Help needed Access constructor from remote control panel?

Discussion in 'General Discussion' started by hot.slot, Nov 7, 2022.

  1. hot.slot

    hot.slot Ensign

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    Hi community,

    I have a little problem ....

    When I go to the 'registry' and select a ship or a building and then click 'control panel' I am getting to the control panel of that facility. Thats fine so far.

    But when I go then to the 'devices' tab and select a constructor there is no 'access' button. (screenshot)


    [​IMG]


    My distance to the facility is about 40 meters. So I guess I am not to far away from it?

    Is this how it should be or am I missing something? or did I mess up something? I am shure it should work.

    Greetings and thanks in advance :)

    hot.slot
     
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  2. DiMithras

    DiMithras Lieutenant

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    Guess this should be reported as a bug, or… Let's see.
    [​IMG]
    When accessed from a registry, I also do not have an access button even though I'm currently located inside the CV that has a constructor.
    This might be a bug or a limitation for the registry access, so that a player can not queue things while being 300LY distant from the base :D
    [​IMG]
    When accessed directly through the "P" button, there is no problem. The "ACCESS" button is there. Also mind the missing arrow in the top-left corner, this means we are accessing the base / ship directly, not from the registry.

    I understand that you probably want a distant access without directly staying at you base, as the "P" works only that way.
    There is a different solution for this case. Assign the containers for the constructor once, than hit "F4" to get to the logistics and hit this button:
    [​IMG]
    The one that says "Access device", second one in the middle pane after those plugs. This way you can access a constructor without "P" button and the registry. Works while you have a remote access, which is within 100m if you have a wireless connection block.
     
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  3. hot.slot

    hot.slot Ensign

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    @DiMithras ... thank you for your answer and thank you for diving into the problem! :)

    My intention is to set up a so called 'modular carrier' ship (JRandals Helios MSC) where you can dock other ships and outsource e.g. production capacitys onto docked ships. This makes only sense if you can access things like constructors from remote.

    I found a youtube video that is dedicated to the functions of the 'registry' feature. At time index 2:06 min. it shows explicit the remote access to a constructor. And there is an 'access' button.

    [​IMG]

    The only difference I see here is the patch level. I am playing v1.8.15 3887 and the autor of the Youtube Video plays v1.7.1.1 3639. I tested it both in Vanilla and in Reforged Eden scenario.

    Is it possible that it got patched out?

    The autor of the video says there is a distance limitation for remote access: 1.25km on the ground and 3km in space. But I checked it out from a distance of about 40m.

    @all ... can you confirm that remote access to constructors is NOT possible from the 'registry'? So I can figure out if it is a problem with my personal game installation/configuration or if it is a problem with the game itself.

    Thanks again in advance! :cool:

    hot.slot
     
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  4. The Big Brzezinski

    The Big Brzezinski Captain

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    To my knowledge, we've never been able to access device from the registry control panel. We've always needed to access the control panel directly to do so, or at least by drone. He's not accessing a ship's constructor in the video, but the BA's. You can see how all the buttons for the Ascension's inventory are all missing on the control panel he accesses from the inventory.

    Wireless logistic is a separate system with its own rules, and you can reach constructors through it fairly easily if you set them up right. But you can't reach docked ships while you're moving, and it won't help you access a storage locker.
     
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  5. hot.slot

    hot.slot Ensign

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    @The Big Brzezinski ... you are right. He does a cut from the CV and then continues working with the 'Base (BA)'. But nontheless the 'access' button to an advanced constructor is shown up as you can clearly see in my screenshot above. I mean he would not change to the 'P' menue in a video that is dedicated to the features of the 'registry'. Or would he?! o_O

    Also I just tested if it works with bases (BA) and it does not. :(

    I think I will post a comment on the video and ask him about it. And maybe I should ask at the mod creators modular carrier ship pages as well.

    However ... thanks a lot for your reply! ;)
     
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  6. DiMithras

    DiMithras Lieutenant

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    I've never used this ship, but to my experience "F4" logistics menu suits all the needs. You can change the vessel you're accessing via dropdown menu on the right pane. The one at the top.
    If you look at your screenshot, there is no arrow at the top left corner. I bet it's a direct access.
    According to the video, 1:58, it's obviously a control panel via "P" button.
    Hmm‥ If I remember it right, I could access docked SVs while flying a CV. Gonna test on my next session.
     
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  7. DiMithras

    DiMithras Lieutenant

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    Ok, here is the vid to test things. You have no problem with access via logistics and "F4" both for CV and SV docked to a main ship.

    That's true. Either on cruise control (Ctrl+Shift) or freely floating ("I" button) it's impossible to access other vessels via F4. It just starts to bug and close the window :D

    But, anyway, you can use the logistics while your vessel is standing still.
     
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  8. hot.slot

    hot.slot Ensign

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    Yes! You presented the right example ... the 'Apollo HGD' is exact a module to dock on the 'Helios MSC' carrier I am talking about. The Apollo has 6 advanced constructors by default. If I try to access via 'F4' key I get the first device that is connected to the storage. In that case the other 5 devices (=constructors) are unavailable to me. At least I think so?!

    I want to dock 2 of the production module ships. That is 8 x 2 = 16 constructors. But let me be honest ... in the end it is all about lazyness and about the fact that it is no fun to walk or jetpack hundrets of meters everytime to the docked ships. But if it is that way ... it is like it is. ^^

    The collapsing 'F4' storage access inflight is an other thing. Sometimes it collapses and sometimes not. I think if on one side is a docked ship it collapses. If on one side is the players inventory and on the other side the ship you are flying it does'nt collapse. But I'm not shure. I think I will try it out. ;)

    Problem not solved but thank you so much for your answers anyway. You are great! :cool:
     
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  9. DiMithras

    DiMithras Lieutenant

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    You are right, but there is a workaround. Use 6 different containers! It might be difficult to distribute 6 input containers, but in fact, you may have one shared for input and 6 different for output hence accessing each constructor by the output container. You may extend input container and keep the outputs low volume.
    It's clear on my video than 1 time out of 10 I manage to open the logistics. But it's useless because the dropdown menu shows only one vessel. The best choice is to stop and do the job. Or just don't use the docking system, I have all the constructors on a single CV and do the stuff while I'm approaching some moon or planet 15km away. This is the time you want to be busy with something.
    And if you put 4+ mining lasers on a CV, asteroids are mined quite fast.
    You're welcome!
     
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  10. hot.slot

    hot.slot Ensign

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    Realy ... thats an ingenious idea! ;)

    Except the fact that the ships I want to dock (=Helios P Module 1) has 8 advanced constructors + 4 small constructors + 2 deconstructors (=14 devices) but only 8 x 320k of cargo storages. OK also some cargo boxes. But for my purposes I think I will need the 320k ones.

    So I fear I will have to get over my lazyness and jetpack to the production modules when I need them. :eek: ... what a horrible thought! xD

    Thanx a lot you crazy dudes :)
     
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