ever sat there and wished you could .. for the purposes of signals.... have something provide a discernable value and tie that into logic for raises to or drops below a certain value detect if a player was in a seat know when a door is open or closed know if you are aligned with something else know what is being triggered by triggers and react accordingly with other signals solar bases that could say interpret the time of day and have your structure react accordingly to save power at night all the data that we need to do these things and more with already exists in the game, but for some reason these values are locked behind the public / private variable wall and not exposed to signal interpretation. How is this not fail? As a coder myself, and seeing all the other technical feats and other things already tacked in this game, exposing these variables to signals and providing the same logic setups you have now could and would absolutely set this game off beyond what it is, and since 90% of the things you need or would want to talk to each other via these values ..... already exist... implementation of this would seem to be simple af really? This would be more than competitive to DU in scope, without all the coding that would go into fully providing us with scripting options.... If this is in the works i cannot find a reference to it on the forums.... all i can find is "teleporters and shields" or "Lighting and doors" Maybe someone who understands and is a bit familiar with the EGS code base a bit can weigh in on why this is not already a thing? or Maybe someone who is better at coding than me can put this into a mod instead?
reforged eden reworked the cpu system completely. if that can be done, then signal logic and object variables can be done as well.
It's not the same thing at all. The CPU changes in Reforged was done through the config files which we have access to. We don't have access to the game code to change signals.
if you are not a coder, which i dont think you are really then you dont know enough about it https://empyrion.fandom.com/wiki/Game_API#Interfaces the game devs have given us the means to do what im asking..... thank you for your very positive feedback.
and to double down on my last post : https://github.com/GitHub-TC/EmpyrionScripting this was not done in the config files. im almost sure that this is the API call that would get the information too : https://empyrion.fandom.com/wiki/Game_API_CmdId#Event_Structure_BlockStatistics
Then you can make an API mod for it. But that still doesn't give you access to the game's code. I'll not sure what you're not understanding about it. You can't view or change the game's code.