Finally Finished my big Medieval Castle base build. Designed to be a full service planetary base for Vanilla: https://steamcommunity.com/sharedfiles/filedetails/?id=2873796698
Since my every next endeavour in Empyrion starts with new ship design for survival, here is the newest ship. My goal was to made ship that is practical for survival (large cargo space, double layered armor, anti-drone turrets pointed all directions), but also doesn't look to boring. Ship also have full, detailed interior. Rear spheres really does have fuel inside Last but not least, no ship of mine would be complete without crew compartment.
Spent the day getting some more of my new Tank HV built, WIP, still a few bits to finish and need a name. Left to right = Urban Grey, Desert, Woodland and Snow, Front HV with Dozer blade
I think I have finished work on the Hsiftac (unless something strikes me or a good suggestion is made). It looks nothing like the original plan, which was to move the top hanger of a Dugong to the bottom of the ship. It's closest cousin is the Surinam Carrier but that is not the build I started modifying when I began the project. It is quite a bit larger than the Surinam, with larger hangars, more crew quarters, and a larger hydroponics section. I also made sure it can liftoff from a 4g planet. I am including the Surinam in the screenshots just to show the size difference between the two builds. Now lets hope and pray the Devs give ramps more HP in the future (but I did include a large number of backup forcefields, just in case).
thank you, its a RE build. also have this attachment version as well build almost finished spent today field testing it, couple of small changes and i will be ableo to call it finished Decided to call it the Eradicator Battle Tank, so will release a out of the box version without attachments, then a construction set with regards to the bull dozer blade and harvester blade along with some other parts that could be changed out
Last night I expanded my large landing pad so that you can land a Leviathan on it. Now my question is, do I update the existing large landing pad that is already in the workshop or upload this as an XL version? It's the same landing pad, just 20 blocks wider and 4 blocks longer. That's why I am debating on just updating the existing blueprint, it's the same build, just a tad bit bigger.
Today I did a silly: Buffy the Vampire Slayer was one of my favorite TV shows, so I decided to build her house: https://steamcommunity.com/sharedfiles/filedetails/?id=2879277911
I struggle with this too... but almost always release a V2 version. I hate the idea of someone updating a BP and losing what they really liked, even if I think my changes make it better. It costs nothing to make a V2, and adding cross linking in your descriptions only serves to give your subscribers more options.
An ongoing work in progress. I really need to finish some of these builds, but keep finding details to tweak...
This is the craziest thing I've ever seen in this game or most other games for that matter. I just came here to say wow the game looks crazier every time I try play it.
I took your advise and published the larger version as a separate blueprint. So we now have my Landing Strip, XL version.
The other thing I did was publish a V2 of the Leviathan CV carrier. There is very little difference between the V1 and V2, I just reworked the left bays so they match the right side and can carry larger CV's like my Barracuda and Oarfish.
Help! I picked up one of my older projects today and have a CPU problem... a Space Farm But I can't upload the image, however I can tell you that it's stating 725000 CPU out of 80000, It appears that my enthusiastic use of combat steel accounts for most of it, do I need to bin it and restart of can I do something to solve the problem
How the forum handles screenshots changed, you need to click on "add Images" now. As for the build, you could always use the replaceblocks console command to downgrade it from combat steel. Example: replaceblocks xxx hullcombatfulllarge hullfulllarge (the x's need to be the builds ID number, you can find it by using the "di" console command and looking at it in game). Side note, I normally use "si off" in the console before mass replacing blocks in a BA like that.