HV Lost ability to turn (yaw)

Discussion in 'General Discussion' started by Scoob, Jul 7, 2023.

  1. Scoob

    Scoob Rear Admiral

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    Hey all,

    I started a vanilla game with the new game version. Eventually created a basic HV that worked great. It did not need an RCS as it had eight Thrusters in total, providing steering - i.e. two near the front (left/right) and two near the rear (left/right) this enabled this HV to turn well. It has fore/aft thrusters as well of course.

    I just expanded the HV slightly, replacing Cargo Boxes with the extensions, adding another pair of regular Hover Engines to cope with the (potentially) increased weight with cargo. I then added a Minigun turret. Great.

    I power the thing up, and it launches forwards / backwards as well and left / right with great responsiveness. However, it will not turn. At all. I thought at first that this might be the old "Yaw slider set to zero" bug, that would sometimes occur when upgrading a craft, but nope, that's set to 1.0 just fine.

    So, I have a great little HV that simply will not turn. Additionally, it will not Pitch at all either. Now, I don't expect it to pitch at my command as it has no RCS, but it won't follow the terrain AT ALL, meaning it cannot go up slopes. Regular HV's are BAD at following the terrain of course, even with and RCS, but this one is now broken. However, it did work just fine, following the terrain in the usual, not so great way, but it could manage slopes just fine.

    Any ideas? Not had an HV bug out like this that wasn't the Yaw bug.

    Note: I know I could likely "fix" this with an RCS or two, but that's not the point here. The vessel should still be able to turn perfectly due to the left / right thruster positioning, just like it did moments earlier.
     
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  2. Slam Jones

    Slam Jones Rear Admiral

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    The only explanation I can think of (besides the obvious "it's a glitch") is that, when you added the extra blocks and devices, the Center of Mass was moved in such a way that the thrusters became completely (or nearly completely) ineffective due to significantly reduced thrust torque.

    It's quite hard to speculate without seeing the actual craft in question, however.
     
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  3. Scoob

    Scoob Rear Admiral

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    That's a good thought but, in this case, the side thrusters are still at the extreme ends of the vessel. I expected turning ability to be lessened slightly perhaps, but to be totally non-existent after this relatively minor change, suggests a bug of some sort.

    Ran out of time earlier, but will see if it's still an issue next time I reload. If it is, I will Item Menu in an RCS to work-around it.
     
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  4. imlarry425

    imlarry425 Captain

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    Could you public publish it in the workshop? Would be interested in taking a look and seeing if the problem repos .. wondering what the statistics page says about torque/lift.
     
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  5. Scoob

    Scoob Rear Admiral

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    I'll look at doing that next time I get the chance to play... not been in-game again since. I'm half hoping the save / reload cycle sees it working properly again, i.e. it is indeed just a glitch.

    Note: I've had designs that have had steering ability severely compromised when altering the design before, but never so it's totally unresponsive to steering input like this - outside of the yaw set to 0 bug of course.

    Edit: Had a few minutes space, so launched the game... HV now working PERFECTLY, so random glitch confirmed.
     
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    Last edited: Jul 8, 2023
  6. builder680

    builder680 Lieutenant

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    Did you perhaps hit the alt key in the earlier session?
     
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  7. Scoob

    Scoob Rear Admiral

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    I use Alt to look around quite a lot, not sure how that would break steering though?
     
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  8. Arthmoor

    Arthmoor Commander

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    When you say it won't turn, you mean by trying to move the mouse to change direction?

    If so I have a CV blueprint that suffers from the same problem even though it has adequate thrust in all directions. So this may not be limited to HVs.

    What's weird is when I first enter the game with this CV around, it works fine. If I get out, run a POI or something, or otherwise spend time away from it, when I get back in and jump in the cockpit I can use WASDQE<space> to move the thing, but it will stop responding to mouse movement until I exit to the main menu and reload the save.

    I don't know if it matters, but the CV has no RCS installed. The thing is, neither do any of the other CVs I use. They're not supposed to be necessary anymore.
     
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  9. builder680

    builder680 Lieutenant

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    Makes your mouse movements move the camera rather than steer. But you would have noticed that I imagine, so it's unlikely I suppose.
     
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  10. Scoob

    Scoob Rear Admiral

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    HV would not turn at all, not with mouse input (I wasn't in the free-look mode :) ) nor with keyboard input, it was totally locked.

    Obviously a bug, as a save / reload cycle fixed it. The HV has worked fine since. The issue was like the "I'll reset the Yaw sensitivity to zero, ha ha" bug, which I at first assumed it was, except the yaw slider was just fine. I even dragged it back and forth to confirm and it made zero difference. Only saving, then reloading (a while later) saw it fixed.

    Just another random gremlin.

    @Arthmoor - it does sound like a similar issue. I.e. the vessel's design is perfectly fine and working, until it doesn't. Then Save / reload sees it working once more. That alone confirms it's nothing to do with the design, but the game is bugging out.

    I've had a similar issue with a working vessel suddenly unable to yaw. Don't know what triggers it exactly, just that it happens when I've not piloted it for a while and been doing other stuff. As mentioned, this issue used to be down to the yaw slider being set to zero by the game when a craft was altered in some way. This does not appear to be that issue, as the yaw slider is fine.

    Note: I have "fixed" this in-session (no save/reload) with an RCS before, but that doesn't explain why a perfectly functional vessel suddenly loses all yaw ability.

    In a multi-player envronment, I don't know if a simple relog would fix it for the player, or if the server would need to be restarted. Obviously a far more significant issue in MP vs. SP.
     
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  11. Arthmoor

    Arthmoor Commander

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    Yeah, I don't get it entirely either because it's just the one CV blueprint that has this issue. The other two I routinely use don't and neither of those has RCS installed either.

    Fortunately none of my HVs or SVs have encountered this. So it's obviously something very subtle going on here. Might be worthy of filing a full bug report on it.

    Just out of curiosity I wonder if the CV would bug out on your end too?
    https://steamcommunity.com/sharedfiles/filedetails/?id=2744387093
     
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  12. Scoob

    Scoob Rear Admiral

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    @Arthmoor - Subscribed. I'll check it out this evening and let you know.

    Edit: Spawned in the CV in a Survival game, turns perfectly for me. Check that Yaw slider in your game.
     
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    Last edited: Jul 14, 2023
  13. Arthmoor

    Arthmoor Commander

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    The Yaw slider on it is fine. That's the thing though. The ship can get spawned in and work fine for awhile before the issue sets in and it won't respond to mouse movement in any axis. Which then requires exiting to the main game menu and reloading. At which point it stays working for as long as you're in the pilot seat, and only breaks again sometimes when you leave it. It's highly frustrating because there's no predictable way to test it.
     
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  14. Scoob

    Scoob Rear Admiral

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    While it didn't break for me, it does sound similar to my issue. Can't actually provide evidence of this in a formal bug report as a Save / Load cycle seemed to reliably fix it. My own HV hasn't broken again so far, but then I've not played much.
     
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