I have tried to mod the default creative scenario by adding a Warlord space POI in the temperate orbit (called SpaceOrbitCreative). The POI I want to add in orbit has the file name BAO_FarpointStation, so I've moved this prefab file into the scenario prefab folder, and also added the default faction.ecf file into the Content\Configuration folder (probably not necessary but better than producing errors.) That's what I have added in the playfield 'SpaceOrbitCreative', and in the '3_SpaceOrbitCreativeTemperate' yaml files in the POI section: #Warlord - Type: BA_Alien Faction: Warlord GroupName: BAOWarlord Name: [BAO_FarpointStation] DisplayName: Farpoint Station Mode: Creative CountMinMax: [ 1, 1 ] Probability: 1 InitPower: True Properties: - Key: Music Value: NebularClouds - Key: StationInterface Value: "Fuel:1.1,O2:1.1,Warp:1.1,Ammo:2,Repair:2,Shield:2,IfNeutral:1,IfFriendly:-0.08,IfHonored:-0.16" I have replaced the 'Default Creative' scenario with this modded one. With all this set above, I cannot start Creative, I get an error message and the game doesn't load. Where is the error? Thanks.
Creative mode is hardcoded. You need to modify ours Or create your own you start from Scenario's section
Thanks Taelyn. Can the same yaml file have both 'Mode: Creative' and 'Mode: Survival' in it, or must it be only 1 of them in the entire file?
The dedicated.yaml? You dont need this for SP, its for CooP and the Dedicated Server. You can only have one mode per server The GameOptions.yaml - ValidFor: [ SP, Creative ] Can have different tags for the modes