Filed / Tracking Repair bay still consumes iron for manually-repaired blocks until game is reloaded [01469]

Discussion in 'Tracking / Filed' started by Garaman, May 1, 2024.

  1. Garaman

    Garaman Captain

    Joined:
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    Build: 1.11.6 4471
    Mode: Creative/Survival
    Mode: Single Player/Multi Player

    Reproducibility: Always
    Severity: Minor

    Type: Repair Bay

    Summary: If you use a multitool to repair damaged blocks before placing a ship on a repair bay, the repair bay can still charge you to repair the blocks

    Description:
    Repairing damaged blocks with the multitool should make the iron cost in the repair bay cheaper. However, it does not look like the "Repair Progress" percentage is properly updated if you have used a multitool to hand-repair blocks before using the bay. If you reload the game before using the repair bay the progress is updated correctly and you can see the reduced cost.

    Steps to Reproduce:
    1. Load the attached survival game. It contains two repair bases, one with a T1 repair bay and one with a T2 repair bay. There is a small undamaged CV parked on top of each base.
    2. Approach the T1 base and shoot a block on the CV above it with the rifle
    3. Go to the repair console and observe that there is a repair cost of 1 iron ingot
    4. Use the multitool to repair the block to full health
    5. Again access the repair console and observe that the repair cost is still 1 iron ingot
    6. Exit to menu and reload the save
    7. Access the repair console again and observe that the ship is now detected as undamaged.
    8. Repeat with T2 base if necessary (I observed the same results with both)
     

    Attached Files:

    #1
  2. japp_02

    japp_02 Commander

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    Yes!
    You already pay for the repair with the Multicharges of your MT to repair the blocks, so it should not be charged anymore by the repair bay !
     
    #2
    ravien_ff likes this.
  3. Ente

    Ente Commander

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    Oh that explains a thing or two. Was already doubting my sanity... Please fix!
     
    #3

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