CHANGE THE PLANET .... on another planet - THIS DRAWING OF THE BASE - ALSO NEAR THE WATER, AND IN THE MOUNTAINS - DOESN'T DEPLOY INTO THE GROUND (!!!) The screen shows that the phantom is immersed ONLY ON 1 WINDOW UNIT (!) .... This is WHY on some planets - it is POSSIBLE to immerse the base DEEP INTO THE GROUND, but on other planets - it CAN'T (even in the mountains it is impossible (!!!!!!!!!)
As i believe you play on our Vanilla Server. Its blocked on PvP worlds. Exploit preventing mechanic The first device that hits the terrain will make it stop
Windows are devices too..... Like I said, only as far as the first device. Building blocks only until you get it sunk, then drill it out and place in the devices. It's NOT a bedrock depth issue, as some people seem to think, because the game does let you lower further than bedrock. It just loses its green outline and won't allow you to spawn it in until you raise above bedrock.
You said -> "DEVICE" (!) .... but isn't a BUILDING BLOCK -> for example a heavy window block == IS ALSO CONSIDERED A DEVICE ????
Windows have reflections, so they are not classified as building blocks and are instead classified as their own category of devices. This is because they have a higher performance cost than regular building blocks, or something like that. The real question here is, why do you need windows underground? (Just joking, but really. lol) Either way, remove the windows and you can sink it then as I stated.
Friends, I'll defuse your curiosity: Underground windows are FOR PVP (!) in the basement, you can install some useful devices - a constructor, a stove, but generators, fuel tanks, solar concentrators - you want to HIDE everything - and hide UNDER THE EARTH (!) But when a PVP player comes - he MUST want to make TONEL - in order to get inside the base from under the ground (!) And when he stumbles upon the window blocks, he will see what is hidden inside, and will not make unnecessary holes in the bottom of the base (!)