1.8 production timer desync contagious

Discussion in 'Experimental Features Discussion' started by boolybooly, May 21, 2022.

  1. boolybooly

    boolybooly Commander

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    The desync between correct production timer and actual production time is spreading and is now evident in the oxygen generators as well as constructors.

    In the constructors it manifests as a lengthened production cycle resulting from opening the constructor mid construction where the visual representation completes but the production cycle timer appears to reset so it take much longer for production to complete after the visual production indicator has completed.

    With oxygen generators the production countdown completes but then there is a blank display for countdown timer and it takes a while longer for the product to emerge when the countdown starts again.

    This unfairly adds time to production which is potentially disastrous in some circumstances.

    The production timer desync problem has plagued Empyrion for years now. I keep expecting it to be fixed but it never is. Isnt it time to fix this?
     
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  2. BushiNeko

    BushiNeko Lieutenant

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    Quick question along this line @boolybooly
    I ve recreated this event 2x now.
    I let a generator run dry on power, then slept once... and walked away ( in visual range of location but away a bit ) and the generator vanished with an announcement.. ITEM REMOVED.
    I am sure that is not normal. 8-/

    But.. like a ditz I have forgotten to take a screenie both times. :confused: Have you seen that in your trials on this issue?
     
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  3. boolybooly

    boolybooly Commander

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    Nope @BushiNeko I have not seen that, have not let one run dry yet, have not survived long enough on Skillon. :oops:

    Sounds like something you might expect on a MP server to reduce clutter but not SP.

    Something to watch out for.
     
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