PLZ Retest and Re-Report Ancient Tower / explosion signals don't work

Discussion in 'Archive (Read Only)' started by Serj2121, Aug 9, 2021.

  1. Serj2121

    Serj2121 Ensign

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    Build: v1.5.5 3444
    Mode: Survival
    Mode: Singleplayer

    SERVER NAME: (If the issue happened on a public server, please add the name here)
    SEED-ID: 116647

    If applicable:
    MODIFIED PLAYFIELDS: No

    Reproducibility: always
    Severity: Minor

    Type: Triggers,Sensors

    Summary: 1-liner

    Description:

    Solo mission / Story Chapter 1: Tales of the Past / Ancient Tower:
    The signal ( ExplPrison ) does not work, there is no explosion of the cryochamber.
    The signal ( ExplosiveBolts ) does not work, the wall in the entry room does not explode.

    Steps to Reproduce:
    1) No explosion of the cryochamber takes place after the dialog with the prisoner.
    2) I return back to the entry room, go to the red wall and nothing happens, it is not possible to get out of the ancient tower.
     
    #1
  2. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    Did you talk to the survivor in the chamber?
    Did you use your drone to explore that area?
     
    #2
  3. Serj2121

    Serj2121 Ensign

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    Yes, after the message 'run' there was no explosion and I could talk to the prisoner.
    No, I did not use my drone.
     
    #3
  4. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    What's the latest state that is shown on your HUD (right side) unchecked?

    Can you open the console, type in "stats" and screenshot the printout and attach it here as well, please! :)
     
    #4
  5. Serj2121

    Serj2121 Ensign

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    Unfortunately, I had already disabled the mission manually and went on with the story.
    In the HUD on the right side was the state (TaskTitle - Close Escape) and (ActionTitle - RUN!)

    I've tried this chapter of the story twice and the result is the same.
     
    #5
  6. Landru

    Landru Ensign

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    If you talk to the prisoner without entering his room, the mission dialog advances to "Close Escape, RUN," but the explosion does not go off. (I think that sometimes I have seen it advance to "Check the walls" also.) If you walk into the prisoner's room before speaking to him, it works properly.
     

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  7. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    Thx. That's not intended :D , but I think I need to find a way around it, though.
     
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  8. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    Ok, checked a few things, but can you show me exactly WHERE you stand when speaking to the prisoner where the PDA does not advance afterwards?
     
    #8
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  9. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    PS: Does it trigger for you when you walk towards the prisoner and talk with him again?
     
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  10. Landru

    Landru Ensign

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    Basically I walk up to the cell door until it says press F to open, and then walk toward the prisoner until it says press F to talk to him. You end up standing outside the cell.

    Yes, you can come back, enter the room, and talk to him, and it will arm the explosion. (I think that when I tried before, I entered the cell but did not speak to him again (since I had already spoken to him).)
     

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    #10
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