Scenario/server option - only respawn in Clone chamber.

Discussion in 'Suggestions' started by SacredGlade, Jul 23, 2023.

  1. SacredGlade

    SacredGlade Captain

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    I'm a big fan of options for scenario creators, so:

    1. Would love to see an option for a scenario - where you can only respawn to a clone chamber (not a med bay ether).

    Great for survival focused games/narratives. (not so great for the uber player killing designed POI's that do exist in some scenarios)

    Adds value to the "lore" or the game, makes death more of an deterrent and makes the clone bay more valuable.
    (would not work for vanilla as it stands).

    2. It would be even better if there was a credits cost for a respawn - payable upfront (you can't pay if dead...). Perhaps you could pay for a number of respawns. (shades of Altered Carbon :)). Senario owners can set the cost of a respawn.

    - I think it would make for an interesting scenario design. Perhaps clone chambers are removed from the player tech tree - So you can only respawn to the nearest branch of "Interstellar Clone Transport" Neutral Faction. (give a lot of control/flexibility to the designer as a result)

    [​IMG]
     
    #1
  2. ravien_ff

    ravien_ff Rear Admiral

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    There is a game option to disable the spawn nearby option, so you can already do this in a scenario.
     
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  3. imlarry425

    imlarry425 Captain

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    Another bit you'll need to do in order to create such a scenario is to eliminate the other potential spawn points for players. To do that you need to comment out the IndexName spawn point tags on blocks you want to disable as places a player can spawn-
    Code:
    { +Block Id: 270, Name: MedicinelabMS
      Class: MedicStation
      CustomIcon: MedicalStationBlocks
      # BuffName: MedicStation
      # IndexName: SpawnPoint
    Likewise you'll need to remove the various SurvivalTent entries so people can't place a fabric clone chamber made from nest fluff they picked up...
    Code:
    { +Block Id: 339, Name: SurvivalTent
      Info: bkiSurvivalTent, display: true
      Class: Sleeping
    If the only place you allow players to spawn are the thin plate spawners (which a player cannot place in game but a POI creator can)...
    Code:
    { Block Name: PlayerRespawnPOI
      CustomIcon: EntitySpawnerPlateThin
      Info: bkiNoInfo, display: true
      Model: @models/Blocks/Misc/EntitySpawnerPlateThinPrefab
      # Collide: "bullet,rocket,melee,sight"     #  for AI pathfinding: do not consider this block as collide with movements
      DropMeshfile: Entities/Misc/DropContainerNewPrefab             #Large container box; Available variants: see start of this document!
      IndexName: SpawnPoint
    ...then you, as a scenario creator, can create an "ICT" POI that has these sorts of spawners. You also need to cull any default game POIs (the HAVOC module comes to mind) that have thin plate player spawners.

    These sorts of changes disable being able to declare a base, hv, or cv as "Home" since a home needs to have a SpawnPoint enabled device in them. Creating the credits required thing may be possible via tokens that you can't drop- buy a "get out of cryo free" token and then make the player burn it to open the door that lets you out of the only place you can spawn into sort of thing.

    Not really sure if that covers all the contingencies you outlined, but it plugs a lot of the holes. Loved Altered Carbon- the bit where Poe encourages K to register for guest services (and the aftermath) is pretty fab. 8^)
     
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  4. SacredGlade

    SacredGlade Captain

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    Wow - a lot more control options that I thought there were! - thanks for the detailed thought process imlarry ! That does get a long way towards the vision...

    ...and yeah Altered Carbon is cool Sci fi - makes for great inspiration!
     
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