Pirate Base A hidden haven consisting of several levels for pirates to repair/resupply their vessels and lie in wait for merchant ships travelling the nearby shipping routes. Specs: Unlock Level: 20 Size Class: 8 CPU: Tier 2 Traders: § Military T2 § Advanced Weapon toolkits § Market Café § Dealer § Info Hoarder Note: Unless you are friendly with the pirate faction, there are three different ways to get into the hangar bay ( hangar doors / garbage acess / SV docking port) , and fight your way up through the bar / quarters to the control room and flip the switches to access the core room and loot rooms. Aside from the main loot room, there are two secret stashes located in the private quarters. Just got find the switches in the quarters then give the rooms a good search.
Pirate Hideout A small hideout for pirates or smugglers to rest up between contracts and resupply their vessels, away from prying eyes. Traders: § Military T1 § Dealer Note: This was based off the ingame hideout but wanted to give it its own place to hide an SV, hopefully the entrance is big enough! The base itself is not spectacular, just meant to be a rest stop with 2 traders. Wasnt sure what else to add without it becoming an entirely different kind of POI but anyway, hope you enjoy the build! Any feedback or suggestions welcome. Group Name = BAOPirates Spawn Name = Hideout
Thanks Don, style is again inspired by sulusdacor's Port-05-14. I'm finishing off a version of the ingame 'slave market', just need to finish off a few areas and start lcds and will post that up probably around the weekend for everyone to take a look at. No idea what to build for pirates after that but that's next weeks problem
Updated the epbs above: doors except captains quarters in both POIs now set to public, and dialogue for traders set to start_dialogue, most of the rest set to pirate_random dialogue.
hideout: -o2 station missing. -table not public, but is in public room? -personally i would do core room door as not public, but core is better tucked away so not as bad. base: -core similar to others, i can wander in pull the lever and go to the core, crouch and shoot it. i would just put it 1 block back and one of the blocks with a hole infront. -armor locker both public, i am assuming? one is the other is not, but both are in the long hallway/hangar area. general: i would just set all chairs, tables, showers, toilettes to public and be done with it. with 0+enter i fills in the 0000 and goes reasonably fast. you always can have exceptions (like a forbidden captaions chair or something) + i think the buffs from these are not game changing in a fight. so i do not think just setting this public by default is an issue and you do not have to check "is this the bar's bathroom"