Hello folks, In order to save ONE score, over 1000 files are often saved. I have over 1400 saved scores. Which means there are 1.500.000 files in the folders. This is a disaster for any backup.... Is it not possible to pack these folders after saving or write them to one file? Many greetings Christof
to save only one stage of the game. Press one time save you generate up to over 1000 files. If you are a person like me, save every 5 minutes, you can generate a lot of files... after weeks, month, years...
Why are you making a new back up save every 5 minutes? The game isn't designed for that. You're asking for a solution for a problem you created. Make a save every few hours or once a day, and then delete your old saves in Windows file explorer every so often to clear out space.
While I don't save quite that often, maybe every hour or so, I have to say that the save system is probably my biggest gripe about this game. I have never seen a game with a save file that gets as bloated as EGS does. Is there a reason why we don't have the option to overwrite the previous save or make a new one?
The save system is basically the same as used in any other game I know of in the genre and is arguably the best way known to save. If you know of an alternative save method, I'm sure there's many upcoming game studios that would be interested to hear it. But so far everyone from Hello Games, Keen Software, and even Microsoft has yet to come up with a better way of handling save game data so I doubt anyone on these forums here would be able to come to with a solution they haven't already thought of and rejected.
again, is there a prohibitive reason as to why the player can't be given the option to overwrite the previous save rather than automatically create a new save each time? If there were an option to overwrite previous saves and to make it even better, a way to categorize saves (each new start has its own file), it would dramatically cut down on bloated save files and make file maintenance much easier. In my 30+ years of gaming, EGS stands out as having the most high maintenance save system that I have encountered (not an exaggeration). Just sayin. While I have played other games with equally disorganized save systems, EGS save files are also large, which compounds the problem. EGS is currently sitting at #2 as far as most hours played in my Steam directory (currently closing in on my #1 Fallout 4) so this isn't to say that I don't like the game... but if there is one thing that I dislike, it is the save system.
The save size is a result of having a galaxy's worth of data that needs to be saved. There's only so much you can do about it, at the end of the day the data requires a certain amount of storage space and you cannot go lower than that without compromises (like how NMS doesn't save terrain edits or anything else outside your claimed base area, or SE only has a single solar system and random POI spawning, etc). Saving over an existing save would be an option, but first the game would have to delete the old save and then write a new save, making the process take even longer. Just delete your old saves once a week and make a backup only a few times a day if needed. Empyrion is a live saving game, it's meant to be played without resorting to backups. If you die just respawn and get your stuff. If you lose a ship, build a new one. For situations where you need to recover due to a bug it's far easier, faster, better to use console commands to spawn your blueprints or resources back in. Save game backups are for save game corruption.