Added to game Warlords / ARC - Weapons Factory

Discussion in 'Showroom & Submissions' started by Gogs, Jul 21, 2021.

  1. Gogs

    Gogs Ensign

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    Warlords / ARC - Weapons Factory
    Faction: ARC
    Spawn: Planetary

    Name: BA_ARCWeaponsFactory
    Groupname: BA_ARC
    Spawn name: ARC Weapons Factory
    Size Class: 10

    A planetary POI for ARC setup as a Planetary Weapons Factory.

    Full credit should go to @Don2k7 @HeckenDiver for this and the ARC designs/themes etc.


    upload_2021-7-21_0-41-43.png
     

    Attached Files:

    #1
    Last edited: Jul 21, 2021
  2. Gogs

    Gogs Ensign

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    Puting fixed version.
    It came to my attention that POI is indestructable.

    Changes i made:
    i made another save with damages and put 2 more rocket turrets on roof, few more spawners and put some damage on 2 hangar doors. Also put one sensor that turns off shield when player enters POI.
     

    Attached Files:

    #2
    MatCz and Stellar Titan like this.
  3. Escarli

    Escarli Rear Admiral

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    I had a look at your updated bp you posted and spotted a few additional things that you may want to consider looking at.

    Filler Blocks
    First thing I noticed is the way you've used the filler blocks is not right unfortunately and will end up causing serious structural integrity problems. The issue is any block that sits on top of a filler block essentially floats in the air and doesn't actually touch the terrain spawned in by the filler block in survival. The way you've used the filler blocks is the entire courtyard (for lack of a better name) is sat upon a layer of filler blocks.

    One destruction of a single block will cause a lot of it to collapse in one fell swoop.

    To have an idea as to how to use filler blocks take a look at the abandoned vessel yard in creative, essentially you to support the structure all the way down to the bottom level (will make more sense when you have a look at the vessel yard :)).

    However, with the way you've built it you can get away by just using concrete blocks instead.

    Admin Core
    Two things with the core, the first is you didn't pre damage the core, so when they set off the signal logic to destroy the core, it will explode the explosive block, but it won't damage the core itself.

    Other thing is you've used the blue player admin core whereas the one generally used is the pink NPC admin core found in the alien blocks group (looks like a red core with a bunch of options when you right click).

    Miscellaneous
    When submitting an update it's best to use the same file as is currently added to the game.

    Attached File
    The file I've attached is your updated one but with the filler block issue resolved, I've renamed it though and put in the same names and ground offset as the bp that's currently in the game.

    I've also changed the admin core to the pink one and pre damaged it.
     

    Attached Files:

    #3
    Hummel-o-War and -AKEVA-BANSHEE- like this.

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