Reforged Eden Scenario

Discussion in 'Scenarios' started by Vermillion, Jul 16, 2020.

  1. Scoob

    Scoob Rear Admiral

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    Is the Statistics panel wrong in regards to amount of thrust in a given direction? For example, I landed on a high-G Moon that was just a bit too much for my CV to take off. According to the stats page I needed an additional 65MN in order to take off. I added TWO additional "Advanced Thrusters" (65MN each) - I like symmetry - and now the stats say I'm 64.8/7 (it changes) MN short. The ship acts like it's clipping, bouncing all over the place when trying to take off, while the vertical speed shows at 2ms, yet it doesn't actually lift off. Pressing shift + space to Boost while taking off, sees it lift off cleanly...eventually (more bouncing around, I think the landing gear are actually clipping into the terrain) but as soon as the boost runs out, it falls again.

    Basically, I added 130MN of Thrust - with the Power and CPU to support it already in place - and it showed just 0.2 / 0.3 MN of additional Thrust according to the Stats panel. So, the numbers are waaaay off it appears
     
    #1701
  2. ravien_ff

    ravien_ff Rear Admiral

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    Did you have the CPU to add them?
     
    #1702
  3. Scoob

    Scoob Rear Admiral

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    Yes, I mentioned I had ample power and CPU to support them, so not a clue why they didn't appear to actually add their rated thrust. I of course ensured they were on as well. I ended up abandoning the situation, reverting to a backup save I'd made just before entering the planetary playfield.

    While I don't generally pay much attention to the numbers on the Statistics panel, I am accustomed to adding additional thruster actually making a difference. Not a clue why it wasn't working, perhaps I should have tried a save / reload cycle as that will often fix weirdness.

    Edit:

    As an aside, I was wondering how Vessel Spawning in space works. Usually, what I see is markers on the hud and the moving ones resolve into specific vessels once I'm in range. Other objects like Drones sorta pop into existence at a closer - but still multiple km away - range then close in. However, the other night I'd not long arrived in a system (around a planet) seeing all the usual unidentified hud markers - both moving and static - as usual. Then, suddenly - I'd not moved from my warp-in position yet - a large Zirax Destroyer popped into existence just over one kilometre from me. It immediately began launching Drones and within seconds was firing. I'd not noticed a vessel pop in right on top of me like this before.

    To be clear, it DID indeed pop into existence right on top of me - it wasn't just unnoticed when I arrived. I was in the external view, looking around when POP it was suddenly there. It was only just over a kilometre away, so it hadn't just entered render range or anything like that. It literally did not exist, then it was there, just over a kilometre away.

    Now, while I got away fine - good shields and speed on this CV - it did make me wonder... I had planned to leave my CV in orbit, heading down to the planet in another vessel. While I'm not around - space playfield not loaded - my CV is safe of course. However, what if something spawns right on top of it - like just happened - while I'm on approach, returning to it, yet not aboard? With the CV just sat there, unpiloted, for the couple of minutes it would take to approach, dock and make my way to the bridge, all sorts of bad things could happen.

    Basically, are vessels popping into existence right on top of me a common thing now? Or was it just some random gremlin causing what I observed? I could easily have got into trouble here. I mean, I enter the playfield, do a scan and there's nothing nearby. Lucky I was still looking around in the external view, rather than buried in the Control Panel doing admin stuff. Due to Empyrion's sound issues, quite often I'd not even get audio cues that I'm being shot at...nor hear my own guns, assuming I'd deployed them.

    I sorta like feeling unsafe, with various vessels patrolling space like this. However, observing them spawn right on top of me like this, is a little disconcerting lol.
     
    #1703
    Last edited: Apr 30, 2022
  4. korniton

    korniton Ensign

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    Hello, I am pretty new to this game and the RE Scenario. On my last playthrough, was also 1.7, I have found a Lava planet maybe it was Crusted Lava, Lava Nascant or a Lava moon where you could mine the Crust and it would drop Gold ore occasionally, was the best gold ore farm by far. Now I visited every hot planet and couldnt find the gold crust. Is it Faction Territory specific or what the hell am I missing. Since Lava and Hell planets have molten lava, my guess is it was a Crusted Lava planet that Had huge Crusted Lakes instead of those small riffs. Anyone can help me here?

    Thanks
     
    #1704
  5. Space Ghost

    Space Ghost Commander

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    I do not disagree with the problem of that wreck having too many CV components very early game. However I strongly disagree with the workaround implementation to fix said problem. Just REMOVE these blocks from the POI. Make the wreck more "wrecked" Ditch ALL the thrusters and remove like half (or more) of the rear crashed piece blocks (just an example suggestion) so it's just a flat set of blocks mostly. Whatever it takes. It's just way to confusing for players to core it, and receive small blocks instead of large blocks where this does not happen (nearly) anywhere else. It's not like this POI is based on the current vanilla implementation. It's not. So modifying the R/RE version to fit that gameplay "vision" should be easy.

    Disclaimer:
    "This post is not meant to offend anyone it is not directed at anyone or any clan. The authors opinions expressed
    here are valid only at the point in time he is writing it. The Author reserves the right to withdraw any comment or
    change his opinions entirely."
    Have a good day!!! :) -(C) 1998, R.Hunter Inc. All Rights Reserved.
    *****************************************************************
     
    #1705
  6. ravien_ff

    ravien_ff Rear Admiral

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    You salvage it so you can build a space worthy SV.
     
    #1706
  7. Scoob

    Scoob Rear Admiral

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    Hmm, just had it happen again. I'm sat in totally clear space - other than a single Drone I'm ignoring - and I finish looting a wreck. I then go into external view and move off and POP, there's a Tovera Class Dreadnought (I think that's what it said) appearing right next to me. Nothing I could do, I couldn't even out run it. I quit the game and restored from a backup save.

    Is this supposed to happen? Large space PV's spawning in within 2km of me. I've been surprised by ships before and simply assumed I'd missed their approach, however, that's twice now that I've seen the ship pop into existence less than 2km away from me.

    Note: when salvaging or mining in space I'm constantly looking around for threats. There were no viable threats until this ship spawned very close to me. Definitely NOT flying in from a distance, but spawning close by.

    Edit: There might be more to this than simple close-by spawning. I loaded that backup save from ten minutes earlier and, upon loading, there's a Tovera-Class Dreadnought right on top of me (~2km away) that WASN'T there when I saved the game. Most odd.
     
    #1707
    Last edited: May 1, 2022
  8. Scoob

    Scoob Rear Admiral

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    Steam applied an update to RE just now when I exited the game to have lunch. Now all of my saves are showing as invalid with the Location showing: "Alpha 25489 I Sector (*MISSING!)" I will try doing file verify in case Steam broke the update process...

    ... Yep, looks like Steam actually failed to apply the Workshop update correctly - - it'd be nice if it actually displayed a message when this happened... but I guess it doesn't check things worked lol. Doing a verify reported 10 files needing to be reacquired. Note: this is 100% a Steam issue - it does it from time to time - the PC, Drives and file structure are just fine.

    Was worried I'd lost my game in progress for a moment there!
     
    #1708
    Last edited: May 1, 2022
  9. Aaron(Wakfu)

    Aaron(Wakfu) Commander

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    so some feedback on the LX railgun. Really like this weapon. Wasn't worth it to me before. Looked cool. since some changes in a recent update I've been using it a bit. Seems kind of worth to have on now, even though I use it very tactically. Using manual weapons is always hard because you dont have an AI aiming for you and multiplayer is jumpy, even the AI ships. so trying to keep still to target a single block is difficult. And thats what it comes down too. Fighting in third person, the scale of this game makes a block at 800m like a speck of dust 1 km away. you aint seeing it.

    havent tried the thermal lance yet because i cant find any drone mothers. havent tried the swarm missiles, but when i tested them in sp back when you could access them they seemed worth it.

    mx-4 torpedo, put on 10 now see how it goes. ammunition goes fast tho. i dropped heavy missiles altogether because i find the ammunution to expensive to build 250mm darts and they just arent effective if a ship is running full speed from you, they disappear.

    I like the idea of the heavy vulcans at least the description...not tried yet tho. Also the Gauss turrets dont have a description. so not even testing them.

    i lke to be able to do manual fire tests. but some manual access is disabled. dont know why. because me operating 1 turret isnt going to win a battle. at least maybe in SP these special turrets could be accessed so we can do fire tests to see what works for us according to our requirements on the ship we are fitting.

    lot of choices in weapons tho its good. cruise missiles are cool. just like how the mx-4 fires, love the effect.
     
    #1709
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  10. ravien_ff

    ravien_ff Rear Admiral

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    A couple of the turrets I have them set to ai only control because it might be too easy to use them to shoot out the core of a base.
     
    #1710
  11. Ntrautner

    Ntrautner Ensign

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    Help! I am using a compact shield generator I have added to shield capacitors and although my max has increased when I activate my shields they dont go past 20%, i have 100% cpu, two large generators and max pentaxid and am idling away from enemies so I am not taking damage. Any idea what would cause this?
     
    #1711
  12. Homunk

    Homunk Lieutenant

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    Due to the 2 shield capacitors your shield's charge rate went down, probably to zero. You have to add at least 1 shield charger.
     
    #1712
    Ntrautner likes this.
  13. Aaron(Wakfu)

    Aaron(Wakfu) Commander

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    #1713
  14. Aaron(Wakfu)

    Aaron(Wakfu) Commander

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    we can do that with 3 artillery canons already :)
     
    #1714
  15. me777

    me777 Commander

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    I have a problem with invisible enemys in legacy asteroid fields.
    first my shields dropped unexpected with no visible enemy or incomming fire, then my turrets fired on something, i only saw impacts but no ship.
    then in another field i backed away from an devastor and stopped at 4km, it did not visible fire at me (would be unexpected at 4km) but i still had impacts chipping away my armor.
    in both instances i managed to get away as it seemd to only be a emp weapon my armor saved me.

    what could this be? are there emp fireing drones that are so small i could not see em and are radar-stealth?
    also could be server-lag or server performance related as i have my server on a rented box that might be underpowered...
     
    #1715
  16. ravien_ff

    ravien_ff Rear Admiral

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    It's desync.

    Move away from the area (outside render range and then some) and then come back.
     
    #1716
  17. Aaron(Wakfu)

    Aaron(Wakfu) Commander

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    yup descync, the real cause of the so called explosion bug.
     
    #1717
  18. me777

    me777 Commander

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    OK, thanks for the info.
    Would my server (lack of cpu and/or slow network) be the cause? Can it help if I move to a game-hoster instead?
     
    #1718
  19. Aaron(Wakfu)

    Aaron(Wakfu) Commander

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    no desync is a network issue, and game code isssue etc.
     
    #1719
  20. Scoob

    Scoob Rear Admiral

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    I've had similar issues, taking damage from invisible enemies. My game is single player though, so surely not a network issue?* For me, it just looks like certain things - mostly on-foot enemies - are often able to shoot before they're actually rendered in. This can lead to shots seemingly coming from nowhere or even the shot (bullet / tracer) not being rendered either, but the impact still counting. I have also started taking damage when in space, yet nothing visible has been near me. Might have been an invisible PV or Drone.

    While performance may remain stable - for me a vSync'd 60fps - other aspects of the game seem to break down when things are busy / during a longer gaming session or just at random.

    * When I first started playing in 2016, I was told that a "Single Player" game was just a multi player game hosted on the local machine. So, my PC was in effect both the host and the client. This led me to setting another PC on my LAN to be the host, which did improve performance quite nicely, so it all added up. Not so much higher fps, I was already at 60, but the fps dips were lessened and things were overall smoother. Years later, I was told this is absolutely NOT the case and a Single Player game is totally different. I assumed this was purely a change over time, as having the game world hosted on another PC really did make a difference back then, though my main PC is much more powerful these days and my "other" machine not so much (Sandy Bridge 2600k). I mention this as "Network" issues in a single player game shouldn't be a thing, but something weird is going on...

    For example, despite being single player, seeing NPC's "rubber band" even when performance is otherwise really good isn't uncommon. As are issues with objects being out of sync. i.e. that automatic door that should be closed is actually open. I can see through it and shoot through it just fine, so it's being treated as open. However, walking up to it sees it instantly close, and play the opening animation from closed. Other examples might be recently killed NPC's still able to fire off a shot or two after they've gone through their death (collapse to ground) animation. Of course the classic example is when critters - or other melee attackers - are able to "hit" the player, even when they're not there any more. Basically, the attack animation starts playing, the player moves out of the way and the player is still "hit" when the animation completes, even though they might be ten metres away and behind the critter. Honourable mention to the various problems with turrets of course lol.

    Basically, there are lots of little issues that might suggest "server lag" or "low ping" or "desync" issues in MP, yet they also occur in single player games. So, I wonder if there is still a degree of Client and Host going on in some regards, and if things sometimes get a little choked, even though FPS remains good.

    Thought: as I have a 12 Core CPU, I might try setting up a server on this PC too and connect to it. Just for science you understand and to see how it performs.
     
    #1720

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