I worked on quests and dialogue today for the SDG server. That is what I did in Empyrion so far today.
I wondered... Well, it works mostly, in that only the strong blue area to the bottom right causes problems with non movement/floatyness, though that could be because towards that area are the default base and Cap Vessel. I guess now though I'll have to see if I can make a much larger doughnut Spacebase... we can work on the fineries of rotation and other stuff if it works. Edit, all the yellow framework gubbins is other stuff I'm working on... I have an untidy workspace and mind
@Kassonnade , @ravien_ff Thanks. I'm easily distracted these days and terribly absent-minded. I do remember you (Kassonnade) provided those and I never got around to using them. I stuck with my own lcd projection. I'll have to go back and try to find them as it's increasinly difficult for me to see and to read.
Taking over pirate stations in service to the colonists. I mean can you imagine what a pirate would be thinking when they see this rock up and open fire?
Its not complete..... but... here is a link to the unlisted WIP if anyone wants to get their hands on one. https://steamcommunity.com/sharedfiles/filedetails/?id=2737576376
This is the kind of mod that fills worlds, for any ground hugging explorer there's little beyond the crash site and seemingly hand placed bases for factions, this would allow the wonder of discovery to be so much more. There's a wonderful mod for Minecraft called 'Ruins' which randomly generates Buildings/Constructions/Ruins across any terrain (configurable) which is almost compulsory... this if it could be made to work, could be it's brother.
Today I built some framework for the doughnut base, but had to move the base starter block as I placed it wrongly at the start... Shot it out and placed a core in the right place as a new base starter wouldn't go near the existing construction, I'm still faced with the problem of block too far away from centre... though it's not because I've moved the centre. I'm gonna have to start again ain't I
Finally got enough resources together to spawn in my first capital ship build. About to take it out for its maiden voyage to clear my home sector of pirates and Zirax.
My next CV will be long range exploration and science vessel, for that purpose I envisioned it equipped with true AI. Since that would require serious and believable looking hardware, therefore I made dedicated room. It have 12 stacks of electronic circuits, each 3 times the size of human, which alongside the glowing sterile walls, and cyclops eye death stare of the AI, gives me chills when standing there in first person. I'm very happy how this ends up.
Made a couple of tweaks to some existing ones, in addition to that though, these are all the completed Tresari poi's. Followed by the one's I'm still working on. With a few of the Atmospheric Cleanser which I've been working on the most today, all shaped complete, just have to do the textures/signal logic/spawn pads and another one done
And yesterday I finished the shaping of the new Galactic Trading Station for the official servers. Just the texturing (of the insides) to do and a small single addition and it's finally done after what feels like 6 months One of the two hangars The trader side entrance Taelyn Bot's office The Mission portal side entrance The Brig for those Naughty indiviuduals The Invader Origin area The Defender Origin area - the traders are there...it's just awkward to get it in one screenshot. The four origin area's are small but....there's a LOT of room to expand into down the line if it's required ....now I just have to texture all of that :|
Designing engine room, I may have overdone the warp drive a bit, but now I can place maintenance walkway through the middle. Imagine being a chief engineer making the final inspection before jump and walking in between and inside of that machinery.
I've never done a Lunar (Barren) base so I figured I'd go in creative and put something together for those times you maybe want to have an FOB for pentaxid and magnesium autominers. It's a little fancier than things I've done prior. o2 is delivered to each module from a vent under the pad and distributed to each module via ducting underneath. Each module is also designed to connect end to end with another if you copy & paste. You'd have to hand route the o2 though. I think it turned out fairly well. I'm considering doing double wide or smaller modules.
Not just today... it's on and off. This is from a time before we had computers. It's still under construction and liable to changes, but I'm pleased with the direction I'm heading