2 suggestions for constructors

Discussion in 'Suggestions' started by japp_02, Mar 7, 2022.

  1. japp_02

    japp_02 Commander

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    Suggestion 1:
    In the constructor UI, allow us to simply re-arrange queued tasks, changing their order, with drag & drop or other procedures. (Likely very difficult because of UI limitations).

    Suggestion 2:
    in the Wireless Connection access for constructors, allow us to switch between the various constructors so that each one can be accessed remotly (could be done with the current UI).
     
    #1
    akimzav and bbk.3164 like this.
  2. Aaron(Wakfu)

    Aaron(Wakfu) Commander

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    how come we can't have a constructor producing from more than one slot? like 5 slots producing stuff at once. its really terrible trying to make ammo......or have an ammunition factory building which can make ammo for 1/4 the time as now.
     
    #2
  3. japp_02

    japp_02 Commander

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    You say "5 slots producing stuff at once"... But for that you'd need 5 constructors, or it would take 5 times longer for 1 constructor to do it! And to manage 5 constructors, or 8, or 10 etc., that's exactly why I made suggestion 2.
    AFAIK, currently you only have remote access to 1 constructor, that's a bit shabby in a century of Electronics and Circuitery :)
     
    #3
    Last edited: Mar 15, 2022
  4. idx64

    idx64 Lieutenant

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    I'm not against it, but look it's a constructor.... magical, which practically does everything. My idea was to make an ammunition and weapons table, a vehicle workshop, a chemical table, laboratories for crops, etc. to make it more survival, FO4 style, but.....-
     
    #4
  5. AmicusJose

    AmicusJose Lieutenant

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    I believe he wishes a constructor can produce 2 or more stuff simultaneously.

    For the wireless connection part of your suggestion #2, I wish the constructors can access containers from other bases. Thus, some sort of "satisfactory" can be achieved.
     
    #5
    Aaron(Wakfu) likes this.
  6. me777

    me777 Commander

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    if I may suggest yet another feature?
    set constructors to groups that work together.
    the easyest way would be to have a field in controlpannel to select group 1-x or none; all in same group show same ui and produce the same item, just faster by count of constructors.

    (i had (and will have) a 20 constructor fuel cell production on my space station and needed to start 1k fuel cells on each of em)
    (SE has such a mode, but their assemblers did other stupid things, like filling up on material for a item down the queue and stopping as there is no resource for first in queue)
     
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