TEASER Friday Teaser =)

Discussion in 'News & Announcements' started by Taelyn, Nov 19, 2021.

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  1. Track Driver

    Track Driver Rear Admiral

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    Okay, seriously now. The guy is dinky, and the ass has to be a lot closer to the ground to be a crouch, If I crouched like that, I'd have died 49 years ago.

    On the other hand, while I don't understand the diminutive appearance of the figure, after all these years a slight bending of the knees is better than a poke in the eye.
     
    #21
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  2. eLLe

    eLLe Captain

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    My wet dreams.
     
    #22
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  3. Patwar

    Patwar Commander

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    Player follows the shape of the cockpit ? Simply that ?

    So, if we accept it, we can suppose that player will be part of the hoover when on/in it ?
    So all of this should be able to move together ?

    Suspense is here !

    NB : I tested with same hoover on same position on it with and without big gun and actually, player not follow the shape.
     
    #23
    Last edited: Nov 21, 2021
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  4. Lichtbold

    Lichtbold Lieutenant

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    Removing that ugly distance fog resulting in a realistic view distance and landscapes worth visiting?
     
    #24
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  5. Track Driver

    Track Driver Rear Admiral

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    Hoover?? Are we getting vacuum cleaners?? I admit the place is a bit messy, but I don't do floors and I don't do windows!!
     
    #25
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  6. Kassonnade

    Kassonnade Rear Admiral

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    I did the same. I think if this is a new player controller with "crouch" then they reduced the size of the collider so the player gets a bonus when crouching (less surface to hit). They had to spread the legs a bit so not to look strange, and legs can now be outside the central collider, which would explain why the lower part of the right leg in the picture here looks like it's passing through the HV windshield.

    Edit : other option is that player was in god mode for the picture, that's why right leg is clipping in windshield...
     
    #26
    Last edited: Nov 22, 2021
  7. Scoob

    Scoob Rear Admiral

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    Well, the dude in the screenshot is certainly crouching...so, now that's done, where's prone eh? ;)

    Also, as you are known to do more than one thing in an update, some more ways to play in water would be pretty cool...
     
    #27
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  8. Patwar

    Patwar Commander

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    God mod ? I thought about it but i don't think they made a screenshot in god mode. Where is the interest ?
    Croutching ? Well, i don't think so too. I think it is the result of cockpit rounded design.

    Well, wait and see !
     
    #28
  9. Bob [OG]

    Bob [OG] Commander

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    i really hope it is a crouch button. lots of built-up teabagging revenge planned for the zirax
     
    #29
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  10. VISION305

    VISION305 Rear Admiral

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    With the water and sunset looking so good, now the clouds are lagging behind on the looks department. Not to mention the trees.
     
    #30
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  11. Patwar

    Patwar Commander

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    And so ?
     
    #31
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  12. Patwar

    Patwar Commander

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    OK, it was croutch.
    So, croutch, deco, cosmetic views....
    When will this game be interesting with technical updates ?
     
    #32
  13. Germanicus

    Germanicus Rear Admiral

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    About what 'technical Updates' are we talking here?:NewRaisedEyebrow:
     
    #33
  14. Kassonnade

    Kassonnade Rear Admiral

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    There were more in 1.7 v1 and v2, which will all be bundled with the public branch. In this v3 maybe only antialiasing might be considered "technical" if that's what you're talking about.

    In experimental 1.7 v1 :

    - Toolbelt inconvenience:
    Re-assign items from player death backpack to previous slots in toolbelt
    Auto-fillup of toolbar item stacks on manual pickup
    Auto-fillup of toolbar item stacks on "take all"
    - Added possibility to extend the shield using new properties ShieldCapacityBonus and ShieldRechargeBonus (allowed on a block with an EnergyIn property). Added more information to console cmd 'shield <entity id>
    - First implementation of block penetration support for ranged weapons:
    PenetrationDepth: 10, display: true
    - GalaxyConfig: added better possibility to configure nebulas by using NebulaSpawnCount and NebulaColorIndex within a StarRegion_X block
    - GalaxyConfigFile: LabelName supports now "\n" to do a line break, also the size is not confined any more
    - Search star dialog: added type & key navigation
    - Ship Rigidbody collision detection mode changed to ContinuousSpeculative
    - Changed: Added dedicated SKIP answer options for dialogues with long text passages (Please Re-Test all missions & let us know where we could add SKIP answers in addition!)
    - Added 'reloaddata' console command to allow in-game reloading of config file data (use 'help rd' to see usage details)
    - Added better error output to get rid of error messages like "IdMapping: no name for id CPUExtenderLargeT5 found in 'The Ayamara'! Skipping."
    - BlocksConfig: added new property "RepFac" (f.e. use RepFac: 0.1) to allow to scale the reputation loss/gain when destroying a block (f.e. to make some blocks more/less "valuable" for reputation changes)
    - Added possibility to give damage modifiers to entities: add in EClassConfig.ecf a new property "Material" with any string and reference this material in ItemsConfig.ecf for the weapon as DamageMultiplier_X material
    - Rockets now orient themselves towards the turrets up direction when firing (and not towards the world up direction). This helps if the rockets use special animations or effects.
    - DialogueSystem: added functions UnlockTechTreeItem/IsTechTreeItemUnlocked to allow unlocking tech tree items from dialog. Can be used for example in missions as reward. Use -1 as UnlockCost to only allow unlocking from the dialog system.
    - Removed the momentum in rotation on ships as a test please try this out with all vessel types in first person view & third person view


    In experimental 1.7 v2 :

    - PlayerDrone: adjusted movement/rotation so that it uses less momentum to get it nearer to the new player controller. Use key "AutoLevel" to toggle between "Z rotation enabled" on and off

    In experimental 1.7 v3:

    - Added FXAA/SMAA/TAA Anti-Aliasing Settings

    .
     
    #34
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  15. Ballard

    Ballard Rear Admiral

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    I am looking forward to crouching during those early days of a new game
     
    #35
  16. StyxAnnihilator

    StyxAnnihilator Captain

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    I have had C remapped to Console. Now remapped to X , and Shield to something else. No crouch on C.
    Difficult to add as key binding option?
     
    #36
  17. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    We will add a keybind in an future update
     
    #37
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  18. StyxAnnihilator

    StyxAnnihilator Captain

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    Now I rarely miss crouch, rather would have had lean (left | right , on Q and E) :cool:

    EDIT: Ah, crouch is on "down" (I have it remapped to LShift)!
     
    #38
    Last edited: Dec 16, 2021
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